Merge remote-tracking branch 'upstream/master' into lootdrop

This commit is contained in:
Fox-McCloud
2015-06-05 18:10:30 -04:00
44 changed files with 14331 additions and 382 deletions
@@ -209,6 +209,14 @@ var/global/list/image/splatter_cache=list()
break
/obj/effect/decal/cleanable/blood/old/New()
..()
dry()
/obj/effect/decal/cleanable/blood/gibs/old/New()
..()
dry()
/obj/effect/decal/cleanable/mucus
name = "mucus"
desc = "Disgusting mucus."
+38
View File
@@ -295,7 +295,45 @@
/obj/item/proc/mob_can_equip(M as mob, slot, disable_warning = 0)
if(!slot) return 0
if(!M) return 0
if(issmall(M))
//START MONKEY
var/mob/living/carbon/human/H = M
switch(slot)
if(slot_l_hand)
if(H.l_hand)
return 0
return 1
if(slot_r_hand)
if(H.r_hand)
return 0
return 1
if(slot_wear_mask)
if(H.wear_mask)
return 0
if( !(slot_flags & SLOT_MASK) )
return 0
return 1
if(slot_back)
if(H.back)
return 0
if( !(slot_flags & SLOT_BACK) )
return 0
return 1
if(slot_handcuffed)
if(H.handcuffed)
return 0
if(!istype(src, /obj/item/weapon/restraints/handcuffs))
return 0
return 1
if(slot_in_backpack)
if (H.back && istype(H.back, /obj/item/weapon/storage/backpack))
var/obj/item/weapon/storage/backpack/B = H.back
if(B.contents.len < B.storage_slots && w_class <= B.max_w_class)
return 1
return 0
return 0 //Unsupported slot
//END MONKEY
if(ishuman(M))
//START HUMAN
var/mob/living/carbon/human/H = M
+22
View File
@@ -1259,6 +1259,28 @@ obj/item/toy/cards/deck/syndicate/black
user << "<span class='alert'>Nothing happens.</span>"
/*
* AI core prizes
*/
/obj/item/toy/AI
name = "toy AI"
desc = "A little toy model AI core with real law announcing action!"
icon = 'icons/obj/toy.dmi'
icon_state = "AI"
w_class = 2.0
var/cooldown = 0
/obj/item/toy/AI/attack_self(mob/user)
if(!cooldown) //for the sanity of everyone
var/message = generate_ion_law()
user << "<span class='notice'>You press the button on [src].</span>"
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='danger'>\icon[src] [message]</span>")
cooldown = 1
spawn(30) cooldown = 0
return
..()
/obj/item/toy/owl
name = "owl action figure"
desc = "An action figure modeled after 'The Owl', defender of justice."
@@ -103,12 +103,12 @@ AI MODULES
/obj/item/weapon/aiModule/zeroth
var/removeownlaw = 0
/obj/item/weapon/aiModule/zeroth/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
if(target.laws.zeroth)
if(removeownlaw && (laws[1] == target.laws.zeroth))
target.clear_zeroth_law()
return 2
return 2
else
target << "[sender.real_name] attempted to modify your zeroth law."
target << "It would be in your best interest to play along with [sender.real_name] that:"
@@ -178,7 +178,7 @@ AI MODULES
if(..() == 1)
return "[targetName], but the AI's existing zeroth law cannot be overriden."
if(..() == 2)
return "The AI's zeroth law has been overridden."
return "The AI's zeroth law has been overridden."
return targetName
@@ -273,7 +273,7 @@ AI MODULES
/obj/item/weapon/aiModule/reset/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.clear_inherent_laws()
/******************* Full Core Boards *******************/
@@ -445,7 +445,7 @@ AI MODULES
target.add_ion_law(laws[1])
return laws[1]
/*
/******************* Ion Module *******************/
/obj/item/weapon/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
@@ -466,6 +466,4 @@ AI MODULES
laws[1] = generate_ion_law()
user << "<span class='notice'>You press the button on [src].</span>"
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='warning'>\icon[src] [laws[1]]</span>")
*/
src.loc.visible_message("<span class='warning'>\icon[src] [laws[1]]</span>")
@@ -68,6 +68,7 @@
new /obj/item/weapon/aiModule/syndicate(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/device/encryptionkey/binary(src)
new /obj/item/weapon/aiModule/toyAI(src)
return
if("lordsingulo")
@@ -99,6 +99,8 @@
icon_closed = "blue"
/obj/structure/closet/lawcloset/New()
..()
sleep(2)
new /obj/item/clothing/under/lawyer/female(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/red(src)
@@ -5,6 +5,8 @@
icon_closed = "blue"
/obj/structure/closet/wardrobe/New()
..()
sleep(2)
new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/under/color/blue(src)
@@ -23,6 +25,8 @@
icon_closed = "red"
/obj/structure/closet/wardrobe/red/New()
..()
sleep(2)
new /obj/item/weapon/storage/backpack/duffel/security(src)
new /obj/item/weapon/storage/backpack/duffel/security(src)
new /obj/item/clothing/mask/bandana/red(src)
@@ -55,6 +59,8 @@
icon_closed = "red"
/obj/structure/closet/redcorp/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/security/corp(src)
new /obj/item/clothing/under/rank/security/corp(src)
new /obj/item/clothing/under/rank/security/corp(src)
@@ -68,6 +74,8 @@
icon_closed = "pink"
/obj/structure/closet/wardrobe/pink/New()
..()
sleep(2)
new /obj/item/clothing/under/color/pink(src)
new /obj/item/clothing/under/color/pink(src)
