diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index 17ac52ccd6a..f9735403037 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -52,12 +52,12 @@
/datum/game_mode/cult/pre_setup()
- //if(prob(50))
- // objectives += "survive"
- // objectives += "sacrifice"
- //else
- objectives += "eldergod"
- //objectives += "sacrifice"
+ if(prob(50))
+ objectives += "survive"
+ objectives += "sacrifice"
+ else
+ objectives += "eldergod"
+ objectives += "sacrifice"
if(config.protect_roles_from_antagonist)
restricted_jobs += protected_jobs
@@ -116,7 +116,7 @@
else
explanation = "Free objective."
if("eldergod")
- explanation = "Nar-Sie wishes to consume the station! Summon Nar-Sie via the use of the appropriate rune (Hell join self) on the station's level. It will only work if nine cultists stand near it and the rune is on the same level as the station."
+ explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
cult_mind.current << "Objective #[obj_count]: [explanation]"
cult_mind.memory += "Objective #[obj_count]: [explanation]
"
cult_mind.current << "The convert rune is join blood self"
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 49be8671997..33950434e76 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -125,8 +125,6 @@ var/list/sacrificed = list()
/////////////////////////////////////////FOURTH RUNE
tearreality()
- if(src.z != 1) // station z level
- return fizzle()
var/cultist_count = 0
for(var/mob/M in range(1,src))
if(iscultist(M) && !M.stat)
diff --git a/html/changelog.html b/html/changelog.html
index c35d38f2cf8..dde78695fbb 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -48,14 +48,6 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit tho. Thanks. -->
-