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Revolver Fixes
Fixes the revolver being named "revolver" instead of ".38 Mars Special" (was an issue even before #2722, but no one besides Fox seemed to realize that due to the way the code was) Fixes revolvers not actually getting the Spin verb to spin the chambers as advertised in #2722 - verb and proc are similar, yet different.
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@@ -64,7 +64,7 @@
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..(user)
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user << "[get_ammo(0,0)] of those are live rounds."
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/obj/item/weapon/gun/projectile/revolver/proc/Spin()
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/obj/item/weapon/gun/projectile/revolver/verb/Spin()
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set name = "Spin cylinder"
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set desc = "Fun when you're bored out of your skull."
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set category = "Object"
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@@ -85,7 +85,7 @@
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/obj/item/weapon/gun/projectile/revolver/detective
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desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
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name = "revolver"
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name = "\improper .38 Mars Special"
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icon_state = "detective"
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origin_tech = "combat=2;materials=2"
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mag_type = "/obj/item/ammo_box/magazine/internal/cylinder/rev38"
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