Merge pull request #2762 from Baystation12/bleeding-edge-freeze

BEF merge [waitabit]
This commit is contained in:
Chinsky
2013-05-16 18:30:10 -07:00
95 changed files with 28612 additions and 15378 deletions
+4
View File
@@ -1139,6 +1139,10 @@ proc/process_ghost_teleport_locs()
name = "\improper Vacant Office"
icon_state = "security"
/area/security/vacantoffice2
name = "\improper Vacant Office"
icon_state = "security"
/area/quartermaster
name = "\improper Quartermasters"
icon_state = "quart"
+23 -19
View File
@@ -205,27 +205,31 @@ Implants;
/datum/game_mode/proc/send_intercept()
var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested status information:</FONT><HR>"
intercepttext += "<B> Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:</B>"
intercepttext += "<B> In case you have misplaced your copy, attached is a list of personnel whom reliable sources&trade; suspect may be affiliated with the Syndicate:</B><br>"
var/list/possible_modes = list()
possible_modes.Add("revolution", "wizard", "nuke", "traitor", "malf", "changeling", "cult")
//possible_modes -= "[ticker.mode]"
var/number = pick(2, 3)
var/i = 0
for(i = 0, i < number, i++)
possible_modes.Remove(pick(possible_modes))
if(!intercept_hacked)
possible_modes.Insert(rand(possible_modes.len), "[ticker.mode]")
shuffle(possible_modes)
var/datum/intercept_text/i_text = new /datum/intercept_text
for(var/A in possible_modes)
if(modePlayer.len == 0)
intercepttext += i_text.build(A)
else
intercepttext += i_text.build(A, pick(modePlayer))
var/list/suspects = list()
for(var/mob/living/carbon/human/man in player_list) if(man.client && man.mind)
// NT relation option
var/special_role = man.mind.special_role
if(man.client.prefs.nanotrasen_relation == "Opposed" && prob(50) || \
man.client.prefs.nanotrasen_relation == "Skeptical" && prob(20))
suspects += man
// Antags
else if(special_role == "traitor" && prob(20) || \
special_role == "Changeling" && prob(40) || \
special_role == "Cultist" && prob(10) || \
special_role == "Head Revolutionary" && prob(10))
suspects += man
// Some poor people who were just in the wrong place at the wrong time..
else if(prob(5))
suspects += man
for(var/mob/M in suspects)
switch(rand(1, 100))
if(1 to 50)
intercepttext += "Someone with the job of <b>[M.mind.assigned_role]</b> <br>"
else
intercepttext += "<b>[M.name]</b>, the <b>[M.mind.assigned_role]</b> <br>"
for (var/obj/machinery/computer/communications/comm in world)
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,369 @@
//States for airlock_control
#define AIRLOCK_STATE_WAIT 0
#define AIRLOCK_STATE_DEPRESSURIZE 1
#define AIRLOCK_STATE_PRESSURIZE 2
#define AIRLOCK_TARGET_INOPEN -1
#define AIRLOCK_TARGET_NONE 0
#define AIRLOCK_TARGET_OUTOPEN 1
datum/computer/file/embedded_program/smart_airlock_controller
var/id_tag
var/tag_exterior_door
var/tag_interior_door
var/tag_airpump
var/tag_chamber_sensor
var/tag_exterior_sensor
var/tag_interior_sensor
//var/sanitize_external
state = AIRLOCK_STATE_WAIT
var/target_state = AIRLOCK_TARGET_NONE
datum/computer/file/embedded_program/smart_airlock_controller/New()
..()
memory["chamber_sensor_pressure"] = ONE_ATMOSPHERE
memory["external_sensor_pressure"] = ONE_ATMOSPHERE
memory["internal_sensor_pressure"] = ONE_ATMOSPHERE
memory["exterior_status"] = "unknown"
memory["interior_status"] = "unknown"
memory["pump_status"] = "unknown"
