mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 16:13:19 +01:00
Merge remote-tracking branch 'upstream/master' into IPC-buffs
This commit is contained in:
@@ -141,7 +141,6 @@
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return ..()
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/obj/structure/alien/weeds/proc/Life()
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set background = BACKGROUND_ENABLED
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var/turf/U = get_turf(src)
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if(istype(U, /turf/space))
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@@ -12,6 +12,8 @@
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var/opened = FALSE
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var/welded = FALSE
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var/locked = FALSE
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var/large = TRUE
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var/can_be_emaged = FALSE
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var/wall_mounted = 0 //never solid (You can always pass over it)
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var/lastbang
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var/sound = 'sound/machines/click.ogg'
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@@ -143,84 +145,21 @@
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/obj/structure/closet/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcs) && !opened)
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if(user in contents) //to prevent self-teleporting.
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return
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var/obj/item/rcs/E = W
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if(E.rcell && (E.rcell.charge >= E.chargecost))
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if(!is_level_reachable(z))
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to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
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return
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if(E.mode == 0)
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if(!E.teleporting)
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var/list/L = list()
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var/list/areaindex = list()
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for(var/obj/machinery/telepad_cargo/R in world)
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if(R.stage == 0)
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var/turf/T = get_turf(R)
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var/tmpname = T.loc.name
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if(areaindex[tmpname])
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tmpname = "[tmpname] ([++areaindex[tmpname]])"
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else
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areaindex[tmpname] = 1
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L[tmpname] = R
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var/desc = input("Please select a telepad.", "RCS") in L
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E.pad = L[desc]
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if(!Adjacent(user))
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to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
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return
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playsound(E.loc, E.usesound, 50, 1)
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to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
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E.teleporting = 1
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if(!do_after(user, 50 * E.toolspeed, target = src))
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E.teleporting = 0
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return
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E.teleporting = 0
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if(user in contents)
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to_chat(user, "<span class='warning'>Error: User located in container--aborting for safety.</span>")
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playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
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return
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if(!(E.rcell && E.rcell.use(E.chargecost)))
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to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
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return
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do_sparks(5, 1, src)
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do_teleport(src, E.pad, 0)
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to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
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return
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else
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E.rand_x = rand(50,200)
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E.rand_y = rand(50,200)
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var/L = locate(E.rand_x, E.rand_y, 6)
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if(!Adjacent(user))
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to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
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return
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playsound(E.loc, E.usesound, 50, 1)
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to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
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E.teleporting = 1
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if(!do_after(user, 50, E.toolspeed, target = src))
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E.teleporting = 0
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return
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E.teleporting = 0
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if(user in contents)
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to_chat(user, "<span class='warning'>Error: User located in container--aborting for safety.</span>")
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playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
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return
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if(!(E.rcell && E.rcell.use(E.chargecost)))
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to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
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return
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do_sparks(5, 1, src)
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do_teleport(src, L)
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to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
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return
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else
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to_chat(user, "<span class='warning'>Out of charges.</span>")
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return
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E.try_send_container(user, src)
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return
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if(opened)
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if(istype(W, /obj/item/grab))
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MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
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if(istype(W,/obj/item/tk_grab))
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var/obj/item/grab/G = W
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if(large)
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MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
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else
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to_chat(user, "<span class='notice'>[src] is too small to stuff [G.affecting] into!</span>")
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if(istype(W, /obj/item/tk_grab))
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return FALSE
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if(user.a_intent != INTENT_HELP) // Stops you from putting your baton in the closet on accident
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return
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if(isrobot(user))
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return
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if(!user.drop_item()) //couldn't drop the item
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@@ -228,13 +167,20 @@
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return
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if(W)
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W.forceMove(loc)
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return TRUE // It's resolved. No afterattack needed. Stops you from emagging lockers when putting in an emag
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else if(can_be_emaged && (istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade) && !broken))
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emag_act(user)
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else if(istype(W, /obj/item/stack/packageWrap))
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return
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else if(user.a_intent != INTENT_HARM)
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attack_hand(user)
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closed_item_click(user)
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else
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return ..()
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// What happens when the closet is attacked by a random item not on harm mode
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/obj/structure/closet/proc/closed_item_click(mob/user)
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attack_hand(user)
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/obj/structure/closet/welder_act(mob/user, obj/item/I)
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. = TRUE
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if(!opened && user.loc == src)
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@@ -115,6 +115,8 @@
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/glasses/sunglasses/big(src)
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new /obj/item/clothing/glasses/sunglasses/big(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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//Paramedic
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@@ -54,36 +54,33 @@
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new /obj/item/storage/backpack/satchel/withwallet( src )
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new /obj/item/radio/headset( src )
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/obj/structure/closet/secure_closet/personal/attackby(obj/item/W as obj, mob/user as mob, params)
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if(src.opened)
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if(istype(W, /obj/item/grab))
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src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
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user.drop_item()
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if(W) W.forceMove(loc)
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else if(istype(W, /obj/item/card/id))
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if(src.broken)
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to_chat(user, "<span class='warning'>It appears to be broken.</span>")
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return
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var/obj/item/card/id/I = W
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if(!I || !I.registered_name) return
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if(src == user.loc)
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to_chat(user, "<span class='notice'>You can't reach the lock from inside.</span>")
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else if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
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//they can open all lockers, or nobody owns this, or they own this locker
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src.locked = !( src.locked )
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if(src.locked)
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src.icon_state = src.icon_locked
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else
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src.icon_state = src.icon_closed
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registered_name = null
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desc = initial(desc)
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if(!src.registered_name && src.locked)
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src.registered_name = I.registered_name
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src.desc = "Owned by [I.registered_name]."
