Should improve pepper spray, and remove coolness check on detective's revolver

This commit is contained in:
SkyMarshal
2011-12-15 20:34:36 -07:00
parent 6a7223ce58
commit 79ad7d1ae9
3 changed files with 17 additions and 12 deletions
@@ -180,10 +180,14 @@ MOP
if (istype(A, /obj/effect/proc_holder/spell ))
return
else if (istype(A, /obj/structure/reagent_dispensers/peppertank) && get_dist(src,A) <= 1)
A.reagents.trans_to(src, 45)
user << "\blue Pepper spray refilled"
playsound(src.loc, 'refill.ogg', 50, 1, -6)
return
if(src.reagents.total_volume < 45)
A.reagents.trans_to(src, 45 - src.reagents.total_volume)
user << "\blue Pepper spray refilled"
playsound(src.loc, 'refill.ogg', 50, 1, -6)
return
else
user << "\blue Pepper spray is already full!"
return
else if (src.reagents.total_volume < 1)
user << "\blue [src] is empty!"
return
@@ -195,8 +199,8 @@ MOP
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
D.name = "chemicals"
D.icon = 'chempuff.dmi'
D.create_reagents(15)
src.reagents.trans_to(D, 15)
D.create_reagents(5)
src.reagents.trans_to(D, 5)
var/rgbcolor[3]
var/finalcolor