mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
This commit is contained in:
@@ -30,6 +30,12 @@
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else
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power_supply = new(src)
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power_supply.give(power_supply.maxcharge)
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update_ammo_types()
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if(selfcharge)
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processing_objects.Add(src)
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update_icon()
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/obj/item/weapon/gun/energy/proc/update_ammo_types()
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var/obj/item/ammo_casing/energy/shot
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for(var/i = 1, i <= ammo_type.len, i++)
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var/shottype = ammo_type[i]
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@@ -38,9 +44,6 @@
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shot = ammo_type[select]
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fire_sound = shot.fire_sound
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fire_delay = shot.delay
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if(selfcharge)
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processing_objects.Add(src)
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update_icon()
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/obj/item/weapon/gun/energy/Destroy()
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if(selfcharge)
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@@ -129,9 +132,9 @@
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overlays += image(icon = icon, icon_state = iconState, pixel_x = ammo_x_offset * (i -1))
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else
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overlays += image(icon = icon, icon_state = "[icon_state]_[modifystate ? "[shot.select_name]_" : ""]charge[ratio]")
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if(F && can_flashlight)
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if(gun_light && can_flashlight)
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var/iconF = "flight"
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if(F.on)
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if(gun_light.on)
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iconF = "flight_on"
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overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
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if(itemState)
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/energy/kinetic_accelerator
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name = "proto-kinetic accelerator"
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desc = "A self recharging, "
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desc = "A self recharging, ranged mining tool that does increased damage in low pressure. Capable of holding up to six slots worth of mod kits."
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icon_state = "kineticgun"
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item_state = "kineticgun"
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic)
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@@ -17,44 +17,55 @@
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var/unique_frequency = FALSE // modified by KA modkits
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var/overheat = FALSE
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var/list/max_mod_capacity = 2
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var/max_mod_capacity = 100
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var/list/modkits = list()
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var/empty_state = "kineticgun_empty"
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/obj/item/weapon/gun/energy/kinetic_accelerator/examine(mob/user)
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..()
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if(max_mod_capacity)
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to_chat(user, "<b>[get_remaining_mod_capacity()]%</b> mod capacity remaining.")
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for(var/A in get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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to_chat(user, "<span class='notice'>There is a [M.name] mod installed, using <b>[M.cost]%</b> capacity.</span>")
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/obj/item/weapon/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/weapon/crowbar))
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if(modkits.len)
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user << "<span class='notice'>You pry the modifications out.</span>"
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for(var/obj/item/modkit/M in modkits)
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M.forceMove(get_turf(user))
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to_chat(user, "<span class='notice'>You pry the modifications out.</span>")
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playsound(loc, 'sound/items/Crowbar.ogg', 100, 1)
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for(var/obj/item/borg/upgrade/modkit/M in modkits)
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M.uninstall(src)
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else
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user << "<span class='notice'>There are no modifications currently installed.</span>"
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else if(istype(A, /obj/item/modkit))
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var/obj/item/modkit/MK = A
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var/current_mod_capacity = 0
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for(var/obj/item/modkit/M in modkits)
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current_mod_capacity += M.cost
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if((current_mod_capacity + MK.cost) > max_mod_capacity)
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user << "<span class='notice'>You don't have room to install this modkit. Use a crowbar to remove existing modkits.</span>"
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return
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else
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user << "<span class='notice'>You install the modkit.</span>"
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MK.install(src)
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to_chat(user, "<span class='notice'>There are no modifications currently installed.</span>")
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else if(istype(A, /obj/item/borg/upgrade/modkit))
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var/obj/item/borg/upgrade/modkit/MK = A
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MK.install(src, user)
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else
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..()
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
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var/current_capacity_used = 0
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for(var/A in get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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current_capacity_used += M.cost
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return max_mod_capacity - current_capacity_used
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/get_modkits()
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. = list()
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for(var/A in modkits)
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. += A
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K)
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for(var/obj/item/modkit/M in src)
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for(var/A in get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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M.modify_projectile(K)
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/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
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holds_charge = TRUE
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unique_frequency = TRUE
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/obj/item/weapon/gun/energy/kinetic_accelerator/hyper/cyborg
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holds_charge = TRUE
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unique_frequency = TRUE
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max_mod_capacity = 80
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/obj/item/weapon/gun/energy/kinetic_accelerator/New()
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. = ..()
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@@ -75,9 +86,12 @@
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if(!holds_charge)
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// Put it on a delay because moving item from slot to hand
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// calls dropped().
