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Refactors telegun, mimicgun, and tempgun
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@@ -55,7 +55,7 @@
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/obj/item/projectile/temp/New(loc, shot_temp)
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..(loc)
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if(shot_temp)
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if(!isnull(shot_temp))
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temperature = shot_temp
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switch(temperature)
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if(501 to INFINITY)
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