new /obj/item/clothing/under/color/pink(src)
@@ -82,6 +90,8 @@
icon_closed = "black"
/obj/structure/closet/wardrobe/black/New()
..()
sleep(2)
new /obj/item/clothing/under/color/black(src)
new /obj/item/clothing/under/color/black(src)
new /obj/item/clothing/under/color/black(src)
@@ -106,6 +116,8 @@
icon_closed = "black"
/obj/structure/closet/wardrobe/chaplain_black/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/chaplain(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/suit/nun(src)
@@ -131,6 +143,8 @@
icon_closed = "green"
/obj/structure/closet/wardrobe/green/New()
..()
sleep(2)
new /obj/item/clothing/under/color/green(src)
new /obj/item/clothing/under/color/green(src)
new /obj/item/clothing/under/color/green(src)
@@ -145,6 +159,8 @@
icon_closed = "green"
/obj/structure/closet/wardrobe/xenos/New()
..()
sleep(2)
new /obj/item/clothing/suit/unathi/mantle(src)
new /obj/item/clothing/suit/unathi/robe(src)
new /obj/item/clothing/shoes/sandal(src)
@@ -160,6 +176,8 @@
icon_closed = "orange"
/obj/structure/closet/wardrobe/orange/New()
..()
sleep(2)
new /obj/item/clothing/under/color/orange/prison(src)
new /obj/item/clothing/under/color/orange/prison(src)
new /obj/item/clothing/under/color/orange/prison(src)
@@ -175,6 +193,8 @@
icon_closed = "wardrobe-y"
/obj/structure/closet/wardrobe/yellow/New()
..()
sleep(2)
new /obj/item/clothing/under/color/yellow(src)
new /obj/item/clothing/under/color/yellow(src)
new /obj/item/clothing/under/color/yellow(src)
@@ -190,6 +210,8 @@
icon_closed = "yellow"
/obj/structure/closet/wardrobe/atmospherics_yellow/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/atmospheric_technician(src)
new /obj/item/clothing/under/rank/atmospheric_technician(src)
new /obj/item/clothing/under/rank/atmospheric_technician(src)
@@ -212,6 +234,8 @@
icon_closed = "yellow"
/obj/structure/closet/wardrobe/engineering_yellow/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/under/rank/engineer(src)
@@ -233,6 +257,8 @@
icon_closed = "white"
/obj/structure/closet/wardrobe/white/New()
..()
sleep(2)
new /obj/item/clothing/under/color/white(src)
new /obj/item/clothing/under/color/white(src)
new /obj/item/clothing/under/color/white(src)
@@ -245,6 +271,8 @@
name = "medical doctor's wardrobe"
/obj/structure/closet/wardrobe/white/medical/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/nursesuit (src)
new /obj/item/clothing/head/nursehat (src)
new /obj/item/clothing/under/rank/nurse(src)
@@ -269,6 +297,8 @@
icon_closed = "white"
/obj/structure/closet/wardrobe/pjs/New()
..()
sleep(2)
new /obj/item/clothing/under/pj/red(src)
new /obj/item/clothing/under/pj/red(src)
new /obj/item/clothing/under/pj/blue(src)
@@ -286,6 +316,8 @@
icon_closed = "white"
/obj/structure/closet/wardrobe/toxins_white/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/under/rank/scientist(src)
@@ -307,6 +339,8 @@
icon_closed = "black"
/obj/structure/closet/wardrobe/robotics_black/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/roboticist(src)
new /obj/item/clothing/under/rank/roboticist(src)
new /obj/item/clothing/suit/storage/labcoat(src)
@@ -326,6 +360,8 @@
icon_closed = "white"
/obj/structure/closet/wardrobe/chemistry_white/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/chemist(src)
new /obj/item/clothing/under/rank/chemist(src)
new /obj/item/clothing/shoes/white(src)
@@ -341,6 +377,8 @@
icon_closed = "white"
/obj/structure/closet/wardrobe/genetics_white/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/geneticist(src)
new /obj/item/clothing/under/rank/geneticist(src)
new /obj/item/clothing/shoes/white(src)
@@ -356,6 +394,8 @@
icon_closed = "white"
/obj/structure/closet/wardrobe/virology_white/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/virologist(src)
new /obj/item/clothing/under/rank/virologist(src)
new /obj/item/clothing/shoes/white(src)
@@ -373,6 +413,8 @@
icon_closed = "white"
/obj/structure/closet/wardrobe/medic_white/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical/blue(src)
@@ -393,6 +435,8 @@
icon_closed = "grey"
/obj/structure/closet/wardrobe/grey/New()
..()
sleep(2)
new /obj/item/clothing/under/color/grey(src)
new /obj/item/clothing/under/color/grey(src)
new /obj/item/clothing/under/color/grey(src)
@@ -417,6 +461,8 @@
icon_closed = "mixed"
/obj/structure/closet/wardrobe/mixed/New()
..()
sleep(2)
new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/under/color/yellow(src)
new /obj/item/clothing/under/color/green(src)
+2
View File
@@ -105,6 +105,8 @@ var/global/wcColored
/obj/structure/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover) && mover.checkpass(PASSGLASS))
return 1
if(dir == SOUTHWEST || dir == SOUTHEAST || dir == NORTHWEST || dir == NORTHEAST)
return 0 //full tile window, you can't move into it!
if(get_dir(loc, target) == dir)
return !density
else