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else
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to_chat(user, "<span class='warning'>Access Denied</span>")
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else if((istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade)) && !broken)
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emag_act(user)
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else
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/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
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if(opened || !istype(W, /obj/item/card/id))
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return ..()
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if(broken)
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to_chat(user, "<span class='warning'>It appears to be broken.</span>")
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return
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var/obj/item/card/id/I = W
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if(!I || !I.registered_name)
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return
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if(src == user.loc)
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to_chat(user, "<span class='notice'>You can't reach the lock from inside.</span>")
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else if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
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//they can open all lockers, or nobody owns this, or they own this locker
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locked = !locked
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if(locked)
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icon_state = icon_locked
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else
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icon_state = icon_closed
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registered_name = null
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desc = initial(desc)
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if(!registered_name && locked)
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registered_name = I.registered_name
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desc = "Owned by [I.registered_name]."
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else
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to_chat(user, "<span class='warning'>Access Denied</span>")
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@@ -7,10 +7,10 @@
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opened = 0
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locked = 1
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broken = 0
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can_be_emaged = TRUE
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max_integrity = 250
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armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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damage_deflection = 20
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var/large = 1
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icon_closed = "secure"
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var/icon_locked = "secure1"
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icon_opened = "secureopen"
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@@ -66,31 +66,8 @@
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else
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to_chat(user, "<span class='notice'>Access Denied</span>")
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/obj/structure/closet/secure_closet/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcs))
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return ..()
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if(opened)
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if(istype(W, /obj/item/grab))
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if(large)
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MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
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else
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to_chat(user, "<span class='notice'>The locker is too small to stuff [W:affecting] into!</span>")
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if(isrobot(user))
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return
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if(!user.drop_item()) //couldn't drop the item
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to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
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return
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if(W)
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W.forceMove(loc)