memory["target_pressure"] = ONE_ATMOSPHERE
datum/computer/file/embedded_program/smart_airlock_controller/receive_signal(datum/signal/signal, receive_method, receive_param)
var/receive_tag = signal.data["tag"]
if(!receive_tag) return
if(receive_tag==tag_chamber_sensor)
if(signal.data["pressure"])
memory["chamber_sensor_pressure"] = text2num(signal.data["pressure"])
else if(receive_tag==tag_exterior_sensor)
if(signal.data["pressure"])
memory["external_sensor_pressure"] = text2num(signal.data["pressure"])
else if(receive_tag==tag_interior_sensor)
if(signal.data["pressure"])
memory["internal_sensor_pressure"] = text2num(signal.data["pressure"])
else if(receive_tag==tag_exterior_door)
memory["exterior_status"] = signal.data["door_status"]
else if(receive_tag==tag_interior_door)
memory["interior_status"] = signal.data["door_status"]
else if(receive_tag==tag_airpump)
if(signal.data["power"])
memory["pump_status"] = signal.data["direction"]
else
memory["pump_status"] = "off"
else if(receive_tag==id_tag)
switch(signal.data["command"])
if("cycle_exterior")
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_OUTOPEN
if("cycle_interior")
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_INOPEN
master.updateDialog()
datum/computer/file/embedded_program/smart_airlock_controller/receive_user_command(command)
var/shutdown_pump = 0
switch(command)
if("cycle_closed")
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_NONE
if(memory["interior_status"] != "closed")
var/datum/signal/signal = new
signal.data["tag"] = tag_interior_door
signal.data["command"] = "secure_close"
post_signal(signal)
if(memory["exterior_status"] != "closed")
var/datum/signal/signal = new
signal.data["tag"] = tag_exterior_door
signal.data["command"] = "secure_close"
post_signal(signal)
shutdown_pump = 1
if("open_interior")
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_NONE
if(memory["interior_status"] != "open")
var/datum/signal/signal = new
signal.data["tag"] = tag_interior_door
signal.data["command"] = "secure_open"
post_signal(signal)
if("close_interior")
if(memory["interior_status"] != "closed")
var/datum/signal/signal = new
signal.data["tag"] = tag_interior_door
signal.data["command"] = "secure_close"
post_signal(signal)
shutdown_pump = 1
if("close_exterior")
if(memory["exterior_status"] != "closed")
var/datum/signal/signal = new
signal.data["tag"] = tag_exterior_door
signal.data["command"] = "secure_close"
post_signal(signal)
shutdown_pump = 1
if("open_exterior")
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_NONE
if(memory["exterior_status"] != "open")
var/datum/signal/signal = new
signal.data["tag"] = tag_exterior_door
signal.data["command"] = "secure_open"
post_signal(signal)
if("cycle_exterior")
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_OUTOPEN
if("cycle_interior")
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_INOPEN
if(shutdown_pump)
//send a signal to stop pressurizing
if(memory["pump_status"] != "off")
var/datum/signal/signal = new
signal.data = list(
"tag" = tag_airpump,
"power" = 0,
"sigtype"="command"
)
post_signal(signal)
master.updateDialog()
datum/computer/file/embedded_program/smart_airlock_controller/process()
var/process_again = 1
while(process_again)
process_again = 0
if(!state && target_state)
//we're ready to do stuff, now what do we want to do?