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sleep(1)
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if(!ismob(loc))
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empty()
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spawn(2)
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empty_if_not_held()
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty_if_not_held()
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if(!ismob(loc))
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empty()
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty()
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power_supply.use(500)
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@@ -99,7 +113,8 @@
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else
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carried = 1
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addtimer(src, "reload", overheat_time * carried)
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spawn(overheat_time * carried)
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reload()
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/obj/item/weapon/gun/energy/kinetic_accelerator/emp_act(severity)
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return
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@@ -107,35 +122,25 @@
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/reload()
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power_supply.give(500)
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if(!suppressed)
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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else
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loc << "<span class='warning'>[src] silently charges up.<span>"
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to_chat(loc, "<span class='warning'>[src] silently charges up.<span>")
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update_icon()
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overheat = FALSE
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/obj/item/weapon/gun/energy/kinetic_accelerator/update_icon()
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cut_overlays()
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if(!can_shoot())
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add_overlay("kineticgun_empty")
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overlays.Cut()
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if(empty_state && !can_shoot())
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overlays += empty_state
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if(F && can_flashlight)
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if(gun_light && can_flashlight)
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var/iconF = "flight"
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if(F.on)
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if(gun_light.on)
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iconF = "flight_on"
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add_overlay(image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset))
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overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
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//Casing
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/obj/item/ammo_casing/energy/kinetic
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projectile_type = /obj/item/projectile/kinetic
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select_name = "kinetic"
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@@ -148,87 +153,262 @@
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var/obj/item/weapon/gun/energy/kinetic_accelerator/KA = loc
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KA.modify_projectile(BB)
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/obj/item/ammo_casing/energy/kinetic/hyper
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projectile_type = /obj/item/projectile/kinetic/hyper
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var/turf/proj_turf = get_turf(BB)
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if(!isturf(proj_turf))
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return
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var/datum/gas_mixture/environment = proj_turf.return_air()
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var/pressure = environment.return_pressure()
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if(pressure > 50)
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BB.name = "weakened [BB.name]"
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var/obj/item/projectile/kinetic/K = BB
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K.damage *= K.pressure_decrease
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//Projectiles
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/obj/item/projectile/kinetic
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name = "kinetic force"
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icon_state = null
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damage = 10
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damage = 40
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damage_type = BRUTE
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flag = "bomb"
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range = 3
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var/damage_multiplier = 4
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log_override = TRUE
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/obj/item/projectile/kinetic/super
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damage = 11
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range = 4
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/obj/item/projectile/kinetic/New()
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var/turf/proj_turf = get_turf(src)
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if(!istype(proj_turf, /turf))
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return
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var/datum/gas_mixture/environment = proj_turf.return_air()
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var/pressure = environment.return_pressure()
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if(pressure < 50)
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name = "full strength [name]"
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damage *= damage_multiplier
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..()
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var/pressure_decrease = 0.25
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var/turf_aoe = FALSE
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var/mob_aoe = 0
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var/list/hit_overlays = list()
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/obj/item/projectile/kinetic/on_range()
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PoolOrNew(/obj/effect/overlay/temp/kinetic_blast, loc)
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strike_thing()
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..()
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/obj/item/projectile/kinetic/on_hit(atom/target)
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var/turf/target_turf= get_turf(target)
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if(istype(target_turf, /turf/closed/mineral))
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var/turf/closed/mineral/M = target_turf
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M.gets_drilled(firer)
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PoolOrNew(/obj/effect/overlay/temp/kinetic_blast, target_turf)
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strike_thing(target)
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. = ..()
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//AoE
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/obj/item/projectile/kinetic/hyper
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name = "kinetic explosion"
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damage = 10
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range = 3
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/obj/item/projectile/kinetic/hyper/proc/aoe_blast(atom/target)
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/obj/item/projectile/kinetic/proc/strike_thing(atom/target)
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var/turf/target_turf = get_turf(target)
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if(!target_turf)
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target_turf = get_turf(src)
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PoolOrNew(/obj/effect/overlay/temp/explosion/fast, target_turf)
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for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
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if(istype(T, /turf/closed/mineral))
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var/turf/closed/mineral/M = T
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M.gets_drilled(firer)
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if(ismineralturf(target_turf))
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var/turf/simulated/mineral/M = target_turf
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M.gets_drilled(firer)
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var/obj/effect/overlay/temp/kinetic_blast/K = new /obj/effect/overlay/temp/kinetic_blast(target_turf)
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K.color = color
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for(var/type in hit_overlays)
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new type(target_turf)
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if(turf_aoe)
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for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
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if(ismineralturf(T))
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var/turf/simulated/mineral/M = T
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M.gets_drilled(firer)
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if(mob_aoe)
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for(var/mob/living/L in range(1, target_turf) - firer - target)
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var/armor = L.run_armor_check(def_zone, flag, "", "", armour_penetration)
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L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
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to_chat(L, "<span class='userdanger'>You're struck by a [name]!</span>")
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/obj/item/projectile/kinetic/hyper/on_range()
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aoe_blast()
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..()
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/obj/item/projectile/kinetic/hyper/on_hit(atom/target)
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aoe_blast(target)
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. = ..()
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//Modkits
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/obj/item/modkit
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/obj/item/borg/upgrade/modkit
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name = "modification kit"
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desc = "An upgrade for kinetic accelerators.."