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else if((istype(W, /obj/item/card/emag)||istype(W, /obj/item/melee/energy/blade)) && !broken)
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emag_act(user)
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else if(istype(W,/obj/item/stack/packageWrap) || istype(W,/obj/item/weldingtool))
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return ..(W, user)
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else if(user.a_intent != INTENT_HARM)
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togglelock(user)
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else
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return ..()
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||||
/obj/structure/closet/secure_closet/closed_item_click(mob/user)
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||||
togglelock(user)
|
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|
||||
/obj/structure/closet/secure_closet/emag_act(mob/user)
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||||
if(!broken)
|
||||
|
||||
@@ -426,7 +426,7 @@
|
||||
icon_off = "wall-lockeroff"
|
||||
|
||||
//too small to put a man in
|
||||
large = 0
|
||||
large = FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/wall/update_icon()
|
||||
if(broken)
|
||||
@@ -466,3 +466,4 @@
|
||||
new /obj/item/gavelhammer(src)
|
||||
new /obj/item/clothing/head/justice_wig(src)
|
||||
new /obj/item/clothing/accessory/medal/legal(src)
|
||||
new /obj/item/clothing/accessory/lawyers_badge(src)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
L.buckled = 0
|
||||
L.anchored = 0
|
||||
L.forceMove(src)
|
||||
L.disabilities += MUTE
|
||||
L.mutations |= MUTE
|
||||
max_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
|
||||
intialTox = L.getToxLoss()
|
||||
intialFire = L.getFireLoss()
|
||||
@@ -69,7 +69,7 @@
|
||||
|
||||
for(var/mob/living/M in src)
|
||||
M.forceMove(loc)
|
||||
M.disabilities -= MUTE
|
||||
M.mutations -= MUTE
|
||||
M.take_overall_damage((M.health - obj_integrity - 100),0) //any new damage the statue incurred is transfered to the mob
|
||||
|
||||
..()
|
||||
|
||||
@@ -79,111 +79,42 @@
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/crate/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/rcs) && !src.opened)
|
||||
var/obj/item/rcs/E = W
|
||||
if(E.rcell && (E.rcell.charge >= E.chargecost))
|
||||
if(!is_level_reachable(src.z)) // This is inconsistent with the closet sending code
|
||||
to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
|
||||
return
|
||||
if(E.mode == 0)
|
||||
if(!E.teleporting)
|
||||
var/list/L = list()
|
||||
var/list/areaindex = list()
|
||||
for(var/obj/machinery/telepad_cargo/R in world)
|
||||
if(R.stage == 0)
|
||||
var/turf/T = get_turf(R)
|
||||
var/tmpname = T.loc.name
|
||||
if(areaindex[tmpname])
|
||||
tmpname = "[tmpname] ([++areaindex[tmpname]])"
|
||||
else
|
||||
areaindex[tmpname] = 1
|
||||
L[tmpname] = R
|
||||
var/desc = input("Please select a telepad.", "RCS") in L
|
||||
E.pad = L[desc]
|
||||
if(!Adjacent(user))
|
||||
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
|
||||
return
|
||||
playsound(E.loc, E.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
|
||||
E.teleporting = TRUE
|
||||
if(!do_after(user, 50 * E.toolspeed, target = src))
|
||||
E.teleporting = 0
|
||||
return
|
||||
E.teleporting = 0
|
||||
if(!(E.rcell && E.rcell.use(E.chargecost)))
|
||||
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
|
||||
return
|
||||
do_sparks(5, 1, src)
|
||||
do_teleport(src, E.pad, 0)
|
||||
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
|
||||
return
|
||||
|
||||
else
|
||||
E.rand_x = rand(50,200)
|
||||
E.rand_y = rand(50,200)
|
||||
var/L = locate(E.rand_x, E.rand_y, 6)
|
||||
if(!Adjacent(user))
|
||||
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
|
||||
return
|
||||
playsound(E.loc, E.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
|
||||
E.teleporting = TRUE
|
||||
if(!do_after(user, 50 * E.toolspeed, target = src))
|
||||
E.teleporting = FALSE
|
||||
return
|
||||
E.teleporting = 0
|
||||
if(!(E.rcell && E.rcell.use(E.chargecost)))
|
||||
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
|
||||
return
|
||||
do_sparks(5, 1, src)
|
||||
do_teleport(src, L)
|
||||
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Out of charges.</span>")
|
||||
return
|
||||
|
||||
if(opened)
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(!user.drop_item()) //couldn't drop the item
|
||||
to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
|
||||
return
|
||||
if(W)
|
||||
W.forceMove(loc)
|
||||
else if(istype(W, /obj/item/stack/packageWrap))
|
||||
if(!opened && try_rig(W, user))
|
||||
return
|
||||
else if(istype(W, /obj/item/stack/cable_coil))
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/proc/try_rig(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if(rigged)
