mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
Port TG pointing to inventory thought bubble, and expand valid pointing targets (#19072)
* Well that actually works * Update atoms_movable.dm * Now you can point at things inside of things.
This commit is contained in:
@@ -963,6 +963,12 @@
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var/mob/living/carbon/human/H = usr
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H.remake_hud()
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if("thought_bubble")
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toggles2 ^= PREFTOGGLE_2_THOUGHT_BUBBLE
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if(length(parent?.screen))
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var/obj/screen/plane_master/point/PM = locate(/obj/screen/plane_master/point) in parent.screen
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PM.backdrop(parent.mob)
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if("be_special")
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var/r = href_list["role"]
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if(r in GLOB.special_roles)
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@@ -423,6 +423,7 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts
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dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Randomized Character Slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[toggles2 & PREFTOGGLE_2_RANDOMSLOT ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Thought Bubble:</b> <a href='?_src_=prefs;preference=thought_bubble'>[(toggles2 & PREFTOGGLE_2_THOUGHT_BUBBLE) ? "Yes" : "No"]</a><br>"
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dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(toggles2 & PREFTOGGLE_2_WINDOWFLASHING) ? "Yes" : "No"]</a><br>"
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// RIGHT SIDE OF THE PAGE
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dat += "</td><td width='300px' height='300px' valign='top'>"
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@@ -67,6 +67,8 @@
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if(istype(owner,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = owner
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H.update_hair()
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owner.thought_bubble_image = initial(owner.thought_bubble_image)
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. = ..()
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/obj/item/organ/internal/brain/insert(mob/living/target,special = 0)
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@@ -251,15 +251,18 @@
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if(!..())
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return FALSE
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var/obj/item/hand_item = get_active_hand()
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var/pointed_object = "\the [A]"
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if(A.loc in src)
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pointed_object += " inside [A.loc]"
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if(istype(hand_item, /obj/item/gun) && A != hand_item)
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if(a_intent == INTENT_HELP || !ismob(A))
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visible_message("<b>[src]</b> points to [A] with [hand_item]")
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visible_message("<b>[src]</b> points to [pointed_object] with [hand_item]")
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return TRUE
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A.visible_message("<span class='danger'>[src] points [hand_item] at [A]!</span>",
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A.visible_message("<span class='danger'>[src] points [hand_item] at [pointed_object]!</span>",
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"<span class='userdanger'>[src] points [hand_item] at you!</span>")
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SEND_SOUND(A, sound('sound/weapons/targeton.ogg'))
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return TRUE
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visible_message("<b>[src]</b> points to [A]")
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visible_message("<b>[src]</b> points to [pointed_object]")
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return TRUE
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/mob/living/verb/succumb()
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@@ -609,33 +609,6 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
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var/list/result = A.examine(src)
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to_chat(src, result.Join("\n"))
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//same as above
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//note: ghosts can point, this is intended
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//visible_message will handle invisibility properly
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//overriden here and in /mob/dead/observer for different point span classes and sanity checks
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/mob/verb/pointed(atom/A as mob|obj|turf in view())
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set name = "Point To"
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set category = "Object"
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if(next_move >= world.time)
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return
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if(!isturf(loc) || istype(A, /obj/effect/temp_visual/point) || istype(A, /obj/effect/hallucination))
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return FALSE
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var/tile = get_turf(A)
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if(!tile)
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return FALSE
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changeNext_move(CLICK_CD_POINT)
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var/obj/P = new /obj/effect/temp_visual/point(tile)
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P.invisibility = invisibility
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if(get_turf(src) != tile)
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// Start off from the pointer and make it slide to the pointee
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P.pixel_x = (x - A.x) * 32
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P.pixel_y = (y - A.y) * 32
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animate(P, 0.5 SECONDS, pixel_x = A.pixel_x, pixel_y = A.pixel_y, easing = QUAD_EASING)
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return TRUE
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/mob/proc/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
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if((!( istype(l_hand, /obj/item/grab) ) && !( istype(r_hand, /obj/item/grab) )))
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if(!( L ))
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@@ -0,0 +1,113 @@
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#define POINT_TIME (2.5 SECONDS)
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/**
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* Point at an atom
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*
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* Intended to enable and standardise the pointing animation for all atoms
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*
