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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
Merge pull request #11357 from Markolie/lighting
Lighting system update
This commit is contained in:
@@ -7,7 +7,7 @@
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move_resist = INFINITY
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status_flags = GODMODE // You can't damage it.
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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see_in_dark = 7
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see_in_dark = 8
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invisibility = 101 // No one can see us
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sight = SEE_SELF
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move_on_shuttle = 0
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@@ -1,6 +1,6 @@
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/mob/dead/observer/Logout()
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if(client)
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client.images -= ghost_darkness_images
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client.images -= ghost_images
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..()
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spawn(0)
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if(src && !key) //we've transferred to another mob. This ghost should be deleted.
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@@ -1,7 +1,7 @@
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#define GHOST_CAN_REENTER 1
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#define GHOST_IS_OBSERVER 2
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var/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
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var/list/image/ghost_images = list()
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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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@@ -74,7 +74,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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ghostimage.appearance_flags |= KEEP_TOGETHER
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ghostimage.alpha = alpha
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appearance_flags |= KEEP_TOGETHER
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ghost_darkness_images |= ghostimage
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ghost_images |= ghostimage
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updateallghostimages()
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if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
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forceMove(T)
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@@ -90,7 +90,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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M.following_mobs -= src
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following = null
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if(ghostimage)
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ghost_darkness_images -= ghostimage
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ghost_images -= ghostimage
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QDEL_NULL(ghostimage)
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updateallghostimages()
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return ..()
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@@ -676,14 +676,32 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
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set category = "Ghost"
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ghostvision = !(ghostvision)
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updateghostsight()
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update_sight()
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to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.")
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/mob/dead/observer/verb/toggle_darkness()
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set name = "Toggle Darkness"
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set category = "Ghost"
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seedarkness = !(seedarkness)
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updateghostsight()
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switch(lighting_alpha)
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if (LIGHTING_PLANE_ALPHA_VISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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else
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lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
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update_sight()
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/mob/dead/observer/update_sight()
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if (!ghostvision)
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see_invisible = SEE_INVISIBLE_LIVING
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else
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see_invisible = SEE_INVISIBLE_OBSERVER
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updateghostimages()
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. = ..()
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/mob/dead/observer/proc/updateghostsight()
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if(!seedarkness)
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@@ -691,7 +709,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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else
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see_invisible = SEE_INVISIBLE_OBSERVER
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if(!ghostvision)
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see_invisible = SEE_INVISIBLE_LIVING;
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see_invisible = SEE_INVISIBLE_LIVING
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updateghostimages()
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/proc/updateallghostimages()
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@@ -701,11 +720,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/proc/updateghostimages()
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if(!client)
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return
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if(seedarkness || !ghostvision)
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client.images -= ghost_darkness_images
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if(!ghostvision)
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client.images -= ghost_images
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else
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//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
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client.images |= ghost_darkness_images
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client.images |= ghost_images
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if(ghostimage)
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client.images -= ghostimage //remove ourself
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@@ -38,8 +38,8 @@
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if(!l_hand && has_left_hand())
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W.forceMove(src) //TODO: move to equipped?
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l_hand = W
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W.layer = 20 //TODO: move to equipped?
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W.plane = HUD_PLANE //TODO: move to equipped?
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W.layer = ABOVE_HUD_LAYER //TODO: move to equipped?
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W.plane = ABOVE_HUD_PLANE //TODO: move to equipped?
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W.equipped(src,slot_l_hand)
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if(pulling == W)
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stop_pulling()
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@@ -54,8 +54,8 @@
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if(!r_hand && has_right_hand())
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W.forceMove(src)
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r_hand = W
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W.layer = 20
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W.plane = HUD_PLANE
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W.layer = ABOVE_HUD_LAYER
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W.plane = ABOVE_HUD_PLANE
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W.equipped(src,slot_r_hand)
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if(pulling == W)
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stop_pulling()
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@@ -5,18 +5,21 @@
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icon = 'icons/mob/alien.dmi'
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gender = NEUTER
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dna = null
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alien_talk_understand = 1
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nightvision = 1
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alien_talk_understand = TRUE
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var/nightvision = FALSE
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see_in_dark = 4
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var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
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var/has_fine_manipulation = 0
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var/move_delay_add = 0 // movement delay to add
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var/has_fine_manipulation = FALSE
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var/move_delay_add = FALSE // movement delay to add
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status_flags = CANPARALYSE|CANPUSH
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var/heal_rate = 5
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var/large = 0
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var/large = FALSE
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var/heat_protection = 0.5
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var/leaping = 0
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var/leaping = FALSE
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ventcrawler = 2
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var/list/alien_organs = list()
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var/death_message = "lets out a waning guttural screech, green blood bubbling from its maw..."
