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Cleans out various macro redefinitions or useless use of syntax
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@@ -15,7 +15,7 @@
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//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
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#define POWER_FACTOR 1.0
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#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
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#define CRITICAL_TEMPERATURE 5000 //K
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#define CRITICAL_TEMPERATURE 10000 //K
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#define CHARGING_FACTOR 0.05
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#define DAMAGE_RATE_LIMIT 4.5 //damage rate cap at power = 300, scales linearly with power
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@@ -425,8 +425,6 @@
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else
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L.show_message("<span class='italics'>You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
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#define CRITICAL_TEMPERATURE 10000
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/obj/machinery/power/supermatter_shard/proc/get_status()
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var/turf/T = get_turf(src)
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if(!T)
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