|
||||
to_chat(user, "<span class='notice'>[src] is already rigged!</span>")
|
||||
return
|
||||
return TRUE
|
||||
if(C.use(15))
|
||||
to_chat(user, "<span class='notice'>You rig [src].</span>")
|
||||
rigged = TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need atleast 15 wires to rig [src]!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/radio/electropack))
|
||||
return TRUE
|
||||
if(istype(W, /obj/item/radio/electropack))
|
||||
if(rigged)
|
||||
if(!user.drop_item())
|
||||
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand!</span>")
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
|
||||
user.drop_item()
|
||||
W.forceMove(src)
|
||||
return
|
||||
else if(istype(W, /obj/item/wirecutters))
|
||||
if(rigged)
|
||||
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
rigged = FALSE
|
||||
return
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/singularity_act()
|
||||
dump_contents()
|
||||
..()
|
||||
/obj/structure/closet/crate/wirecutter_act(mob/living/user, obj/item/I)
|
||||
if(opened)
|
||||
return
|
||||
if(!rigged)
|
||||
return
|
||||
|
||||
if(I.use_tool(src, user))
|
||||
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
rigged = FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/crate/welder_act()
|
||||
return
|
||||
@@ -229,9 +160,10 @@
|
||||
max_integrity = 500
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
damage_deflection = 25
|
||||
var/tamperproof = 0
|
||||
broken = 0
|
||||
locked = 1
|
||||
var/tamperproof = FALSE
|
||||
broken = FALSE
|
||||
locked = TRUE
|
||||
can_be_emaged = TRUE
|
||||
|
||||
/obj/structure/closet/crate/secure/update_icon()
|
||||
..()
|
||||
@@ -306,17 +238,8 @@
|
||||
else
|
||||
src.toggle(user)
|
||||
|
||||
|
||||
/obj/structure/closet/crate/secure/attackby(obj/item/W, mob/user, params)
|
||||
if(is_type_in_list(W, list(/obj/item/stack/packageWrap, /obj/item/stack/cable_coil, /obj/item/radio/electropack, /obj/item/wirecutters,/obj/item/rcs)))
|
||||
return ..()
|
||||
if((istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade)))
|
||||
emag_act(user)
|
||||
return
|
||||
if(!opened)
|
||||
src.togglelock(user)
|
||||
return
|
||||
return ..()
|
||||
/obj/structure/closet/crate/secure/closed_item_click(mob/user)
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/crate/secure/emag_act(mob/user)
|
||||
if(locked)
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
/obj/structure/curtain/screwdriver_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(!I.tool_start_check(user, 0))
|
||||
if(!I.tool_start_check(src, user, 0))
|
||||
return
|
||||
if(anchored)
|
||||
user.visible_message("<span class='warning'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
|
||||
@@ -65,7 +65,7 @@
|
||||
if(anchored)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.tool_start_check(user, 0))
|
||||
if(!I.tool_start_check(src, user, 0))
|
||||
return
|
||||
WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE
|
||||
if(I.use_tool(src, user, 50, volume = I.tool_volume))
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
/obj/structure/decor/machinery/telecomms/processor
|
||||
name = "Processor Unit"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "processor"
|
||||
desc = "This machine is used to process large quantities of information."
|
||||
|
||||
/obj/structure/decor/machinery/telecomms/hub
|
||||
name = "Telecommunication Hub"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "hub"
|
||||
desc = "A mighty piece of hardware used to send/receive massive amounts of data."
|
||||
|
||||
/obj/structure/decor/machinery/telecomms/server
|
||||
name = "Telecommunication Server"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "comm_server"
|
||||
desc = "A machine used to store data and network statistics."
|
||||
|
||||
/obj/structure/decor/machinery/telecomms/relay
|
||||
name = "Telecommunication Relay"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "relay"
|
||||
desc = "A mighty piece of hardware used to send massive amounts of data far away."
|
||||
@@ -56,7 +56,7 @@
|
||||
|
||||
/obj/structure/dresser/crowbar_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(!I.tool_start_check(user, 0))
|
||||
if(!I.tool_start_check(src, user, 0))
|
||||
return
|
||||
TOOL_ATTEMPT_DISMANTLE_MESSAGE
|
||||
if(I.use_tool(src, user, 50, volume = I.tool_volume))
|
||||
|
||||
@@ -17,11 +17,11 @@
|
||||
var/opened = 0
|
||||
var/material_drop = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/structure/extinguisher_cabinet/New(turf/loc, ndir = null)
|
||||
/obj/structure/extinguisher_cabinet/New(turf/loc, direction = null)
|
||||
..()
|
||||
if(ndir)
|
||||
pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
|
||||
pixel_y = (ndir & NORTH|SOUTH)? (ndir == WEST ? 28 : -28) : 0
|
||||
if(direction)
|
||||
setDir(direction)
|
||||
set_pixel_offsets_from_dir(28, -28, 30, -30)
|
||||
switch(extinguishertype)