switch(target_state)
if(AIRLOCK_TARGET_INOPEN)
memory["target_pressure"] = memory["internal_sensor_pressure"]
if(AIRLOCK_TARGET_OUTOPEN)
memory["target_pressure"] = memory["external_sensor_pressure"]
//work out whether we need to pressurize or depressurize the chamber (5% leeway with target pressure)
var/chamber_pressure = memory["chamber_sensor_pressure"]
var/target_pressure = memory["target_pressure"]
if(chamber_pressure <= target_pressure)
state = AIRLOCK_STATE_PRESSURIZE
//send a signal to start pressurizing
var/datum/signal/signal = new
signal.data = list(
"tag" = tag_airpump,
"sigtype"="command",
"power"=1,
"direction"=1,
"set_external_pressure"=target_pressure
)
post_signal(signal)
else if(chamber_pressure > target_pressure)
state = AIRLOCK_STATE_DEPRESSURIZE
//send a signal to start depressurizing
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.data = list(
"tag" = tag_airpump,
"sigtype"="command",
"power"=1,
"direction"=0,
"set_external_pressure"=target_pressure
)
post_signal(signal)
//actually do stuff
//override commands are handled elsewhere, otherwise everything proceeds automatically
switch(state)
if(AIRLOCK_STATE_PRESSURIZE)
if(memory["chamber_sensor_pressure"] >= memory["target_pressure"] * 0.95)
if(target_state < 0)
if(memory["interior_status"] != "open")
var/datum/signal/signal = new
signal.data["tag"] = tag_interior_door
signal.data["command"] = "secure_open"
post_signal(signal)
else if(target_state > 0)
if(memory["exterior_status"] != "open")
var/datum/signal/signal = new
signal.data["tag"] = tag_exterior_door
signal.data["command"] = "secure_open"
post_signal(signal)
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_NONE
//send a signal to stop pumping
if(memory["pump_status"] != "off")
var/datum/signal/signal = new
signal.data = list(
"tag" = tag_airpump,
"sigtype"="command",
"power" = 0
)
post_signal(signal)
master.updateDialog()
if(AIRLOCK_STATE_DEPRESSURIZE)
if(memory["chamber_sensor_pressure"] <= memory["target_pressure"] * 1.05)
if(target_state > 0)
if(memory["exterior_status"] != "open")
var/datum/signal/signal = new
signal.data["tag"] = tag_exterior_door
signal.data["command"] = "secure_open"
post_signal(signal)
else if(target_state < 0)
if(memory["interior_status"] != "open")
var/datum/signal/signal = new
signal.data["tag"] = tag_interior_door
signal.data["command"] = "secure_open"
post_signal(signal)
state = AIRLOCK_STATE_WAIT
target_state = AIRLOCK_TARGET_NONE
//send a signal to stop pumping
if(memory["pump_status"] != "off")
var/datum/signal/signal = new
signal.data = list(
"tag" = tag_airpump,
"sigtype"="command",
"power" = 0
)
post_signal(signal)
master.updateDialog()
//memory["sensor_pressure"] = sensor_pressure
memory["processing"] = state != target_state
//sensor_pressure = null //not sure if we can comment this out. Uncomment in case of problems -rastaf0
return 1
obj/machinery/embedded_controller/radio/smart_airlock_controller
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
name = "Cycling Airlock Console"
density = 0
frequency = 1449
power_channel = ENVIRON
// Setup parameters only
var/id_tag
var/tag_exterior_door
var/tag_interior_door
var/tag_airpump
var/tag_chamber_sensor
var/tag_exterior_sensor
var/tag_interior_sensor
//var/sanitize_external
initialize()
..()
var/datum/computer/file/embedded_program/smart_airlock_controller/new_prog = new
new_prog.id_tag = id_tag
new_prog.tag_exterior_door = tag_exterior_door
new_prog.tag_interior_door = tag_interior_door
new_prog.tag_airpump = tag_airpump
new_prog.tag_chamber_sensor = tag_chamber_sensor
new_prog.tag_exterior_sensor = tag_exterior_sensor
new_prog.tag_interior_sensor = tag_interior_sensor
//new_prog.sanitize_external = sanitize_external
new_prog.master = src
program = new_prog
update_icon()
if(on && program)
if(program.memory["processing"])