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desc = "An upgrade for kinetic accelerators."
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icon = 'icons/obj/objects.dmi'
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icon_state = "modkit"
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origin_tech = "programming=2;materials=2;magnets=4"
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var/cost = 2
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require_module = 1
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module_type = /obj/item/weapon/robot_module/miner
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var/denied_type = null
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var/maximum_of_type = 1
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var/cost = 30
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var/modifier = 1 //For use in any mod kit that has numerical modifiers
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/obj/item/modkit/proc/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
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return
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/obj/item/borg/upgrade/modkit/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Occupies <b>[cost]%</b> of mod capacity.</span>")
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/obj/item/modkit/proc/modify_projectile(/obj/item/projectile/kinetic/K)
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return
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/obj/item/borg/upgrade/modkit/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/weapon/gun/energy/kinetic_accelerator) && !issilicon(user))
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install(A, user)
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else
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..()
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/obj/item/borg/upgrade/modkit/action(mob/living/silicon/robot/R)
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if(..())
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return
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for(var/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg/H in R.module.modules)
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return install(H, usr)
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/obj/item/borg/upgrade/modkit/proc/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
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. = TRUE
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if(denied_type)
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var/number_of_denied = 0
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for(var/A in KA.get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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if(istype(M, denied_type))
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number_of_denied++
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if(number_of_denied >= maximum_of_type)
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. = FALSE
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break
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if(KA.get_remaining_mod_capacity() >= cost)
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if(.)
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to_chat(user, "<span class='notice'>You install the modkit.</span>")
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playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user.unEquip(src)
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forceMove(KA)
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KA.modkits += src
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else
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to_chat(user, "<span class='notice'>The modkit you're trying to install would conflict with an already installed modkit. Use a crowbar to remove existing modkits.</span>")
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else
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to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
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. = FALSE
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/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
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forceMove(get_turf(KA))
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KA.modkits -= src
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/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
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//Range
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/obj/item/borg/upgrade/modkit/range
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name = "range increase"
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desc = "Increases the range of a kinetic accelerator when installed."
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modifier = 1
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cost = 24 //so you can fit four plus a tracer cosmetic
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/obj/item/borg/upgrade/modkit/range/modify_projectile(obj/item/projectile/kinetic/K)
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K.range += modifier
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//Damage
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/obj/item/borg/upgrade/modkit/damage
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name = "damage increase"
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desc = "Increases the damage of kinetic accelerator when installed."
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modifier = 10
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/obj/item/borg/upgrade/modkit/damage/modify_projectile(obj/item/projectile/kinetic/K)
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K.damage += modifier
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//Cooldown
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/obj/item/borg/upgrade/modkit/cooldown
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name = "cooldown decrease"
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desc = "Decreases the cooldown of a kinetic accelerator."
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modifier = 2.5
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/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
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. = ..()
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if(.)
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KA.overheat_time -= modifier
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/obj/item/borg/upgrade/modkit/cooldown/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
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KA.overheat_time += modifier
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..()
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//AoE blasts
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/obj/item/borg/upgrade/modkit/aoe
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modifier = 0
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/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
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K.name = "kinetic explosion"
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if(!K.turf_aoe && !K.mob_aoe)
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K.hit_overlays += /obj/effect/overlay/temp/explosion/fast
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K.mob_aoe += modifier
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/obj/item/borg/upgrade/modkit/aoe/turfs
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name = "mining explosion"
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desc = "Causes the kinetic accelerator to destroy rock in an AoE."