|
||||
if(NO_EXTINGUISHER)
|
||||
return
|
||||
@@ -165,9 +165,8 @@
|
||||
else
|
||||
icon_state = "extinguisher_empty"
|
||||
|
||||
/obj/structure/extinguisher_cabinet/empty/New(turf/loc, ndir = null)
|
||||
/obj/structure/extinguisher_cabinet/empty
|
||||
extinguishertype = NO_EXTINGUISHER
|
||||
..()
|
||||
|
||||
#undef NO_EXTINGUISHER
|
||||
#undef NORMAL_EXTINGUISHER
|
||||
|
||||
@@ -374,7 +374,7 @@
|
||||
|
||||
/obj/structure/girder/CanAStarPass(ID, dir, caller)
|
||||
. = !density
|
||||
if(ismovableatom(caller))
|
||||
if(ismovable(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || mover.checkpass(PASSGRILLE)
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
|
||||
/obj/structure/grille/CanAStarPass(ID, dir, caller)
|
||||
. = !density
|
||||
if(ismovableatom(caller))
|
||||
if(ismovable(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || mover.checkpass(PASSGRILLE)
|
||||
|
||||
|
||||
@@ -130,16 +130,18 @@
|
||||
release_mob(M)
|
||||
|
||||
/obj/structure/kitchenspike/proc/release_mob(mob/living/M)
|
||||
var/matrix/m180 = matrix(M.transform)
|
||||
m180.Turn(180)
|
||||
animate(M, transform = m180, time = 3)
|
||||
M.pixel_y = M.get_standard_pixel_y_offset(180)
|
||||
M.adjustBruteLoss(30)
|
||||
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
|
||||
unbuckle_mob(M, force = TRUE)
|
||||
M.emote("scream")
|
||||
M.AdjustWeakened(10)
|
||||
|
||||
/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/M)
|
||||
M.pixel_y = M.get_standard_pixel_y_offset(0)
|
||||
var/matrix/m180 = matrix(M.transform)
|
||||
m180.Turn(180)
|
||||
animate(M, transform = m180, time = 3)
|
||||
|
||||
/obj/structure/kitchenspike/Destroy()
|
||||
if(has_buckled_mobs())
|
||||
for(var/mob/living/L in buckled_mobs)
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
AC.ui_interact(user)
|
||||
|
||||
if("Voice")
|
||||
var/voice_choice = input(user, "Perhaps...", "Voice effects") as null|anything in list("Comic Sans", "Wingdings", "Swedish", "Chav")
|
||||
var/voice_choice = input(user, "Perhaps...", "Voice effects") as null|anything in list("Comic Sans", "Wingdings", "Swedish", "Chav", "Mute")
|
||||
var/voice_mutation
|
||||
switch(voice_choice)
|
||||
if("Comic Sans")
|
||||
@@ -142,6 +142,8 @@
|
||||
voice_mutation = GLOB.swedeblock
|
||||
if("Chav")
|
||||
voice_mutation = GLOB.chavblock
|
||||
if("Mute")
|
||||
voice_mutation = GLOB.muteblock
|
||||
if(voice_mutation)
|
||||
if(H.dna.GetSEState(voice_mutation))
|
||||
H.dna.SetSEState(voice_mutation, FALSE)
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
|
||||
/obj/structure/tray/m_tray/CanAStarPass(ID, dir, caller)
|
||||
. = !density
|
||||
if(ismovableatom(caller))
|
||||
if(ismovable(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || mover.checkpass(PASSTABLE)
|
||||
|
||||
|
||||
@@ -246,7 +246,7 @@ GLOBAL_LIST_EMPTY(safes)
|
||||
|
||||
var/ticks = text2num(href_list["turnright"])
|
||||
for(var/i = 1 to ticks)
|
||||
dial = Wrap(dial - 1, 0, 100)
|
||||
dial = WRAP(dial - 1, 0, 100)
|
||||
|
||||
var/invalid_turn = current_tumbler_index % 2 == 0 || current_tumbler_index > number_of_tumblers
|
||||
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
|
||||
@@ -274,7 +274,7 @@ GLOBAL_LIST_EMPTY(safes)
|
||||
|
||||
var/ticks = text2num(href_list["turnleft"])
|
||||
for(var/i = 1 to ticks)
|
||||
dial = Wrap(dial + 1, 0, 100)
|
||||
dial = WRAP(dial + 1, 0, 100)
|
||||
|
||||
var/invalid_turn = current_tumbler_index % 2 != 0 || current_tumbler_index > number_of_tumblers
|
||||
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
|
||||
@@ -373,6 +373,7 @@ GLOBAL_LIST_EMPTY(safes)
|
||||
info = "<div style='text-align:center;'><img src='ntlogo.png'><center><h3>Safe Codes</h3></center>"
|
||||
|
||||
/obj/item/paper/safe_code/Initialize(mapload)
|
||||
..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/item/paper/safe_code/LateInitialize(mapload)
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
|
||||
/obj/structure/table/CanAStarPass(ID, dir, caller)
|
||||
. = !density
|
||||
if(ismovableatom(caller))
|
||||
if(ismovable(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || mover.checkpass(PASSTABLE)
|
||||
|
||||
@@ -224,8 +224,8 @@
|
||||
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
|
||||
return
|
||||
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
|
||||
I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
item_placed(I)
|
||||
else
|
||||
return ..()
|
||||
@@ -666,7 +666,7 @@
|
||||
|
||||
/obj/structure/rack/CanAStarPass(ID, dir, caller)
|
||||
. = !density
|
||||
if(ismovableatom(caller))
|
||||
if(ismovable(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || mover.checkpass(PASSTABLE)
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define MAX_TANK_STORAGE 10
|
||||
|
||||
/obj/structure/dispenser
|
||||
name = "tank storage unit"
|
||||
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten plasma tanks."