icon_state = "airlock_control_process"
else
icon_state = "airlock_control_standby"
else
icon_state = "airlock_control_off"
return_text()
var/state_options = ""
var/state = 0
var/chamber_sensor_pressure = "----"
var/external_sensor_pressure = "----"
var/internal_sensor_pressure = "----"
var/exterior_status = "----"
var/interior_status = "----"
var/pump_status = "----"
var/target_pressure = "----"
if(program)
state = program.state
chamber_sensor_pressure = program.memory["chamber_sensor_pressure"]
external_sensor_pressure = program.memory["external_sensor_pressure"]
internal_sensor_pressure = program.memory["internal_sensor_pressure"]
exterior_status = program.memory["exterior_status"]
interior_status = program.memory["interior_status"]
pump_status = program.memory["pump_status"]
target_pressure = program.memory["target_pressure"]
var/exterior_closed = 0
if(exterior_status == "closed")
exterior_closed = 1
var/interior_closed = 0
if(interior_status == "closed")
interior_closed = 1
state_options += "<B>Exterior status: </B> [exterior_status] ([external_sensor_pressure] kPa)<br>"
if(exterior_closed)
state_options += "<A href='?src=\ref[src];command=open_exterior'>Open exterior airlock</A> "
if(abs(chamber_sensor_pressure - external_sensor_pressure) > ONE_ATMOSPHERE * 0.05)
state_options += "<font color='red'><b>WARNING</b></font>"
state_options += "<BR>"
if(!state && exterior_closed && interior_closed)
state_options += "<A href='?src=\ref[src];command=cycle_exterior'>Cycle to Exterior Airlock</A><BR>"
else
state_options += "<br>"
else
state_options += "<A href='?src=\ref[src];command=close_exterior'>Close exterior airlock</A><BR>"
state_options += "<BR>"
state_options += "<B>Interior status: </B> [interior_status] ([internal_sensor_pressure] kPa)<br>"
if(interior_closed)
state_options += "<A href='?src=\ref[src];command=open_interior'>Open interior airlock</A> "
if(abs(chamber_sensor_pressure - internal_sensor_pressure) > ONE_ATMOSPHERE * 0.05)
state_options += "<font color='red'><b>WARNING</b></font>"
state_options += "<BR>"
if(!state && exterior_closed && interior_closed)
state_options += "<A href='?src=\ref[src];command=cycle_interior'>Cycle to Interior Airlock</A><BR>"
else
state_options += "<br>"
else
state_options += "<A href='?src=\ref[src];command=close_interior'>Close interior airlock</A><BR>"
state_options += "<BR>"
state_options += "<br>"
state_options += "<B>Chamber Pressure:</B> [chamber_sensor_pressure] kPa<BR>"
state_options += "<B>Target Chamber Pressure:</B> [target_pressure] kPa<BR>"
state_options += "<B>Control Pump: </B> [pump_status]<BR>"
if(state)
state_options += "<A href='?src=\ref[src];command=cycle_closed'>Abort Cycling</A><BR>"
else
state_options += "<br>"
return state_options
#undef AIRLOCK_STATE_PRESSURIZE
#undef AIRLOCK_STATE_WAIT
#undef AIRLOCK_STATE_DEPRESSURIZE
#undef AIRLOCK_TARGET_INOPEN
#undef AIRLOCK_TARGET_CLOSED
#undef AIRLOCK_TARGET_OUTOPEN
+12 -6
View File
@@ -83,6 +83,10 @@
attack_hand(mob/user as mob)
src.add_fingerprint(user)
interact(user)
interact(mob/user as mob)
if(open)
var/dat
@@ -127,7 +131,7 @@
var/value = text2num(href_list["val"])
// limit to 20-90 degC
set_temperature = dd_range(20, 90, set_temperature + value)
set_temperature = dd_range(0, 90, set_temperature + value)
if("cellremove")
if(open && cell && !usr.get_active_hand())
@@ -164,7 +168,7 @@
var/turf/simulated/L = loc
if(istype(L))
var/datum/gas_mixture/env = L.return_air()
if(env.temperature < (set_temperature+T0C))
if(env.temperature != set_temperature + T0C)
var/transfer_moles = 0.25 * env.total_moles()
@@ -176,10 +180,12 @@
var/heat_capacity = removed.heat_capacity()
//world << "heating ([heat_capacity])"
if(heat_capacity == 0 || heat_capacity == null) // Added check to avoid divide by zero (oshi-) runtime errors -- TLE
