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Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
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@@ -20,7 +20,7 @@
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name = "practice laser"
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damage = 0
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nodamage = 1
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log = 0
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log_override = TRUE
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/obj/item/projectile/beam/scatter
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name = "laser pellet"
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@@ -75,7 +75,7 @@
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damage_type = STAMINA
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flag = "laser"
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var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
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log = 0
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log_override = TRUE
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/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
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. = ..()
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@@ -37,7 +37,7 @@
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var/obj/item/weapon/pen/pen = null
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edge = 0
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embed = 0
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log = 0//it won't log even when there's a pen inside, but since the damage will be so low, I don't think there's any point in making it any more complex
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log_override = TRUE//it won't log even when there's a pen inside, but since the damage will be so low, I don't think there's any point in making it any more complex
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/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()
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if(dropped)
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@@ -65,4 +65,4 @@
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icon_state = "foamdart_riot"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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stamina = 25
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log = 1
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log_override = FALSE
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