|
||||
@@ -5,29 +7,51 @@
|
||||
icon_state = "dispenser"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
var/oxygentanks = 10
|
||||
var/plasmatanks = 10
|
||||
var/list/oxytanks = list() //sorry for the similar var names
|
||||
var/list/platanks = list()
|
||||
var/starting_oxygen_tanks = MAX_TANK_STORAGE // The starting amount of oxygen tanks the dispenser gets when it's spawned
|
||||
var/starting_plasma_tanks = MAX_TANK_STORAGE // Starting amount of plasma tanks
|
||||
var/list/stored_oxygen_tanks = list() // List of currently stored oxygen tanks
|
||||
var/list/stored_plasma_tanks = list() // And plasma tanks
|
||||
|
||||
/obj/structure/dispenser/oxygen
|
||||
plasmatanks = 0
|
||||
starting_plasma_tanks = 0
|
||||
|
||||
/obj/structure/dispenser/plasma
|
||||
oxygentanks = 0
|
||||
starting_oxygen_tanks = 0
|
||||
|
||||
/obj/structure/dispenser/New()
|
||||
..()
|
||||
initialize_tanks()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/dispenser/Destroy()
|
||||
QDEL_LIST(stored_plasma_tanks)
|
||||
QDEL_LIST(stored_oxygen_tanks)
|
||||
return ..()
|
||||
|
||||
/obj/structure/dispenser/proc/initialize_tanks()
|
||||
for(var/I in 1 to starting_plasma_tanks)
|
||||
var/obj/item/tank/plasma/P = new(src)
|
||||
stored_plasma_tanks.Add(P)
|
||||
|
||||
for(var/I in 1 to starting_oxygen_tanks)
|
||||
var/obj/item/tank/oxygen/O = new(src)
|
||||
stored_oxygen_tanks.Add(O)
|
||||
|
||||
/obj/structure/dispenser/update_icon()
|
||||
overlays.Cut()
|
||||
switch(oxygentanks)
|
||||
if(1 to 3) overlays += "oxygen-[oxygentanks]"
|
||||
if(4 to INFINITY) overlays += "oxygen-4"
|
||||
switch(plasmatanks)
|
||||
if(1 to 4) overlays += "plasma-[plasmatanks]"
|
||||
if(5 to INFINITY) overlays += "plasma-5"
|
||||
cut_overlays()
|
||||
var/oxy_tank_amount = LAZYLEN(stored_oxygen_tanks)
|
||||
switch(oxy_tank_amount)
|
||||
if(1 to 3)
|
||||
overlays += "oxygen-[oxy_tank_amount]"
|
||||
if(4 to INFINITY)
|
||||
overlays += "oxygen-4"
|
||||
|
||||
var/pla_tank_amount = LAZYLEN(stored_plasma_tanks)
|
||||
switch(pla_tank_amount)
|
||||
if(1 to 4)
|
||||
overlays += "plasma-[pla_tank_amount]"
|
||||
if(5 to INFINITY)
|
||||
overlays += "plasma-5"
|
||||
|
||||
/obj/structure/dispenser/attack_hand(mob/user)
|
||||
if(..())
|
||||
@@ -38,7 +62,7 @@
|
||||
/obj/structure/dispenser/attack_ghost(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state)
|
||||
/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, master_ui = null, datum/topic_state/state = GLOB.default_state)
|
||||
user.set_machine(src)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
@@ -47,35 +71,19 @@
|
||||
|
||||
/obj/structure/dispenser/ui_data(user)
|
||||
var/list/data = list()
|
||||
data["o_tanks"] = oxygentanks
|
||||
data["p_tanks"] = plasmatanks
|
||||
data["o_tanks"] = LAZYLEN(stored_oxygen_tanks)
|
||||
data["p_tanks"] = LAZYLEN(stored_plasma_tanks)
|
||||
return data
|
||||
|
||||
/obj/structure/dispenser/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/tank/oxygen) || istype(I, /obj/item/tank/air) || istype(I, /obj/item/tank/anesthetic))
|
||||
if(oxygentanks < 10)
|
||||
user.drop_item()
|
||||
I.forceMove(src)
|
||||
oxytanks.Add(I)
|
||||
oxygentanks++
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] is full.</span>")
|
||||
SSnanoui.update_uis(src)
|
||||
try_insert_tank(user, stored_oxygen_tanks, I)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/tank/plasma))
