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Merge pull request #11357 from Markolie/lighting
Lighting system update
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@@ -113,6 +113,7 @@
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anchored = TRUE
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density = FALSE
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layer = TURF_LAYER
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plane = FLOOR_PLANE
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icon_state = "weeds"
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max_integrity = 15
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var/obj/structure/alien/weeds/node/linked_node = null
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@@ -7,6 +7,7 @@
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anchored = 1.0
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armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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layer = 2.3 //under pipes
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plane = FLOOR_PLANE
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// flags = CONDUCT
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/obj/structure/lattice/New()
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@@ -80,7 +80,7 @@
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/obj/structure/chair/proc/handle_layer()
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if(buckled_mob && dir == NORTH)
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layer = FLY_LAYER
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layer = ABOVE_MOB_LAYER
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else
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layer = OBJ_LAYER
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@@ -4,7 +4,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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/obj/proc/color_windows(obj/W)
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var/list/wcBarAreas = list(/area/crew_quarters/bar)
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var/list/wcBrigAreas = list(/area/security,/area/prison,/area/shuttle/gamma)
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var/list/wcBrigAreas = list(/area/security, /area/shuttle/gamma)
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var/newcolor
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var/turf/T = get_turf(W)
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