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@@ -149,15 +152,17 @@
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if(!nightvision)
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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nightvision = 1
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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nightvision = TRUE
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usr.hud_used.nightvisionicon.icon_state = "nightvision1"
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else if(nightvision == 1)
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see_in_dark = 4
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see_invisible = 45
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nightvision = 0
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else if(nightvision)
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see_in_dark = initial(see_in_dark)
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lighting_alpha = initial(lighting_alpha)
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nightvision = FALSE
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usr.hud_used.nightvisionicon.icon_state = "nightvision0"
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update_sight()
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/mob/living/carbon/alien/assess_threat(var/mob/living/simple_animal/bot/secbot/judgebot, var/lasercolor)
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if(judgebot.emagged == 2)
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@@ -264,3 +269,35 @@ Des: Removes all infected images from the alien.
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return pick("xltrails_1", "xltrails_2")
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else
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return pick("xttrails_1", "xttrails_2")
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/mob/living/carbon/alien/update_sight()
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if(!client)
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return
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if(stat == DEAD)
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grant_death_vision()
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return
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sight = SEE_MOBS
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if(nightvision)
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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else
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see_in_dark = initial(see_in_dark)
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lighting_alpha = initial(lighting_alpha)
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if(client.eye != src)
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var/atom/A = client.eye
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if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
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return
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for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
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sight |= E.vision_flags
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if(E.see_in_dark)
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see_in_dark = max(see_in_dark, E.see_in_dark)
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if(E.see_invisible)
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see_invisible = min(see_invisible, E.see_invisible)
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if(!isnull(E.lighting_alpha))
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lighting_alpha = min(lighting_alpha, E.lighting_alpha)
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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@@ -28,33 +28,3 @@
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//BREATH TEMPERATURE
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handle_breath_temperature(breath)
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/mob/living/carbon/alien/update_sight()
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if(!client)
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return
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if(stat == DEAD)
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grant_death_vision()
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return
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sight = SEE_MOBS
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if(nightvision)
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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else
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see_in_dark = 4
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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if(client.eye != src)
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var/atom/A = client.eye
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if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
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return
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for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
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sight |= E.vision_flags
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if(E.dark_view)
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see_in_dark = max(see_in_dark, E.dark_view)
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if(E.see_invisible)
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see_invisible = min(see_invisible, E.see_invisible)
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if(see_override)
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see_invisible = see_override
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@@ -323,8 +323,8 @@
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return
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var/extra_darkview = 0
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if(E.dark_view)
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extra_darkview = max(E.dark_view - 2, 0)
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if(E.see_in_dark)
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extra_darkview = max(E.see_in_dark - 2, 0)
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extra_damage = extra_darkview
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var/light_amount = 10 // assume full brightness
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@@ -1129,4 +1129,37 @@ so that different stomachs can handle things in different ways VB*/
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/mob/living/carbon/proc/shock_internal_organs(intensity)
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for(var/obj/item/organ/O in internal_organs)
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O.shock_organ(intensity)
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O.shock_organ(intensity)
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/mob/living/carbon/update_sight()
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if(!client)
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return
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if(stat == DEAD)
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grant_death_vision()
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return
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sight = initial(sight)
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lighting_alpha = initial(lighting_alpha)
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for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
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sight |= E.vision_flags
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if(E.see_in_dark)
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see_in_dark = max(see_in_dark, E.see_in_dark)
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if(E.see_invisible)
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see_invisible = min(see_invisible, E.see_invisible)
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if(!isnull(E.lighting_alpha))
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lighting_alpha = min(lighting_alpha, E.lighting_alpha)
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if(client.eye != src)
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var/atom/A = client.eye
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if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
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return
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if(XRAY in mutations)
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sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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@@ -559,11 +559,14 @@
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/mob/living/carbon/human/update_sight()
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if(!client)
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return
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if(stat == DEAD)
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grant_death_vision()
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return
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dna.species.update_sight(src)
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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//Added a safety check in case you want to shock a human mob directly through electrocute_act.
