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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Re-added photocopying asses to refactored photocopiers
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@@ -13,6 +13,7 @@
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var/copies = 1 //how many copies to print!
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var/toner = 30 //how much toner is left! woooooo~
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var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
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var/mob/living/carbon/ass = null
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/obj/machinery/photocopier/attack_ai(mob/user as mob)
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return attack_hand(user)
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@@ -21,7 +22,7 @@
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user.set_machine(src)
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var/dat = "Photocopier<BR><BR>"
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if(copyitem)
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if(copyitem || (ass && (ass.loc == src.loc)))
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dat += "<a href='byond://?src=\ref[src];remove=1'>Remove Item</a><BR>"
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if(toner)
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dat += "<a href='byond://?src=\ref[src];copy=1'>Copy</a><BR>"
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@@ -57,6 +58,9 @@
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else if (istype(copyitem, /obj/item/weapon/paper_bundle))
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var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem)
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sleep(15*B.amount)
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else if (ass && ass.loc == src.loc)
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copyass()
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sleep(15)
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else
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usr << "<span class='warning'>\The [copyitem] can't be copied by \the [src].</span>"
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break
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@@ -70,6 +74,9 @@
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usr << "<span class='notice'>You take \the [copyitem] out of \the [src].</span>"
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copyitem = null
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updateUsrDialog()
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else if(check_ass())
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ass << "<span class='notice'>You feel a slight pressure on your ass.</span>"
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updateUsrDialog()
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else if(href_list["min"])
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if(copies > 1)
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copies--
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@@ -127,6 +134,17 @@
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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anchored = !anchored
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user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
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else if(istype(O, /obj/item/weapon/grab)) //For ass-copying.
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var/obj/item/weapon/grab/G = O
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if(ismob(G.affecting) && G.affecting != ass)
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var/mob/GM = G.affecting
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visible_message("<span class='warning'>[usr] drags [GM.name] onto the photocopier!</span>")
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GM.loc = get_turf(src)
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ass = GM
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if(copyitem)
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copyitem.loc = src.loc
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copyitem = null
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updateUsrDialog()
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return
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/obj/machinery/photocopier/ex_act(severity)
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@@ -203,6 +221,40 @@
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visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
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return p
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/obj/machinery/photocopier/proc/copyass()
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var/icon/temp_img
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if(ishuman(ass) && (ass.get_item_by_slot(slot_w_uniform) || ass.get_item_by_slot(slot_wear_suit)))
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usr << "<span class='notice'>You feel kind of silly copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "their"] clothes on.</span>"
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return
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if(check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on.
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if(isalien(ass) || istype(ass,/mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
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temp_img = icon("icons/ass/assalien.png")
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else if(ishuman(ass)) //Suit checks are in check_ass
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if(ass.gender == MALE)
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temp_img = icon("icons/ass/assmale.png")
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else if(ass.gender == FEMALE)
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temp_img = icon("icons/ass/assfemale.png")
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else //In case anyone ever makes the generic ass. For now I'll be using male asses.
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temp_img = icon("icons/ass/assmale.png")
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else
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return
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var/obj/item/weapon/photo/p = new /obj/item/weapon/photo (loc)
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p.desc = "You see [ass]'s ass on the photo."
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p.pixel_x = rand(-10, 10)
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p.pixel_y = rand(-10, 10)
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p.img = temp_img
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var/icon/small_img = icon(temp_img) //Icon() is needed or else temp_img will be rescaled too >.>
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var/icon/ic = icon('icons/obj/items.dmi',"photo")
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small_img.Scale(8, 8)
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ic.Blend(small_img,ICON_OVERLAY, 10, 13)
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p.icon = ic
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toner -= 5
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if(toner < 0)
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toner = 0
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visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
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return p
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//If need_toner is 0, the copies will still be lightened when low on toner, however it will not be prevented from printing. TODO: Implement print queues for fax machines and get rid of need_toner
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/obj/machinery/photocopier/proc/bundlecopy(var/obj/item/weapon/paper_bundle/bundle, var/need_toner=1)
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var/obj/item/weapon/paper_bundle/p = new /obj/item/weapon/paper_bundle (src)
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@@ -227,6 +279,41 @@
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p.pixel_x = rand(-9, 9)
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return p
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/obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user)
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check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off.
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if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai) || target == ass)
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return
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src.add_fingerprint(user)
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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visible_message("<span class='warning'>[usr] jumps onto the photocopier!</span>")
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else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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if(target.anchored) return
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if(!ishuman(user)) return
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visible_message("<span class='warning'>[usr] drags [target.name] onto the photocopier!</span>")
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target.loc = get_turf(src)
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ass = target
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if(copyitem)
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copyitem.loc = src.loc
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visible_message("<span class='notice'>[copyitem] is shoved out of the way by [ass]!</span>")
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copyitem = null
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updateUsrDialog()
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/obj/machinery/photocopier/proc/check_ass() //I'm not sure wether I made this proc because it's good form or because of the name.
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if(!ass)
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return 0
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if(ass.loc != src.loc)
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ass = null
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updateUsrDialog()
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return 0
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else if(istype(ass,/mob/living/carbon/human))
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if(!ass.get_item_by_slot(slot_w_uniform) && !ass.get_item_by_slot(slot_wear_suit))
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return 1
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else
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return 0
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else
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return 1
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/obj/item/device/toner
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name = "toner cartridge"
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icon_state = "tonercartridge"
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