The damage zone selector bit should properly highlight the groin when you have it targeted.

Apparently the cat ears gimmick item were supposed to match the hair color of the owner. So they do now. Included some commented-out code for when the sprites for the pink ear bits get located so they can be overlayed over the recolored icons as intended.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1351 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3
2011-04-03 01:26:54 +00:00
parent 8d544eddb7
commit 79ecd42fce
3 changed files with 19 additions and 5 deletions
@@ -827,6 +827,8 @@
return
src.u_equip(W)
src.head = W
if(istype(W,/obj/item/clothing/head/kitty))
W.update_icon(src)
W.equipped(src, text)
if("ears")
if (src.ears)
@@ -1253,6 +1255,8 @@
if (src.head)
var/t1 = src.head.icon_state
var/icon/head_icon = icon('head.dmi', text("[][]", t1, (!( src.lying ) ? null : "2")))
if(istype(src.head,/obj/item/clothing/head/kitty))
head_icon = (( src.lying ) ? src.head:mob2 : src.head:mob)
src.overlays += image("icon" = head_icon, "layer" = MOB_LAYER)
if (src.head.blood_DNA)
var/icon/stain_icon = icon('blood.dmi', "helmetblood[!src.lying ? "" : "2"]")
@@ -1347,11 +1351,6 @@
shielded = 2
break
for (var/obj/item/clothing/suit/space/space_ninja/S in src)
if (S.active)
shielded = 2
break
if (shielded == 2)
src.invisibility = 2
else