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Port TG pointing to inventory thought bubble, and expand valid pointing targets (#19072)
* Well that actually works * Update atoms_movable.dm * Now you can point at things inside of things.
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@@ -963,6 +963,12 @@
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var/mob/living/carbon/human/H = usr
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H.remake_hud()
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if("thought_bubble")
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toggles2 ^= PREFTOGGLE_2_THOUGHT_BUBBLE
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if(length(parent?.screen))
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var/obj/screen/plane_master/point/PM = locate(/obj/screen/plane_master/point) in parent.screen
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PM.backdrop(parent.mob)
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if("be_special")
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var/r = href_list["role"]
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if(r in GLOB.special_roles)
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@@ -423,6 +423,7 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts
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dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Randomized Character Slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[toggles2 & PREFTOGGLE_2_RANDOMSLOT ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Thought Bubble:</b> <a href='?_src_=prefs;preference=thought_bubble'>[(toggles2 & PREFTOGGLE_2_THOUGHT_BUBBLE) ? "Yes" : "No"]</a><br>"
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dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(toggles2 & PREFTOGGLE_2_WINDOWFLASHING) ? "Yes" : "No"]</a><br>"
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// RIGHT SIDE OF THE PAGE
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dat += "</td><td width='300px' height='300px' valign='top'>"
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