heat_capacity = 1
removed.temperature = min((removed.temperature*heat_capacity + heating_power)/heat_capacity, 1000) // Added min() check to try and avoid wacky superheating issues in low gas scenarios -- TLE
cell.use(heating_power/20000)
if(heat_capacity) // Added check to avoid divide by zero (oshi-) runtime errors -- TLE
if(removed.temperature < set_temperature + T0C)
removed.temperature = min(removed.temperature + heating_power/heat_capacity, 1000) // Added min() check to try and avoid wacky superheating issues in low gas scenarios -- TLE
else
removed.temperature = max(removed.temperature - heating_power/heat_capacity, TCMB)
cell.use(heating_power/20000)
//world << "now at [removed.temperature]"
+1 -1
View File
@@ -774,7 +774,7 @@
/obj/item/seeds/sunflowerseed = 3,/obj/item/seeds/tomatoseed = 3,/obj/item/seeds/towermycelium = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/appleseed = 3,
/obj/item/seeds/poppyseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3,
/obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3,
/obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3)
/obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3)
contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/nettleseed = 2,
/obj/item/seeds/plumpmycelium = 2,/obj/item/seeds/reishimycelium = 2)
premium = list(/obj/item/toy/waterflower = 1)
+12 -1
View File
@@ -110,4 +110,15 @@
return
/obj/mecha/working/ripley/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/fluff/sven_fjeltson_1))//this shit broke ripleys
src.icon_state = "earth"
src.initial_icon = "earth"
src.name = "APLU \"Strike the Earth!\""
src.desc = "Looks like an over worked, under maintained Ripley with some horrific damage."
user << "You pick up your old \"Strike the Earth!\" APLU."
user.drop_item()
del(W)
return
else
..()
+3 -3
View File
@@ -14,8 +14,8 @@
if (istype(M,/mob/living/silicon/robot)) //Repairing cyborgs
var/mob/living/silicon/robot/R = M
if (R.getBruteLoss() || R.getFireLoss() )
R.adjustBruteLoss(-60)
R.adjustFireLoss(-60)
R.adjustBruteLoss(-15)
R.adjustFireLoss(-15)
R.updatehealth()
use(1)
user.visible_message("<span class='notice'>\The [user] applied some [src] at [R]'s damaged areas.</span>",\
@@ -28,7 +28,7 @@
var/datum/organ/external/S = H.get_organ(user.zone_sel.selecting)
if (S && (S.status & ORGAN_ROBOT))
if(S.get_damage())
S.heal_damage(30, 30, robo_repair = 1)
S.heal_damage(15, 15, robo_repair = 1)
H.updatehealth()
use(1)
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
@@ -114,6 +114,33 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
pixel_y = rand(0,4)-4
..()
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3"
perunit = 2000
sheettype = "plastic"
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic crate", /obj/structure/closet/pcrate, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/utensil/pknife, 1, on_floor = 1), \
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/plastic/New(var/loc, var/amount=null)
recipes = plastic_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Gold
*/
+2 -1
View File
@@ -556,6 +556,7 @@
name = "toy phazon"
desc = "Mini-Mecha action figure! Collect them all! 11/11."
icon_state = "phazonprize"
/obj/item/toy/katana
name = "replica katana"
desc = "Woefully underpowered in D20."
@@ -575,4 +576,4 @@
desc = "This baby looks almost real. Wait, did it just burp?"
force = 5
w_class = 4.0
slot_flags = SLOT_BACK
slot_flags = SLOT_BACK
@@ -40,6 +40,12 @@
icon_state = "spoon"
attack_verb = list("attacked", "poked")
/obj/item/weapon/kitchen/utensil/pspoon
name = "plastic spoon"
desc = "Super dull action!"
icon_state = "pspoon"
attack_verb = list("attacked", "poked")
/*
* Forks
*/
@@ -71,6 +77,34 @@
M = user
return eyestab(M,user)
/obj/item/weapon/kitchen/utensil/pfork
name = "plastic fork"
desc = "Yay, no washing up to do."
