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synced 2026-08-22 11:37:40 +01:00
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
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@@ -40,7 +40,7 @@
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var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
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T.icon = 'icons/effects/effects.dmi'
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flick("emppulse",T)
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spawn(8) del(T)
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spawn(8) T.delete()
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else
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playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
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var/obj/O = new saved_item(src)
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@@ -59,7 +59,7 @@
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var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
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T.icon = 'icons/effects/effects.dmi'
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flick("emppulse",T)
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spawn(8) del(T)
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spawn(8) T.delete()
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proc/disrupt()
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if(active_dummy)
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@@ -92,7 +92,7 @@
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O.icon_state = "nothing"
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flick("empdisable",O)
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spawn(5)
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del(O)
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O.delete()
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return
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