mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Made it possible for mob to be infected with several viruses at once.
This commit is contained in:
@@ -124,10 +124,10 @@
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for(var/i = 0, i < lethal_amount, i++)
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var/mob/living/carbon/human/H = pick(crew)
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if(H.virus2)
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if(lethal in H.virus2)
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i--
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continue
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H.virus2 = lethal.getcopy()
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H.virus2 += lethal.getcopy()
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infectees += H
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var/mob/living/carbon/human/patient_zero = pick(infectees)
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@@ -169,7 +169,7 @@
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var/sick = 0
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for(var/mob/living/carbon/human/H in world)
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if(H.key && H.stat != 2) alive++
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if(H.virus2 && H.stat != 2) sick++
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if(H.virus2.len && H.stat != 2) sick++
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if(alive == 0)
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finished = 2
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@@ -8,7 +8,7 @@
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Announce()
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if(!virus)
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for(var/mob/living/carbon/human/H in world)
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if((H.virus2) || (H.stat == 2) || prob(30))
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if((H.virus2.len) || (H.stat == 2) || prob(30))
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continue
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if(prob(100)) // no lethal diseases outside virus mode!
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infect_mob_random_lesser(H)
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@@ -235,7 +235,7 @@
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else
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dat += text("[]\tHealth %: [] ([])</FONT><BR>", (occupant.health > 50 ? "<font color='blue'>" : "<font color='red'>"), occupant.health, t1)
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if(occupant.virus2)
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if(occupant.virus2.len)
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dat += text("<font color='red'>Viral pathogen detected in blood stream.</font><BR>")
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dat += text("[]\t-Brute Damage %: []</FONT><BR>", (occupant.getBruteLoss() < 60 ? "<font color='blue'>" : "<font color='red'>"), occupant.getBruteLoss())
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@@ -11,7 +11,7 @@
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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var/list/viruses = list()
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blood_DNA = list()
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var/datum/disease2/disease/virus2 = null
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var/list/datum/disease2/disease/virus2 = list()
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var/amount = 5
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/obj/effect/decal/cleanable/blood/Del()
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@@ -144,4 +144,4 @@
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icon = 'blood.dmi'
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icon_state = "mucus"
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random_icon_states = list("mucus")
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var/datum/disease2/disease/virus2 = null
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var/list/datum/disease2/disease/virus2 = null
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@@ -129,7 +129,7 @@ MASS SPECTROMETER
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if (istype(M, /mob/living/carbon))
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if(M:reagents.total_volume > 0)
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user.show_message(text("\red Warning: Unknown substance detected in subject's blood."))
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if(M:virus2)
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if(M:virus2.len)
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user.show_message(text("\red Warning: Unknown pathogen detected in subject's blood."))
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if (M.getCloneLoss())
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user.show_message("\red Subject appears to have been imperfectly cloned.")
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@@ -107,11 +107,15 @@
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for(var/obj/effect/decal/cleanable/blood/B in contents)
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if(!B.blood_DNA[M.dna.unique_enzymes])
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B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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if (M.virus2.len)
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B.virus2 |= M.virus2
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return 1 //we bloodied the floor
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//if there isn't a blood decal already, make one.
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var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src)
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newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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if (M.virus2.len)
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newblood.virus2 = M.virus2.Copy()
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return 1 //we bloodied the floor
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@@ -120,6 +124,8 @@
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if( istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/human))
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var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(src)
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this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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if (M.virus2.len)
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this.virus2 = M.virus2.Copy()
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else if( istype(M, /mob/living/carbon/alien ))
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var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(src)
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@@ -2,8 +2,7 @@
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gender = MALE
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var/list/stomach_contents = list()
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var/brain_op_stage = 0.0
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var/datum/disease2/disease/virus2 = null
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var/list/datum/disease2/disease/resistances2 = list()
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var/list/datum/disease2/disease/virus2 = list()
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var/antibodies = 0
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var/silent = null //Can't talk. Value goes down every life proc.