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denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
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||||
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/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
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||||
..()
|
||||
K.turf_aoe = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
||||
name = "offensive mining explosion"
|
||||
desc = "Causes the kinetic accelerator to destroy rock and damage mobs in an AoE."
|
||||
maximum_of_type = 3
|
||||
modifier = 0.25
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/mobs
|
||||
name = "offensive explosion"
|
||||
desc = "Causes the kinetic accelerator to damage mobs in an AoE."
|
||||
modifier = 0.2
|
||||
|
||||
|
||||
//Indoors
|
||||
/obj/item/borg/upgrade/modkit/indoors
|
||||
name = "decrease pressure penalty"
|
||||
desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
|
||||
modifier = 2
|
||||
denied_type = /obj/item/borg/upgrade/modkit/indoors
|
||||
maximum_of_type = 2
|
||||
cost = 40
|
||||
|
||||
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.pressure_decrease *= modifier
|
||||
|
||||
|
||||
//Trigger Guard
|
||||
/obj/item/borg/upgrade/modkit/trigger_guard
|
||||
name = "modified trigger guard"
|
||||
desc = "Allows creatures normally incapable of firing guns to operate the weapon when installed."
|
||||
cost = 20
|
||||
denied_type = /obj/item/borg/upgrade/modkit/trigger_guard
|
||||
|
||||
/obj/item/borg/upgrade/modkit/trigger_guard/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
KA.trigger_guard = TRIGGER_GUARD_ALLOW_ALL
|
||||
|
||||
/obj/item/borg/upgrade/modkit/trigger_guard/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
KA.trigger_guard = TRIGGER_GUARD_NORMAL
|
||||
..()
|
||||
|
||||
|
||||
//Cosmetic
|
||||
|
||||
/obj/item/borg/upgrade/modkit/chassis_mod
|
||||
name = "super chassis"
|
||||
desc = "Makes your KA yellow. All the fun of having a more powerful KA without actually having a more powerful KA."
|
||||
cost = 10
|
||||
denied_type = /obj/item/borg/upgrade/modkit/chassis_mod
|
||||
var/chassis_icon = "kineticgun_u"
|
||||
|
||||
/obj/item/borg/upgrade/modkit/chassis_mod/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
KA.icon_state = chassis_icon
|
||||
|
||||
/obj/item/borg/upgrade/modkit/chassis_mod/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
KA.icon_state = initial(KA.icon_state)
|
||||
..()
|
||||
|
||||
/obj/item/borg/upgrade/modkit/chassis_mod/orange
|
||||
name = "hyper chassis"
|
||||
desc = "Makes your KA orange. All the fun of having explosive blasts without actually having explosive blasts."
|
||||
chassis_icon = "kineticgun_h"
|
||||
|
||||
/obj/item/borg/upgrade/modkit/tracer
|
||||
name = "white tracer bolts"
|
||||
desc = "Causes kinetic accelerator bolts to have a white tracer trail and explosion."
|
||||
cost = 4
|
||||
denied_type = /obj/item/borg/upgrade/modkit/tracer
|
||||
var/bolt_color = "#FFFFFF"
|
||||
|
||||
/obj/item/borg/upgrade/modkit/tracer/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.icon_state = "ka_tracer"
|
||||
K.color = bolt_color
|
||||
|
||||
/obj/item/borg/upgrade/modkit/tracer/adjustable
|
||||
name = "adjustable tracer bolts"
|
||||
desc = "Causes kinetic accelerator bolts to have a adjustably-colored tracer trail and explosion. Use in-hand to change color."
|
||||
|
||||
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
|
||||
bolt_color = input(user,"Choose Color") as color
|
||||
|
||||
@@ -37,14 +37,14 @@
|
||||
can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/mini/New()
|
||||
F = new /obj/item/device/flashlight/seclite(src)
|
||||
gun_light = new /obj/item/device/flashlight/seclite(src)
|
||||
..()
|
||||
power_supply.maxcharge = 6000
|
||||
power_supply.charge = 6000
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/mini/update_icon()
|
||||
..()
|
||||
if(F && F.on)
|
||||
if(gun_light && gun_light.on)
|
||||
overlays += "mini-light"
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/hos
|
||||
|
||||
@@ -99,6 +99,9 @@
|
||||
overheat_time = 20
|
||||
holds_charge = TRUE
|
||||
unique_frequency = TRUE
|
||||
can_flashlight = 0
|
||||
max_mod_capacity = 0
|
||||
empty_state = null
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/ninja
|
||||
name = "energy dart thrower"
|
||||
|
||||
Reference in New Issue
Block a user