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/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, override = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
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@@ -1444,11 +1447,7 @@
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dna.species.on_species_gain(src)
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see_in_dark = dna.species.get_resultant_darksight(src)
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if(see_in_dark > 2)
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see_invisible = SEE_INVISIBLE_LEVEL_ONE
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else
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see_invisible = SEE_INVISIBLE_LIVING
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update_sight()
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dna.species.handle_dna(src) //Give them whatever special dna business they got.
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@@ -115,7 +115,7 @@
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update_tint()
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if(G.prescription)
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update_nearsighted_effects()
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if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view)
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if(G.vision_flags || G.see_in_dark || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
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update_sight()
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update_inv_glasses()
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update_client_colour()
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@@ -128,7 +128,7 @@
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// Bandanas and paper hats go on the head but are not head clothing
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if(istype(I,/obj/item/clothing/head))
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var/obj/item/clothing/head/hat = I
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if(hat.vision_flags || hat.darkness_view || hat.helmet_goggles_invis_view)
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if(hat.vision_flags || hat.see_in_dark || !isnull(hat.lighting_alpha))
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update_sight()
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head_update(I)
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update_inv_head()
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@@ -202,8 +202,8 @@
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W.screen_loc = null
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W.loc = src
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W.equipped(src, slot)
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W.layer = 20
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W.plane = HUD_PLANE
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W.layer = ABOVE_HUD_LAYER
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W.plane = ABOVE_HUD_PLANE
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switch(slot)
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if(slot_back)
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@@ -248,8 +248,8 @@
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var/obj/item/clothing/ears/offear/O = new(W)
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O.loc = src
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r_ear = O
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O.layer = 20
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O.plane = HUD_PLANE
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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update_inv_ears(redraw_mob)
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if(slot_r_ear)
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r_ear = W
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@@ -257,8 +257,8 @@
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var/obj/item/clothing/ears/offear/O = new(W)
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O.loc = src
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l_ear = O
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O.layer = 20
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O.plane = HUD_PLANE
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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update_inv_ears(redraw_mob)
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if(slot_glasses)
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glasses = W
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@@ -267,7 +267,7 @@
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update_tint()
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if(G.prescription)
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update_nearsighted_effects()
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if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view)
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if(G.vision_flags || G.see_in_dark || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
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update_sight()
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update_inv_glasses(redraw_mob)
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update_client_colour()
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@@ -283,7 +283,7 @@
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// paper + bandanas
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if(istype(W, /obj/item/clothing/head))
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var/obj/item/clothing/head/hat = W
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if(hat.vision_flags || hat.darkness_view || hat.helmet_goggles_invis_view)
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if(hat.vision_flags || hat.see_in_dark || !isnull(hat.lighting_alpha))
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update_sight()
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head_update(W)
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update_inv_head(redraw_mob)
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@@ -39,8 +39,6 @@
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var/siemens_coeff = 1 //base electrocution coefficient
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var/invis_sight = SEE_INVISIBLE_LIVING
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var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
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var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
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var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
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@@ -630,22 +628,18 @@ It'll return null if the organ doesn't correspond, so include null checks when u
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return null
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return has_organ[organ_slot]
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/datum/species/proc/get_resultant_darksight(mob/living/carbon/human/H) //Returns default value of 2 if the mob doesn't have eyes, otherwise it grabs the eyes darksight.
