Cleans out various macro redefinitions or useless use of syntax

This commit is contained in:
Crazylemon64
2018-07-30 23:24:35 -07:00
parent 370a2cd61e
commit 7b4dd7eb19
10 changed files with 28 additions and 32 deletions
@@ -15,7 +15,7 @@
//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
#define POWER_FACTOR 1.0
#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
#define CRITICAL_TEMPERATURE 5000 //K
#define CRITICAL_TEMPERATURE 10000 //K
#define CHARGING_FACTOR 0.05
#define DAMAGE_RATE_LIMIT 4.5 //damage rate cap at power = 300, scales linearly with power
@@ -425,8 +425,6 @@
else
L.show_message("<span class='italics'>You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
#define CRITICAL_TEMPERATURE 10000
/obj/machinery/power/supermatter_shard/proc/get_status()
var/turf/T = get_turf(src)
if(!T)