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Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
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@@ -196,25 +196,6 @@
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return 1
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/obj/item/borg/upgrade/hyperka
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name = "mining cyborg hyper-kinetic accelerator"
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desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = /obj/item/weapon/robot_module/miner
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/obj/item/borg/upgrade/hyperka/action(mob/living/silicon/robot/R)
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if(..())
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return
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for(var/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg/H in R.module.modules)
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qdel(H)
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R.module.modules += new /obj/item/weapon/gun/energy/kinetic_accelerator/hyper/cyborg(R.module)
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R.module.rebuild()
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return 1
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/obj/item/borg/upgrade/syndicate
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name = "illegal equipment module"
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desc = "Unlocks the hidden, deadlier functions of a cyborg"
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