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* Not intended as a replacement for the mob verb
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*/
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/atom/movable/proc/point_at(atom/pointed_atom)
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if(!isturf(loc))
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return
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if((pointed_atom in src) || (pointed_atom.loc in src))
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create_point_bubble(pointed_atom)
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return
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var/turf/tile = get_turf(pointed_atom)
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if(!tile)
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return
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var/turf/our_tile = get_turf(src)
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var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
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animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
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/atom/movable/proc/create_point_bubble(atom/pointed_atom)
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var/obj/effect/thought_bubble_effect = new
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var/mutable_appearance/thought_bubble = mutable_appearance(
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'icons/effects/effects.dmi',
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thought_bubble_image,
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layer = POINT_LAYER,
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appearance_flags = KEEP_APART,
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)
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var/mutable_appearance/pointed_atom_appearance = new(pointed_atom.appearance)
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pointed_atom_appearance.blend_mode = BLEND_INSET_OVERLAY
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pointed_atom_appearance.layer = POINT_LAYER
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pointed_atom_appearance.pixel_x = 0
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pointed_atom_appearance.pixel_y = 0
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thought_bubble.overlays += pointed_atom_appearance
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var/hover_outline_index = pointed_atom.get_filter("hover_outline")
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if (!isnull(hover_outline_index))
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pointed_atom_appearance.filters.Cut(hover_outline_index, hover_outline_index + 1)
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thought_bubble.pixel_x = 16
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thought_bubble.pixel_y = 32
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thought_bubble.alpha = 200
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thought_bubble.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/mutable_appearance/point_visual = mutable_appearance(
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'icons/mob/screen_gen.dmi',
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"arrow",
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layer = thought_bubble.layer,
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)
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point_visual.pixel_y = 7
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thought_bubble.overlays += point_visual
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thought_bubble.plane = POINT_PLANE
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// vis_contents is used to preserve mouse opacity
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thought_bubble_effect.appearance = thought_bubble
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vis_contents += thought_bubble_effect
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QDEL_IN(thought_bubble_effect, 2 SECONDS)
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/obj/effect/temp_visual/point
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name = "arrow"
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desc = "It's an arrow hanging in mid-air. There may be a wizard about."
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "arrow"
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layer = POINT_LAYER
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duration = 2 SECONDS
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randomdir = FALSE
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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. = ..()
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invisibility = set_invis
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#undef POINT_TIME
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/**
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* Point at an atom
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*
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* mob verbs are faster than object verbs. See
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* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
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* for why this isn't atom/verb/pointed()
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*
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* note: ghosts can point, this is intended
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*
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* visible_message will handle invisibility properly
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*
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* overridden here and in /mob/dead/observer for different point span classes and sanity checks
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*/
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/mob/verb/pointed(atom/A as mob|obj|turf in view())
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set name = "Point To"
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set category = "Object"
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if(istype(A, /obj/effect/temp_visual/point) || istype(A, /atom/movable/emissive_blocker))
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return FALSE
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if(A.loc in src) // Object is inside a container on the mob. It's not part of the verb's list since it's not in view and requires middle clicking.
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point_at(A)
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return TRUE
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if(client && !(A in view(client.view, src)))
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return FALSE
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point_at(A)
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return TRUE
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@@ -15,6 +15,7 @@
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..()
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// To supersede the over-writing of the MMI's name from `insert`
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update_from_mmi()
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target.thought_bubble_image = "thought_bubble_machine"
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/obj/item/organ/internal/brain/mmi_holder/remove(mob/living/user, special = 0)
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if(!special)
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