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@@ -1326,28 +1326,29 @@
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if(bodytemperature > 406)
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for(var/datum/disease/D in viruses)
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D.cure()
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if(virus2) virus2.cure(src)
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if(!virus2)
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for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
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if(B.virus2 && get_infection_chance())
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infect_virus2(src,B.virus2)
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for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
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if(M.virus2 && get_infection_chance())
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infect_virus2(src,M.virus2)
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else
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if(isnull(virus2)) // Trying to figure out a runtime error that keeps repeating
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for (var/datum/disease2/disease/V in virus2)
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V.cure(src)
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for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
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if(B.virus2.len && get_infection_chance(src))
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for (var/datum/disease2/disease/V in B.virus2)
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infect_virus2(src,V)
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for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
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if(M.virus2.len && get_infection_chance(src))
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for (var/datum/disease2/disease/V in M.virus2)
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infect_virus2(src,V)
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for (var/datum/disease2/disease/V in virus2)
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if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
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CRASH("virus2 nulled before calling activate()")
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else
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virus2.activate(src)
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V.activate(src)
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// activate may have deleted the virus
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if(!virus2) return
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if(!V) continue
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// check if we're immune
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if(virus2.antigen & src.antibodies) virus2.dead = 1
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if(V.antigen & src.antibodies) V.dead = 1
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return
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return
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proc/handle_stomach()
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spawn(0)
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@@ -150,28 +150,34 @@
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emote("gasp")
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updatehealth()
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proc/handle_virus_updates()//copypaste from mob/carbon/human/life.dm
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proc/handle_virus_updates()
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if(status_flags & GODMODE) return 0 //godmode
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if(bodytemperature > 406)
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for(var/datum/disease/D in viruses)
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D.cure()
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if(!virus2)
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for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
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if(B.virus2 && get_infection_chance())
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infect_virus2(src,B.virus2)
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for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
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if(M.virus2 && get_infection_chance())
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infect_virus2(src,M.virus2)
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else
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if(isnull(virus2)) // Trying to figure out a runtime error that keeps repeating
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for (var/datum/disease2/disease/V in virus2)
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V.cure(src)
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for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
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if(B.virus2.len && get_infection_chance(src))
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for (var/datum/disease2/disease/V in B.virus2)
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infect_virus2(src,V)
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for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
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if(M.virus2.len && get_infection_chance(src))
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for (var/datum/disease2/disease/V in M.virus2)
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infect_virus2(src,V)
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for (var/datum/disease2/disease/V in virus2)
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if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
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CRASH("virus2 nulled before calling activate()")
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else
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virus2.activate(src)
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V.activate(src)
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// activate may have deleted the virus
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if(!virus2) return
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if(!V) continue
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// check if we're immune
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if(virus2.antigen & src.antibodies) virus2.dead = 1
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if(V.antigen & src.antibodies) V.dead = 1
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return
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proc/breathe()
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if(reagents)
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@@ -164,7 +164,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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//set reagent data
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B.data["donor"] = src
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if(src.virus2)
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B.data["virus2"] = src.virus2.getcopy()
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B.data["virus2"] = src.virus2.Copy()
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B.data["antibodies"] = src.antibodies
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B.data["blood_DNA"] = copytext(src.dna.unique_enzymes,1,0)
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if(src.resistances && src.resistances.len)
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@@ -200,7 +200,11 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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else
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vessel.add_reagent("blood", amount, injected.data)
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vessel.update_total()
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var/list/viruses = injected.data["virus2"]
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if (viruses.len)
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virus2 |= viruses
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if (injected.data["antibodies"] && prob(5))
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antibodies |= injected.data["antibodies"]
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var/list/chems = list()
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chems = params2list(injected.data["trace_chem"])
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for(var/C in chems)
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@@ -929,11 +929,14 @@ datum
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M.apply_effect(2*REM,IRRADIATE,0)
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// radium may increase your chances to cure a disease
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if(istype(M,/mob/living/carbon)) // make sure to only use it on carbon mobs
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if(M:virus2 && prob(5))
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if(prob(50))
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M.radiation += 50 // curing it that way may kill you instead
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M.adjustToxLoss(100)
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M:antibodies |= M:virus2.antigen
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var/mob/living/carbon/C = M
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if(C.virus2)
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for (var/datum/disease2/disease/V in C.virus2)
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if(prob(5))
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if(prob(50))
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M.radiation += 50 // curing it that way may kill you instead
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M.adjustToxLoss(100)
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M:antibodies |= V.antigen
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..()
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return
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@@ -9,39 +9,19 @@
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var/uniqueID = 0
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var/list/datum/disease2/effectholder/effects = list()
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var/antigen = 0 // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
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var/max_stage = 4
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/datum/disease2/disease/proc/makerandom(var/greater=0)
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var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
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holder.stage = 1
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if(greater)
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holder.getrandomeffect_greater()
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else
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holder.getrandomeffect_lesser()
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effects += holder
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holder = new /datum/disease2/effectholder
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holder.stage = 2
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if(greater)
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holder.getrandomeffect_greater()
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else
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holder.getrandomeffect_lesser()
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effects += holder
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holder = new /datum/disease2/effectholder
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holder.stage = 3
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if(greater)