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var/resultant_darksight = 2
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/datum/species/proc/update_sight(mob/living/carbon/human/H)
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||||
var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes)
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if(eyes)
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||||
resultant_darksight = eyes.get_dark_view()
|
||||
return resultant_darksight
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||||
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||||
/datum/species/proc/update_sight(mob/living/carbon/human/H)
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||||
H.sight = initial(H.sight)
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||||
H.see_in_dark = get_resultant_darksight(H)
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||||
H.see_invisible = invis_sight
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||||
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||||
if(H.see_in_dark > 2) //Preliminary see_invisible handling as per set_species() in code\modules\mob\living\carbon\human\human.dm.
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||||
H.see_invisible = SEE_INVISIBLE_LEVEL_ONE
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||||
H.sight |= eyes.vision_flags
|
||||
H.see_in_dark = eyes.see_in_dark
|
||||
H.see_invisible = eyes.see_invisible
|
||||
H.lighting_alpha = eyes.lighting_alpha
|
||||
else
|
||||
H.see_invisible = SEE_INVISIBLE_LIVING
|
||||
H.sight = initial(H.sight)
|
||||
H.see_in_dark = initial(H.see_in_dark)
|
||||
H.see_invisible = initial(H.see_invisible)
|
||||
H.lighting_alpha = initial(H.lighting_alpha)
|
||||
|
||||
if(H.client && H.client.eye != H)
|
||||
var/atom/A = H.client.eye
|
||||
@@ -656,39 +650,43 @@ It'll return null if the organ doesn't correspond, so include null checks when u
|
||||
if(H.mind.vampire.get_ability(/datum/vampire_passive/full))
|
||||
H.sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
H.see_in_dark = 8
|
||||
H.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
H.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
else if(H.mind.vampire.get_ability(/datum/vampire_passive/vision))
|
||||
H.sight |= SEE_MOBS
|
||||
H.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
|
||||
for(var/obj/item/organ/internal/cyberimp/eyes/E in H.internal_organs)
|
||||
H.sight |= E.vision_flags
|
||||
if(E.dark_view)
|
||||
H.see_in_dark = E.dark_view
|
||||
if(E.see_in_dark)
|
||||
H.see_in_dark = max(H.see_in_dark, E.see_in_dark)
|
||||
if(E.see_invisible)
|
||||
H.see_invisible = min(H.see_invisible, E.see_invisible)
|
||||
if(E.lighting_alpha)
|
||||
H.lighting_alpha = min(H.lighting_alpha, E.lighting_alpha)
|
||||
|
||||
var/lesser_darkview_bonus = INFINITY
|
||||
// my glasses, I can't see without my glasses
|
||||
if(H.glasses)
|
||||
var/obj/item/clothing/glasses/G = H.glasses
|
||||
H.sight |= G.vision_flags
|
||||
lesser_darkview_bonus = G.darkness_view
|
||||
H.see_in_dark = max(G.see_in_dark, H.see_in_dark)
|
||||
|
||||
if(G.invis_override)
|
||||
H.see_invisible = G.invis_override
|
||||
else
|
||||
H.see_invisible = min(G.invis_view, H.see_invisible)
|
||||
|
||||
if(!isnull(G.lighting_alpha))
|
||||
H.lighting_alpha = min(G.lighting_alpha, H.lighting_alpha)
|
||||
|
||||
// better living through hat trading
|
||||
if(H.head)
|
||||
if(istype(H.head, /obj/item/clothing/head))
|
||||
var/obj/item/clothing/head/hat = H.head
|
||||
H.sight |= hat.vision_flags
|
||||
H.see_in_dark = max(hat.see_in_dark, H.see_in_dark)
|
||||
|
||||
if(hat.darkness_view) // Pick the lowest of the two darkness_views between the glasses and helmet.