|
||||
if(plasmatanks < 10)
|
||||
user.drop_item()
|
||||
I.forceMove(src)
|
||||
platanks.Add(I)
|
||||
plasmatanks++
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] is full.</span>")
|
||||
SSnanoui.update_uis(src)
|
||||
try_insert_tank(user, stored_plasma_tanks, I)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>You lean down and unwrench [src].</span>")
|
||||
@@ -88,40 +96,55 @@
|
||||
|
||||
/obj/structure/dispenser/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(Adjacent(usr))
|
||||
usr.set_machine(src)
|
||||
|
||||
// The oxygen tank button
|
||||
if(href_list["oxygen"])
|
||||
if(oxygentanks > 0)
|
||||
var/obj/item/tank/oxygen/O
|
||||
if(oxytanks.len == oxygentanks)
|
||||
O = oxytanks[1]
|
||||
oxytanks.Remove(O)
|
||||
else
|
||||
O = new /obj/item/tank/oxygen(loc)
|
||||
O.loc = loc
|
||||
to_chat(usr, "<span class='notice'>You take [O] out of [src].</span>")
|
||||
oxygentanks--
|
||||
update_icon()
|
||||
try_remove_tank(usr, stored_oxygen_tanks)
|
||||
|
||||
// The plasma tank button
|
||||
if(href_list["plasma"])
|
||||
if(plasmatanks > 0)
|
||||
var/obj/item/tank/plasma/P
|
||||
if(platanks.len == plasmatanks)
|
||||
P = platanks[1]
|
||||
platanks.Remove(P)
|
||||
else
|
||||
P = new /obj/item/tank/plasma(loc)
|
||||
P.loc = loc
|
||||
to_chat(usr, "<span class='notice'>You take [P] out of [src].</span>")
|
||||
plasmatanks--
|
||||
update_icon()
|
||||
try_remove_tank(usr, stored_plasma_tanks)
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
SSnanoui.update_uis(src)
|
||||
SSnanoui.try_update_ui(usr, src)
|
||||
else
|
||||
SSnanoui.close_user_uis(usr,src)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/// Called when the user clicks on the oxygen or plasma tank UI buttons, and tries to withdraw a tank.
|
||||
/obj/structure/dispenser/proc/try_remove_tank(mob/living/user, list/tank_list)
|
||||
if(!LAZYLEN(tank_list))
|
||||
return // There are no tanks left to withdraw.
|
||||
|
||||
var/obj/item/tank/T = tank_list[1]
|
||||
tank_list.Remove(T)
|
||||
|
||||
if(!user.put_in_hands(T))
|
||||
T.forceMove(loc) // If the user's hands are full, place it on the tile of the dispenser.
|
||||
|
||||
to_chat(user, "<span class='notice'>You take [T] out of [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/// Called when the user clicks on the dispenser with a tank. Tries to insert the tank into the dispenser, and updates the UI if successful.
|
||||
/obj/structure/dispenser/proc/try_insert_tank(mob/living/user, list/tank_list, obj/item/tank/T)
|
||||
if(LAZYLEN(tank_list) >= MAX_TANK_STORAGE)
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
|
||||
if(!user.drop_item()) // Antidrop check
|
||||
to_chat(user, "<span class='warning'>[T] is stuck to your hand!</span>")
|
||||
return
|
||||
|
||||
T.forceMove(src)
|
||||
tank_list.Add(T)
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You put [T] in [src].</span>")
|
||||
SSnanoui.try_update_ui(user, src)
|
||||
|
||||
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
@@ -130,3 +153,5 @@
|
||||
I.forceMove(loc)
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
qdel(src)
|
||||
|
||||
#undef MAX_TANK_STORAGE
|
||||
|
||||
@@ -144,9 +144,7 @@
|
||||
if(istype(mob, /mob) && mob.client)
|
||||
// If the pod is not in a tube at all, you can get out at any time.
