diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index ccd0aae93d5..8424fb54b69 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -45,6 +45,7 @@ var/weaken = 0 var/paralyze = 0 var/irradiate = 0 + var/slur = 0 var/stutter = 0 var/eyeblur = 0 var/drowsy = 0 @@ -79,7 +80,7 @@ if(!isliving(target)) return 0 if(isanimal(target)) return 0 var/mob/living/L = target - return L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked, stamina, jitter) + return L.apply_effects(stun, weaken, paralyze, irradiate, slur, stutter, eyeblur, drowsy, agony, blocked, stamina, jitter) proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not. if(!istype(target) || !istype(user))