|
||||
lesser_darkview_bonus = min(hat.darkness_view,lesser_darkview_bonus)
|
||||
|
||||
if(hat.helmet_goggles_invis_view)
|
||||
H.see_invisible = min(hat.helmet_goggles_invis_view, H.see_invisible)
|
||||
if(!isnull(hat.lighting_alpha))
|
||||
H.lighting_alpha = min(hat.lighting_alpha, H.lighting_alpha)
|
||||
|
||||
if(istype(H.back, /obj/item/rig)) ///aghhh so snowflakey
|
||||
var/obj/item/rig/rig = H.back
|
||||
@@ -697,27 +695,27 @@ It'll return null if the organ doesn't correspond, so include null checks when u
|
||||
if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
|
||||
var/obj/item/clothing/glasses/G = rig.visor.vision.glasses
|
||||
if(istype(G))
|
||||
H.see_in_dark = (G.darkness_view ? G.darkness_view : get_resultant_darksight(H)) // Otherwise we keep our darkness view with togglable nightvision.
|
||||
if(G.vision_flags) // MESONS
|
||||
H.sight |= G.vision_flags
|
||||
|
||||
H.sight |= G.vision_flags
|
||||
H.see_in_dark = max(G.see_in_dark, H.see_in_dark)
|
||||
H.see_invisible = min(G.invis_view, H.see_invisible)
|
||||
|
||||
if(lesser_darkview_bonus != INFINITY)
|
||||
H.see_in_dark = max(lesser_darkview_bonus, H.see_in_dark)
|
||||
if(!isnull(G.lighting_alpha))
|
||||
H.lighting_alpha = min(G.lighting_alpha, H.lighting_alpha)
|
||||
|
||||
if(H.vision_type)
|
||||
H.see_in_dark = max(H.see_in_dark, H.vision_type.see_in_dark, get_resultant_darksight(H))
|
||||
H.see_invisible = H.vision_type.see_invisible
|
||||
if(H.vision_type.light_sensitive)
|
||||
H.weakeyes = 1
|
||||
H.sight |= H.vision_type.sight_flags
|
||||
H.see_in_dark = max(H.see_in_dark, H.vision_type.see_in_dark)
|
||||
|
||||
if(!isnull(H.vision_type.lighting_alpha))
|
||||
H.lighting_alpha = min(H.vision_type.lighting_alpha, H.lighting_alpha)
|
||||
|
||||
if(H.vision_type.light_sensitive)
|
||||
H.weakeyes = TRUE
|
||||
|
||||
if(XRAY in H.mutations)
|
||||
H.sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
|
||||
if(H.see_override) //Override all
|
||||
H.see_invisible = H.see_override
|
||||
H.sync_lighting_plane_alpha()
|
||||
|
||||
/datum/species/proc/water_act(mob/living/carbon/human/M, volume, temperature, source)
|
||||
if(abs(temperature - M.bodytemperature) > 10) //If our water and mob temperature varies by more than 10K, cool or/ heat them appropriately
|
||||
|
||||
@@ -343,36 +343,6 @@
|
||||
Sleeping(2)
|
||||
return sleeping
|
||||
|
||||
/mob/living/carbon/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
|
||||
if(XRAY in mutations)
|
||||
grant_xray_vision()
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
|
||||
sight |= E.vision_flags
|
||||
if(E.dark_view)
|
||||
see_in_dark = max(see_in_dark,E.dark_view)
|
||||
if(E.see_invisible)
|
||||
see_invisible = min(see_invisible, E.see_invisible)
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
|
||||
|
||||
/mob/living/carbon/handle_hud_icons()
|
||||
return
|
||||
|
||||
|
||||
@@ -206,28 +206,15 @@
|
||||
if(!remote_view && !client.adminobs)
|
||||
reset_perspective(null)
|
||||
|
||||
/mob/living/proc/update_sight()
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
// Gives a mob the vision of being dead
|
||||
/mob/living/proc/grant_death_vision()
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
|
||||
// See through walls, dark, etc.