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holder.getrandomeffect_greater()
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else
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holder.getrandomeffect_lesser()
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effects += holder
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holder = new /datum/disease2/effectholder
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holder.stage = 4
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if(greater)
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holder.getrandomeffect_greater()
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else
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holder.getrandomeffect_lesser()
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effects += holder
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for(var/i=1 ; i <= max_stage ; i++ )
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var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
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holder.stage = i
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if(greater)
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holder.getrandomeffect_greater()
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else
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holder.getrandomeffect_lesser()
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effects += holder
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uniqueID = rand(0,10000)
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infectionchance = rand(1,10)
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// pick 2 antigens
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antigen |= text2num(pick(ANTIGENS))
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antigen |= text2num(pick(ANTIGENS))
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spreadtype = "Airborne"
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@@ -49,12 +29,11 @@
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/datum/disease2/disease/proc/activate(var/mob/living/carbon/mob)
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if(dead)
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cure(mob)
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mob.virus2 = null
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mob.virus2 -= src
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return
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if(mob.stat == 2)
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return
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// with a certain chance, the mob may become immune to the disease before it starts properly
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if(stage <= 1 && clicks == 0)
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if(stage <= 1 && clicks == 0) // with a certain chance, the mob may become immune to the disease before it starts properly
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if(prob(20))
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mob.antibodies |= antigen // 20% immunity is a good chance IMO, because it allows finding an immune person easily
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else
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@@ -67,10 +46,10 @@
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mob.reagents.remove_reagent("virusfood",0.1)
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clicks += 10
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if(clicks > stage*100 && prob(10))
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if(stage == 4)
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if(stage == max_stage)
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src.cure(mob)
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mob.antibodies |= src.antigen
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mob.virus2 = null
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mob.virus2 -= src
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del src
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stage++
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clicks = 0
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@@ -79,19 +58,8 @@
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clicks+=speed
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/datum/disease2/disease/proc/cure(var/mob/living/carbon/mob)
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var/datum/disease2/effectholder/E
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if(stage>1)
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E = effects[1]
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E.effect.deactivate(mob)
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if(stage>2)
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E = effects[2]
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E.effect.deactivate(mob)
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if(stage>3)
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E = effects[3]
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E.effect.deactivate(mob)
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if(stage>4)
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E = effects[4]
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E.effect.deactivate(mob)
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for(var/datum/disease2/effectholder/e in effects)
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e.effect.deactivate(mob)
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/datum/disease2/disease/proc/minormutate()
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var/datum/disease2/effectholder/holder = pick(effects)
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@@ -37,6 +37,7 @@
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chance = rand(0,effect.chance_maxm)
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if(2)
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multiplier = rand(1,effect.maxm)
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/datum/disease2/effectholder/proc/majormutate()
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getrandomeffect_greater()
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@@ -76,7 +77,7 @@
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maxm = 3
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activate(var/mob/living/carbon/mob,var/multiplier)
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mob.radiation += (2*multiplier)
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u
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/datum/disease2/effect/greater/toxins
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name = "Hyperacid Syndrome"
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stage = 3
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@@ -134,6 +135,9 @@
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stage = 1
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activate(var/mob/living/carbon/mob,var/multiplier)
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mob.say("*sneeze")
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if (prob(50))
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var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
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M.virus2 = mob.virus2.Copy()
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/datum/disease2/effect/greater/gunck
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name = "Flemmingtons"
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@@ -29,7 +29,6 @@ proc/get_infection_chance(var/mob/living/carbon/M)
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return 0
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else if(score == 5 && prob(35))
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return 0
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return 1
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//Checks if table-passing table can reach target (5 tile radius)
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@@ -46,37 +45,37 @@ proc/airborne_can_reach(turf/source, turf/target)
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//Attemptes to infect mob M with virus. Set forced to 1 to ignore protective clothnig
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/proc/infect_virus2(var/mob/living/carbon/M,var/datum/disease2/disease/disease,var/forced = 0)
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if(M.virus2)
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if(!istype(disease))
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return
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if(!disease)
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if(!istype(M))
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return
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if (disease in M.virus2)
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return
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// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
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if(M.antibodies & disease.antigen != 0) return
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if(M.antibodies & disease.antigen != 0)
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return
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if(prob(disease.infectionchance) || forced)
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if(M.virus2)
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// certain clothes can prevent an infection
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if(!forced && !get_infection_chance(M))
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return
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else
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// certain clothes can prevent an infection
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if(!forced && !M.get_infection_chance())
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return
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M.virus2 = disease.getcopy()
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M.virus2.minormutate()
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var/datum/disease2/disease/D = disease.getcopy()
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D.minormutate()
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M.virus2 += D
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//Infects mob M with random lesser disease, if he doesn't have one
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/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
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if(!M.virus2)
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M.virus2 = new /datum/disease2/disease
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M.virus2.makerandom()
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M.virus2.infectionchance = 1
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var/datum/disease2/disease/D = new /datum/disease2/disease
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D.makerandom()
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D.infectionchance = 1
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M.virus2 += D
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//Infects mob M with random greated disease, if he doesn't have one
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/proc/infect_mob_random_greater(var/mob/living/carbon/M)
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if(!M.virus2)
|
||||
M.virus2 = new /datum/disease2/disease
|
||||
M.virus2.makerandom(1)
|
||||
var/datum/disease2/disease/D = new /datum/disease2/disease
|
||||
D.makerandom(1)
|
||||
M.virus2 += D
|
||||
|
||||
//Fancy prob() function.
|
||||
/proc/dprob(var/p)
|
||||
|
||||
@@ -53,9 +53,9 @@
|
||||
if(prob(50))
|
||||
user << "The dish shatters"
|
||||
if(virus2.infectionchance > 0)
|
||||
for(var/mob/living/carbon/target in view(null, src)) if(!target.virus2)
|
||||
for(var/mob/living/carbon/target in view(null, src))
|
||||
if(airborne_can_reach(src.loc, target.loc))
|
||||
if(target.get_infection_chance())
|
||||
if(get_infection_chance(target))
|
||||
infect_virus2(target,src.virus2)
|
||||
del src
|
||||
|
||||
|
||||
Reference in New Issue
Block a user