Fix up a number of ID checks

This commit is contained in:
Markolie
2016-10-23 15:49:02 +02:00
parent 570b9b7ec0
commit 79be3ca8cf
10 changed files with 238 additions and 235 deletions
-1
View File
@@ -129,7 +129,6 @@ var/const/access_trade_sol = 160
return 0
/obj/item/proc/GetAccess()
return list()
+33 -30
View File
@@ -1,9 +1,12 @@
#define COMM_SCREEN_MAIN 1
#define COMM_SCREEN_STAT 2
#define COMM_SCREEN_MESSAGES 3
#define COMM_SCREEN_SECLEVEL 4
#define COMM_AUTHENTICATION_NONE 0
#define COMM_AUTHENTICATION_MIN 1
#define COMM_AUTHENTICATION_MAX 2
// The communications computer
/obj/machinery/computer/communications
name = "communications console"
@@ -13,7 +16,7 @@
req_access = list(access_heads)
circuit = /obj/item/weapon/circuitboard/communications
var/prints_intercept = 1
var/authenticated = 0
var/authenticated = COMM_AUTHENTICATION_NONE
var/list/messagetitle = list()
var/list/messagetext = list()
var/currmsg = 0
@@ -39,16 +42,16 @@
crew_announcement.newscast = 1
/obj/machinery/computer/communications/proc/is_authenticated(var/mob/user, var/message = 1)
if(authenticated == 2)
return 2
if(authenticated == COMM_AUTHENTICATION_MAX)
return COMM_AUTHENTICATION_MAX
else if(user.can_admin_interact())
return 2
return COMM_AUTHENTICATION_MAX
else if(authenticated)
return 1
return COMM_AUTHENTICATION_MIN
else
if(message)
to_chat(user, "<span class='warning'>Access denied.</span>")
return 0
return COMM_AUTHENTICATION_NONE
/obj/machinery/computer/communications/Topic(href, href_list)
if(..(href, href_list))
@@ -62,23 +65,23 @@
if(!ishuman(usr))
to_chat(usr, "<span class='warning'>Access denied.</span>")
return
var/mob/living/carbon/human/M = usr
var/obj/item/card = M.get_active_hand()
var/obj/item/weapon/card/id/I = (card && card.GetID())||M.wear_id||M.wear_pda
if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if(I && istype(I))
if(src.check_access(I))
authenticated = 1
if(access_captain in I.access)
authenticated = 2
crew_announcement.announcer = GetNameAndAssignmentFromId(I)
var/list/access = usr.get_access()
if(allowed(usr))
authenticated = COMM_AUTHENTICATION_MIN
if(access_captain in access)
authenticated = COMM_AUTHENTICATION_MAX
var/mob/living/carbon/human/H = usr
var/obj/item/weapon/card/id = H.get_idcard(TRUE)
if(istype(id))
crew_announcement.announcer = GetNameAndAssignmentFromId(id)
nanomanager.update_uis(src)
return
if(href_list["logout"])
authenticated = 0
authenticated = COMM_AUTHENTICATION_NONE
crew_announcement.announcer = ""
setMenuState(usr,COMM_SCREEN_MAIN)
nanomanager.update_uis(src)
@@ -131,13 +134,13 @@
to_chat(usr, "<span class='warning'>You need to swipe your ID.</span>")
if("announce")
if(is_authenticated(usr) == 2)
if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)
if(message_cooldown)
to_chat(usr, "<span class='warning'>Please allow at least one minute to pass between announcements.</span>")
nanomanager.update_uis(src)
return
var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement")
if(!input || message_cooldown || ..() || !(is_authenticated(usr) == 2))
if(!input || message_cooldown || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
nanomanager.update_uis(src)
return
crew_announcement.Announce(input)
@@ -213,13 +216,13 @@
setMenuState(usr,COMM_SCREEN_STAT)
if("nukerequest")
if(is_authenticated(usr) == 2)
if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)
if(centcomm_message_cooldown)
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
nanomanager.update_uis(src)
return
var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.","") as text|null
if(!input || ..() || !(is_authenticated(usr) == 2))
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
nanomanager.update_uis(src)
return
Nuke_request(input, usr)
@@ -232,13 +235,13 @@
setMenuState(usr,COMM_SCREEN_MAIN)
if("MessageCentcomm")
if(is_authenticated(usr) == 2)
if(is_authenticated(usr) == COMM_AUTHENTICATION_MAX)
if(centcomm_message_cooldown)
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
nanomanager.update_uis(src)
return
var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") as text|null
if(!input || ..() || !(is_authenticated(usr) == 2))
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
nanomanager.update_uis(src)
return
Centcomm_announce(input, usr)
@@ -251,13 +254,13 @@
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate")
if((is_authenticated(usr) == 2) && (src.emagged))
if((is_authenticated(usr) == COMM_AUTHENTICATION_MAX) && (src.emagged))
if(centcomm_message_cooldown)
to_chat(usr, "Arrays recycling. Please stand by.")
nanomanager.update_uis(src)
return
var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") as text|null
if(!input || ..() || !(is_authenticated(usr) == 2))
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
nanomanager.update_uis(src)
return
Syndicate_announce(input, usr)
@@ -518,7 +521,7 @@
return ..()
shuttle_master.emergency.request(null, 0.3, null, "All communication consoles, boards, and AI's have been destroyed.")