|
||||
// basically the same as death vision except you can't
|
||||
// see ghosts
|
||||
/mob/living/proc/grant_xray_vision()
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
/mob/living/proc/handle_hud_icons()
|
||||
handle_hud_icons_health()
|
||||
|
||||
@@ -1013,3 +1013,39 @@
|
||||
for(var/atom/A in src)
|
||||
if(A.light_range > 0)
|
||||
A.extinguish_light()
|
||||
|
||||
/mob/living/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("stat")
|
||||
if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
|
||||
GLOB.dead_mob_list -= src
|
||||
GLOB.living_mob_list += src
|
||||
if((stat < DEAD) && (var_value == DEAD))//Kill he
|
||||
GLOB.living_mob_list -= src
|
||||
GLOB.dead_mob_list += src
|
||||
. = ..()
|
||||
switch(var_name)
|
||||
if("weakened")
|
||||
SetWeakened(var_value)
|
||||
if("stunned")
|
||||
SetStunned(var_value)
|
||||
if("paralysis")
|
||||
SetParalysis(var_value)
|
||||
if("sleeping")
|
||||
SetSleeping(var_value)
|
||||
if("maxHealth")
|
||||
updatehealth()
|
||||
if("resize")
|
||||
update_transform()
|
||||
if("lighting_alpha")
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
/mob/living/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
. = ..()
|
||||
@@ -33,7 +33,6 @@
|
||||
var/mob_size = MOB_SIZE_HUMAN
|
||||
var/metabolism_efficiency = 1 //more or less efficiency to metabolize helpful/harmful reagents and regulate body temperature..
|
||||
var/digestion_ratio = 1 //controls how quickly reagents metabolize; largely governered by species attributes.
|
||||
var/nightvision = 0
|
||||
|
||||
var/bloodcrawl = 0 //0 No blood crawling, 1 blood crawling, 2 blood crawling+mob devour
|
||||
var/holder = null //The holder for blood crawling
|
||||
|
||||
@@ -1290,4 +1290,27 @@ var/list/ai_verbs_default = list(
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/ai/ExtinguishMob()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/ai/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
lighting_alpha = initial(lighting_alpha)
|
||||
sight = initial(sight)
|
||||
|
||||
if(aiRestorePowerRoutine)
|
||||
sight = sight &~ SEE_TURFS
|
||||
sight = sight &~ SEE_MOBS
|
||||
sight = sight &~ SEE_OBJS
|
||||
see_in_dark = 0
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
@@ -116,7 +116,8 @@
|
||||
var/turf/t = turf
|
||||
if(obscuredTurfs[t])
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, null, 15)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, null, BYOND_LIGHTING_LAYER + 0.1)
|
||||
t.obscured.plane = BYOND_LIGHTING_PLANE + 1
|
||||
|
||||
obscured += t.obscured
|
||||
for(var/eye in seenby)
|
||||
@@ -169,7 +170,8 @@
|
||||
for(var/turf in obscuredTurfs)
|
||||
var/turf/t = turf
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", BYOND_LIGHTING_LAYER + 0.1)
|
||||
t.obscured.plane = BYOND_LIGHTING_PLANE + 1
|
||||
obscured += t.obscured
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
#undef UPDATE_BUFFER
|
||||
|
||||
@@ -152,16 +152,3 @@
|
||||
/mob/living/silicon/ai/rejuvenate()
|
||||
..()
|
||||
add_ai_verbs(src)
|
||||
|
||||
/mob/living/silicon/ai/update_sight()
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
if(aiRestorePowerRoutine)
|
||||
sight = sight&~SEE_TURFS
|
||||
sight = sight&~SEE_MOBS
|
||||
sight = sight&~SEE_OBJS
|
||||
see_in_dark = 0
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
|
||||
@@ -55,24 +55,24 @@
|
||||
if(!module_state_1)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
module_state_1 = O
|
||||
O.layer = 20
|
||||
O.plane = HUD_PLANE
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
O.screen_loc = inv1.screen_loc
|
||||
contents += O
|
||||
set_actions(O)
|
||||
else if(!module_state_2)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
module_state_2 = O
|
||||
O.layer = 20
|
||||
O.plane = HUD_PLANE
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
O.screen_loc = inv2.screen_loc
|
||||
contents += O
|
||||
set_actions(O)
|
||||
else if(!module_state_3)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
module_state_3 = O
|
||||
O.layer = 20
|
||||
O.plane = HUD_PLANE
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
O.screen_loc = inv3.screen_loc
|
||||
contents += O
|
||||
set_actions(O)
|
||||
|
||||
@@ -88,40 +88,6 @@
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/robot/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
if(sight_mode & BORGMESON)
|
||||
sight |= SEE_TURFS
|
||||
see_invisible = min(see_invisible, SEE_INVISIBLE_MINIMUM)
|
||||
see_in_dark = 1
|
||||
|
||||
if(sight_mode & BORGXRAY)
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
see_in_dark = 8
|
||||
|
||||
if(sight_mode & BORGTHERM)
|
||||
sight |= SEE_MOBS
|
||||
see_invisible = min(see_invisible, SEE_INVISIBLE_LIVING)
|
||||
see_in_dark = 8
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
|
||||
/mob/living/silicon/robot/handle_hud_icons()
|
||||
update_items()
|
||||
update_cell()
|
||||
|
||||
@@ -114,7 +114,9 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
robot_modules_background = new()
|
||||
robot_modules_background.icon_state = "block"
|
||||
robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
|
||||
robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer 20, UI should be just below it.