|
||||
if(!(locate(/obj/structure/transit_tube) in loc))
|
||||
mob.loc = loc
|
||||
mob.client.Move(get_step(loc, direction), direction)
|
||||
mob.reset_perspective(null)
|
||||
mob.forceMove(loc)
|
||||
|
||||
//if(moving && istype(loc, /turf/space))
|
||||
// Todo: If you get out of a moving pod in space, you should move as well.
|
||||
@@ -158,9 +156,7 @@
|
||||
if(!station.pod_moving)
|
||||
if(direction == station.dir)
|
||||
if(station.icon_state == "open")
|
||||
mob.loc = loc
|
||||
mob.client.Move(get_step(loc, direction), direction)
|
||||
mob.reset_perspective(null)
|
||||
mob.forceMove(loc)
|
||||
|
||||
else
|
||||
station.open_animation()
|
||||
|
||||
@@ -403,75 +403,7 @@
|
||||
L.ExtinguishMob()
|
||||
L.adjust_fire_stacks(-20) //Douse ourselves with water to avoid fire more easily
|
||||
to_chat(L, "<span class='warning'>You've been drenched in water!</span>")
|
||||
if(iscarbon(O))
|
||||
var/mob/living/carbon/M = O
|
||||
if(M.r_hand)
|
||||
M.r_hand.clean_blood()
|
||||
if(M.l_hand)
|
||||
M.l_hand.clean_blood()
|
||||
if(M.back)
|
||||
if(M.back.clean_blood())
|
||||
M.update_inv_back(0)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/washgloves = 1
|
||||
var/washshoes = 1
|
||||
var/washmask = 1
|
||||
var/washears = 1
|
||||
var/washglasses = 1
|
||||
|
||||
if(H.wear_suit)
|
||||
washgloves = !(H.wear_suit.flags_inv & HIDEGLOVES)
|
||||
washshoes = !(H.wear_suit.flags_inv & HIDESHOES)
|
||||
|
||||
if(H.head)
|
||||
washmask = !(H.head.flags_inv & HIDEMASK)
|
||||
washglasses = !(H.head.flags_inv & HIDEEYES)
|
||||
washears = !(H.head.flags_inv & HIDEEARS)
|
||||
|
||||
if(H.wear_mask)
|
||||
if(washears)
|
||||
washears = !(H.wear_mask.flags_inv & HIDEEARS)
|
||||
if(washglasses)
|
||||
washglasses = !(H.wear_mask.flags_inv & HIDEEYES)
|
||||
|
||||
if(H.head)
|
||||
if(H.head.clean_blood())
|
||||
H.update_inv_head(0,0)
|
||||
if(H.wear_suit)
|
||||
if(H.wear_suit.clean_blood())
|
||||
H.update_inv_wear_suit(0,0)
|
||||
else if(H.w_uniform)
|
||||
if(H.w_uniform.clean_blood())
|
||||
H.update_inv_w_uniform(0,0)
|
||||
if(H.gloves && washgloves)
|
||||
if(H.gloves.clean_blood())
|
||||
H.update_inv_gloves(0,0)
|
||||
if(H.shoes && washshoes)
|
||||
if(H.shoes.clean_blood())
|
||||
H.update_inv_shoes(0,0)
|
||||
if(H.wear_mask && washmask)
|
||||
if(H.wear_mask.clean_blood())
|
||||
H.update_inv_wear_mask(0)
|
||||
if(H.glasses && washglasses)
|
||||
if(H.glasses.clean_blood())
|
||||
H.update_inv_glasses(0)
|
||||
if(H.l_ear && washears)
|
||||
if(H.l_ear.clean_blood())
|
||||
H.update_inv_ears(0)
|
||||
if(H.r_ear && washears)
|
||||
if(H.r_ear.clean_blood())
|
||||
H.update_inv_ears(0)
|
||||
if(H.belt)
|
||||
if(H.belt.clean_blood())
|
||||
H.update_inv_belt(0)
|
||||
else
|
||||
if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
|
||||
if(M.wear_mask.clean_blood())
|
||||
M.update_inv_wear_mask(0)
|
||||
|
||||
else
|
||||
O.clean_blood()
|
||||
L.clean_blood()
|
||||
|
||||
if(isturf(loc))
|
||||
var/turf/tile = loc
|
||||
|
||||
Reference in New Issue
Block a user