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
log_game("All the AI's, communication consoles and boards are destroyed. Shuttle called.")
message_admins("All the AI's, communication consoles and boards are destroyed. Shuttle called.", 1)
return ..()
@@ -4,7 +4,7 @@
name = "airlock electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
w_class = 2 //It should be tiny! -Agouri
w_class = 2
materials = list(MAT_METAL=50, MAT_GLASS=50)
req_access = list(access_engine)
@@ -12,101 +12,96 @@
var/list/conf_access = null
var/one_access = 0 //if set to 1, door would receive req_one_access instead of req_access
var/last_configurator = null
var/locked = 1
var/locked = TRUE
var/const/max_brain_damage = 60 // Maximum brain damage a mob can have until it can't use the electronics
attack_self(mob/user as mob)
if(!ishuman(user) && !istype(user,/mob/living/silicon/robot))
return ..(user)
/obj/item/weapon/airlock_electronics/attack_self(mob/user)
if(!ishuman(user) && !isrobot(user))
return ..()
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.getBrainLoss() >= 60)
if(H.getBrainLoss() >= max_brain_damage)
to_chat(user, "<span class='warning'>You forget how to use \the [src].</span>")
return
var/t1 = text("<B>Access control</B><br>\n")
var/t1 = text("<B>Access control</B><br>\n")
if(last_configurator)
t1 += "Operator: [last_configurator]<br>"
if(last_configurator)
t1 += "Operator: [last_configurator]<br>"
if(locked)
t1 += "<a href='?src=[UID()];login=1'>Swipe ID</a><hr>"
else
t1 += "<a href='?src=[UID()];logout=1'>Block</a><hr>"
if(locked)
t1 += "<a href='?src=[UID()];login=1'>Swipe ID</a><hr>"
t1 += "Access requirement is set to "
t1 += one_access ? "<a style='color: green' href='?src=[UID()];one_access=1'>ONE</a><hr>" : "<a style='color: red' href='?src=[UID()];one_access=1'>ALL</a><hr>"
t1 += conf_access == null ? "<font color=red>All</font><br>" : "<a href='?src=[UID()];access=all'>All</a><br>"
t1 += "<br>"
var/list/accesses = get_all_accesses()
for(var/acc in accesses)
var/aname = get_access_desc(acc)
if(!conf_access || !conf_access.len || !(acc in conf_access))
t1 += "<a href='?src=[UID()];access=[acc]'>[aname]</a><br>"
else if(one_access)
t1 += "<a style='color: green' href='?src=[UID()];access=[acc]'>[aname]</a><br>"
else
t1 += "<a style='color: red' href='?src=[UID()];access=[acc]'>[aname]</a><br>"
t1 += "<p><a href='?src=[UID()];close=1'>Close</a></p>\n"
var/datum/browser/popup = new(user, "airlock_electronics", name, 400, 400)
popup.set_content(t1)
popup.open(0)
onclose(user, "airlock")
/obj/item/weapon/airlock_electronics/Topic(href, href_list)
..()
if(usr.incapacitated() || (!ishuman(usr) && !isrobot(usr)))
return 1
if(href_list["close"])
usr << browse(null, "window=airlock")
return
if(href_list["login"])
if(allowed(usr))
locked = FALSE
last_configurator = usr.name
if(locked)
return
if(href_list["logout"])
locked = TRUE
if(href_list["one_access"])
one_access = !one_access
if(href_list["access"])
toggle_access(href_list["access"])
attack_self(usr)
/obj/item/weapon/airlock_electronics/proc/toggle_access(var/access)
if(access == "all")
conf_access = null
else
var/req = text2num(access)
if(conf_access == null)
conf_access = list()
if(!(req in conf_access))
conf_access += req
else
t1 += "<a href='?src=[UID()];logout=1'>Block</a><hr>"
t1 += "Access requirement is set to "
t1 += one_access ? "<a style='color: green' href='?src=[UID()];one_access=1'>ONE</a><hr>" : "<a style='color: red' href='?src=[UID()];one_access=1'>ALL</a><hr>"
t1 += conf_access == null ? "<font color=red>All</font><br>" : "<a href='?src=[UID()];access=all'>All</a><br>"
t1 += "<br>"
var/list/accesses = get_all_accesses()
for(var/acc in accesses)
var/aname = get_access_desc(acc)
if(!conf_access || !conf_access.len || !(acc in conf_access))
t1 += "<a href='?src=[UID()];access=[acc]'>[aname]</a><br>"
else if(one_access)
t1 += "<a style='color: green' href='?src=[UID()];access=[acc]'>[aname]</a><br>"
else
t1 += "<a style='color: red' href='?src=[UID()];access=[acc]'>[aname]</a><br>"
t1 += "<p><a href='?src=[UID()];close=1'>Close</a></p>\n"
var/datum/browser/popup = new(user, "airlock_electronics", name, 400, 400)
popup.set_content(t1)
popup.open(0)
onclose(user, "airlock")
Topic(href, href_list)
..()
