From 7b4ef8f0f9ced4f757741747144d68ad28ac2f3d Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sat, 21 Jun 2014 13:03:27 -0400 Subject: [PATCH] Compile fix --- code/game/turfs/simulated.dm | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index dec9942b8b0..4908afc6f74 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -174,13 +174,14 @@ //if there isn't a blood decal already, make one. if(M.species.bloodflags &BLOOD_GREEN) var/obj/effect/decal/cleanable/blood/green/newblood = new /obj/effect/decal/cleanable/blood/green(src) - + newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + newblood.virus2 = virus_copylist(M.virus2) + newblood.update_icon() else var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src) - - newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - newblood.virus2 = virus_copylist(M.virus2) - newblood.update_icon() + newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + newblood.virus2 = virus_copylist(M.virus2) + newblood.update_icon() return 1 //we bloodied the floor