Projectile shrapnel tweak for ease of forensics identification.

This commit is contained in:
Zuhayr
2013-06-14 13:03:03 -07:00
parent 084b1414c3
commit 7a19d6165b
@@ -238,7 +238,10 @@
else if(istype(used_weapon,/obj/item/projectile)) //We don't want to use the actual projectile item, so we spawn some shrapnel.
if(prob(50) && damagetype == BRUTE)
var/obj/item/projectile/P = used_weapon
var/obj/item/weapon/shard/shrapnel/S = new()
S.name = "[P.name] shrapnel"
S.desc = "[S.desc] It looks like it was fired from [P.shot_from]."
S.loc = src
organ.implants += S
visible_message("<span class='danger'>The projectile sticks in the wound!</span>")