if(usr.stat || usr.restrained() || (!ishuman(usr) && !istype(usr,/mob/living/silicon)))
return
if(href_list["close"])
usr << browse(null, "window=airlock")
return
if(href_list["login"])
if(istype(usr,/mob/living/silicon))
src.locked = 0
src.last_configurator = usr.name
else
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if(I && src.check_access(I))
src.locked = 0
src.last_configurator = I:registered_name
if(locked)
return
if(href_list["logout"])
locked = 1
if(href_list["one_access"])
one_access = !one_access
if(href_list["access"])
toggle_access(href_list["access"])
attack_self(usr)
proc
toggle_access(var/acc)
if(acc == "all")
conf_access -= req
if(!conf_access.len)
conf_access = null
else
var/req = text2num(acc)
if(conf_access == null)
conf_access = list()
if(!(req in conf_access))
conf_access += req
else
conf_access -= req
if(!conf_access.len)
conf_access = null
@@ -16,41 +16,41 @@
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/card/id))
if(src.broken)
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
return
if(src.allowed(user))
src.locked = !( src.locked )
if(src.locked)
src.icon_state = src.icon_locked
to_chat(user, "<span class='warning'>You lock the [src.name]!</span>")
return
else
src.icon_state = src.icon_closed
to_chat(user, "<span class='warning'>You unlock the [src.name]!</span>")
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
return
else
to_chat(user, "<span class='warning'>Access Denied</span>")
else if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)) && !broken)
emag_act(user)
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
if(broken)
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
return
if(!locked)
..()
if(check_access(W))
locked = !locked
if(locked)
icon_state = icon_locked
to_chat(user, "<span class='warning'>You lock \the [src]!</span>")
return
else
icon_state = icon_closed
to_chat(user, "<span class='warning'>You unlock \the [src]!</span>")
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
return
else
to_chat(user, "<span class='warning'>It's locked!</span>")
to_chat(user, "<span class='warning'>Access denied.</span>")
return
else if((istype(W, /obj/item/weapon/card/emag) || (istype(W, /obj/item/weapon/melee/energy/blade)) && !broken))
emag_act(user)
return
if(!locked)
..()
else
to_chat(user, "<span class='warning'>It's locked!</span>")
return
show_to(mob/user as mob)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
else
..()
return
/obj/item/weapon/storage/lockbox/show_to(mob/user as mob)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
else
..()
return
/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(!locked)
@@ -64,7 +64,7 @@
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
icon_state = icon_broken
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
return
@@ -84,23 +84,21 @@
name = "Lockbox (Mindshield Implants)"
req_access = list(access_security)
New()
..()
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implanter/loyalty(src)
/obj/item/weapon/storage/lockbox/loyalty/New()
..()
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implanter/loyalty(src)
/obj/item/weapon/storage/lockbox/clusterbang
name = "lockbox (clusterbang)"
desc = "You have a bad feeling about opening this."
req_access = list(access_security)
New()
..()
new /obj/item/weapon/grenade/clusterbuster(src)
/obj/item/weapon/storage/lockbox/clusterbang/New()
..()
new /obj/item/weapon/grenade/clusterbuster(src)
/obj/item/weapon/storage/lockbox/medal
name = "medal box"
@@ -116,14 +114,14 @@
icon_closed = "medalbox"
icon_broken = "medalbox+b"
New()
..()
new /obj/item/clothing/accessory/medal/gold/heroism(src)
new /obj/item/clothing/accessory/medal/silver/security(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/nobel_science(src)
new /obj/item/clothing/accessory/medal/bronze_heart(src)
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/gold/captain(src)
/obj/item/weapon/storage/lockbox/medal/New()
..()
new /obj/item/clothing/accessory/medal/gold/heroism(src)
new /obj/item/clothing/accessory/medal/silver/security(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/nobel_science(src)
new /obj/item/clothing/accessory/medal/bronze_heart(src)
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/gold/captain(src)