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Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
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@@ -87,7 +87,7 @@
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target.apply_damage(force * fisto_setting, BRUTE)
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target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as they punch [target.name]!</span>", \
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"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
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new/obj/effect/kinetic_blast(target.loc)
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new /obj/effect/overlay/temp/kinetic_blast(target.loc)
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playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
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playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
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