|
||||
robot_modules_background.plane = HUD_PLANE
|
||||
|
||||
ident = rand(1, 999)
|
||||
rename_character(null, get_default_name())
|
||||
update_icons()
|
||||
@@ -1392,3 +1394,38 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/robot/check_ear_prot()
|
||||
return ear_protection
|
||||
|
||||
/mob/living/silicon/robot/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
lighting_alpha = initial(lighting_alpha)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
if(sight_mode & BORGMESON)
|
||||
sight |= SEE_TURFS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
|
||||
if(sight_mode & BORGXRAY)
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_invisible = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
see_in_dark = 8
|
||||
|
||||
if(sight_mode & BORGTHERM)
|
||||
sight |= SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashes"
|
||||
see_in_dark = 7
|
||||
see_in_dark = 8
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
const_type = "wraith"
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
status_flags = CANPUSH
|
||||
minbodytemp = 0
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
|
||||
death_sound = 'sound/voice/hiss6.ogg'
|
||||
deathmessage = "lets out a waning guttural screech, green blood bubbling from its maw..."
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
emote_hear = list("chitters")
|
||||
speak_chance = 5
|
||||
turns_per_move = 5
|
||||
see_in_dark = 10
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/spidermeat = 2, /obj/item/reagent_containers/food/snacks/spiderleg = 8)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
var/throw_message = "bounces off of"
|
||||
var/icon_aggro = null // for swapping to when we get aggressive
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/Aggro()
|
||||
|
||||
@@ -33,14 +33,14 @@
|
||||
|
||||
animate_movement = NO_STEPS // Do not animate movement, you jump around as you're a scary statue.
|
||||
|
||||
see_in_dark = 13
|
||||
see_in_dark = 8
|
||||
vision_range = 12
|
||||
aggro_vision_range = 12
|
||||
idle_vision_range = 12
|
||||
|
||||
search_objects = 1 // So that it can see through walls
|
||||
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
|
||||
move_force = MOVE_FORCE_EXTREMELY_STRONG
|
||||
move_resist = MOVE_FORCE_EXTREMELY_STRONG
|
||||
@@ -104,7 +104,7 @@
|
||||
return null
|
||||
// Check for darkness
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T && destination && T.lighting_overlay)
|
||||
if(T && destination && T.lighting_object)
|
||||
if(T.get_lumcount() * 10 < 1 && destination.get_lumcount() * 10 < 1) // No one can see us in the darkness, right?
