diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index dec9942b8b0..4908afc6f74 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -174,13 +174,14 @@ //if there isn't a blood decal already, make one. if(M.species.bloodflags &BLOOD_GREEN) var/obj/effect/decal/cleanable/blood/green/newblood = new /obj/effect/decal/cleanable/blood/green(src) - + newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + newblood.virus2 = virus_copylist(M.virus2) + newblood.update_icon() else var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src) - - newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - newblood.virus2 = virus_copylist(M.virus2) - newblood.update_icon() + newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + newblood.virus2 = virus_copylist(M.virus2) + newblood.update_icon() return 1 //we bloodied the floor