|
||||
return null
|
||||
if(T == destination)
|
||||
@@ -189,13 +189,6 @@
|
||||
L.EyeBlind(4)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/statue/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
//Toggle Night Vision
|
||||
/obj/effect/proc_holder/spell/targeted/night_vision
|
||||
name = "Toggle Nightvision"
|
||||
@@ -207,15 +200,23 @@
|
||||
message = "<span class='notice'>You toggle your night vision!</span>"
|
||||
range = -1
|
||||
include_user = 1
|
||||
var/non_night_vision = SEE_INVISIBLE_LIVING
|
||||
var/night_vision = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/night_vision/cast(list/targets, mob/user = usr)
|
||||
for(var/mob/living/target in targets)
|
||||
if(target.see_invisible == non_night_vision)
|
||||
target.see_invisible = night_vision
|
||||
else
|
||||
target.see_invisible = non_night_vision
|
||||
switch(target.lighting_alpha)
|
||||
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
||||
target.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
name = "Toggle Nightvision \[More]"
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
||||
target.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
name = "Toggle Nightvision \[Full]"
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
|
||||
target.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
name = "Toggle Nightvision \[OFF]"
|
||||
else
|
||||
target.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
name = "Toggle Nightvision \[ON]"
|
||||
target.update_sight()
|
||||
|
||||
/mob/living/simple_animal/hostile/statue/sentience_act()
|
||||
faction -= "neutral"
|
||||
|
||||
@@ -94,9 +94,8 @@ var/global/list/ts_spiderling_list = list()
|
||||
// Vision
|
||||
idle_vision_range = 10
|
||||
aggro_vision_range = 10
|
||||
see_in_dark = 10
|
||||
nightvision = 1
|
||||
see_invisible = 5
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
sight = SEE_MOBS
|
||||
|
||||
// AI aggression settings
|
||||
|
||||
@@ -543,8 +543,8 @@
|
||||
|
||||
W.forceMove(src)
|
||||
W.equipped(src, slot)
|
||||
W.layer = 20
|
||||
W.plane = HUD_PLANE
|
||||
W.layer = ABOVE_HUD_LAYER
|
||||
W.plane = ABOVE_HUD_PLANE
|
||||
|
||||
switch(slot)
|
||||
if(slot_collar)
|
||||
@@ -575,22 +575,6 @@
|
||||
can_have_ai = FALSE
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/can_hear()
|
||||
. = TRUE
|
||||
|
||||
|
||||
+11
-1
@@ -930,7 +930,7 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
// They should be in a cell or the Brig portion of the shuttle.
|
||||
var/area/A = loc.loc
|
||||
if(!istype(A, /area/security/prison) && !istype(A, /area/prison))
|
||||
if(!istype(A, /area/security/prison))
|
||||
if(!istype(A, /area/shuttle/escape) || loc.name != "Brig floor")
|
||||
return 0
|
||||
|
||||
@@ -1347,3 +1347,13 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
/mob/proc/is_literate()
|
||||
return FALSE
|
||||
|
||||
/mob/proc/update_sight()
|
||||
SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
/mob/proc/sync_lighting_plane_alpha()
|
||||
if(hud_used)
|
||||
var/obj/screen/plane_master/lighting/L = hud_used.plane_masters["[LIGHTING_PLANE]"]
|
||||
if (L)
|
||||
L.alpha = lighting_alpha
|
||||
@@ -1,6 +1,6 @@
|
||||
/mob
|
||||
density = 1
|
||||
layer = 4.0
|
||||
layer = MOB_LAYER
|
||||
animate_movement = 2
|
||||
pressure_resistance = 8
|
||||
dont_save = TRUE //to avoid it messing up in buildmode saving
|
||||
@@ -83,7 +83,6 @@
|
||||
var/obj/item/clothing/mask/wear_mask = null//Carbon
|
||||
|
||||
var/seer = 0 //for cult//Carbon, probably Human
|
||||
var/see_override = 0
|
||||
|
||||
var/datum/hud/hud_used = null
|
||||
|
||||
@@ -93,7 +92,7 @@
|
||||
|
||||
var/list/grabbed_by = list()
|
||||
var/list/requests = list()
|
||||
|
||||
var/lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
var/list/mapobjs = list()
|
||||
|
||||
var/in_throw_mode = 0
|
||||
@@ -177,7 +176,7 @@
|
||||
var/player_ghosted = 0
|
||||
|
||||
var/turf/listed_turf = null //the current turf being examined in the stat panel
|
||||
var/list/shouldnt_see = list(/atom/movable/lighting_overlay) //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
|
||||
var/list/shouldnt_see = list(/atom/movable/lighting_object) //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
|
||||
|
||||
var/kills = 0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user