icon_state = "pfork"
/obj/item/weapon/kitchen/utensil/pfork/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
return ..()
if (src.icon_state == "forkloaded") //This is a poor way of handling it, but a proper rewrite of the fork to allow for a more varied foodening can happen when I'm in the mood. --NEO
if(M == user)
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] eats a delicious forkful of omelette!", user), 1)
M.reagents.add_reagent("nutriment", 1)
else
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] feeds [] a delicious forkful of omelette!", user, M), 1)
M.reagents.add_reagent("nutriment", 1)
src.icon_state = "fork"
return
else
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
/*
* Knives
*/
@@ -95,6 +129,21 @@
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/obj/item/weapon/kitchen/utensil/pknife
name = "plastic knife"
desc = "The bluntest of blades."
icon_state = "pknife"
force = 10.0
throwforce = 10.0
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "\red You somehow managed to cut yourself with the [src]."
user.take_organ_damage(20)
return
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/*
* Kitchen knives
*/
@@ -38,7 +38,6 @@
can_hold = list() // any
cant_hold = list("/obj/item/weapon/disk/nuclear")
/obj/item/weapon/storage/bag/trash/update_icon()
if(contents.len == 0)
icon_state = "trashbag0"
@@ -48,6 +47,24 @@
icon_state = "trashbag2"
else icon_state = "trashbag3"
// -----------------------------
// Plastic Bag
// -----------------------------
/obj/item/weapon/storage/bag/plasticbag
name = "plastic bag"
desc = "It's a very flimsy, very noisy alternative to a bag."
icon = 'icons/obj/trash.dmi'
icon_state = "plasticbag"
item_state = "plasticbag"
w_class = 4
max_w_class = 2
storage_slots = 21
can_hold = list() // any
cant_hold = list("/obj/item/weapon/disk/nuclear")
// -----------------------------
// Mining Satchel
// -----------------------------
@@ -75,13 +75,13 @@
else
user.take_organ_damage(2*force)
return
/*this is already called in ..()
src.add_fingerprint(user)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
*/
if (user.a_intent == "hurt")
if(!..()) return
playsound(src.loc, "swing_hit", 50, 1, -1)
@@ -90,13 +90,88 @@
M.Stun(8)
M.Weaken(8)
for(var/mob/O in viewers(M))
if (O.client) O.show_message("\red <B>[M] has been beaten with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
if (O.client) O.show_message("\red <B>[M] has been beaten with \the [src] by [user]!</B>", 1, "\red You hear someone fall", 2)
else
playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1, -1)
M.Stun(5)
M.Weaken(5)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
src.add_fingerprint(user)
for(var/mob/O in viewers(M))
if (O.client) O.show_message("\red <B>[M] has been stunned with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
if (O.client) O.show_message("\red <B>[M] has been stunned with \the [src] by [user]!</B>", 1, "\red You hear someone fall", 2)
//Telescopic baton
/obj/item/weapon/melee/telebaton
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon = 'icons/obj/weapons.dmi'
icon_state = "telebaton_0"
item_state = "telebaton_0"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
w_class = 2
force = 3
var/on = 0
/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
on = !on
if(on)
user.visible_message("\red You extend the baton.",\
"\red With a flick of their wrist, [user] extends their telescopic baton.",\
"You hear an ominous click.")
icon_state = "telebaton_1"
item_state = "telebaton_1"
w_class = 4
force = 15//quite robust
attack_verb = list("smacked", "struck", "slapped")
else
user.visible_message("\blue You collapse the baton.",\
"\blue [user] collapses their telescopic baton.",\
"You hear a click.")
icon_state = "telebaton_0"
item_state = "telebaton_0"
w_class = 2
force = 3//not so robust now
attack_verb = list("hit", "punched")
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
add_fingerprint(user)
if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
overlays.Cut()//this might delete other item overlays as well but eeeeeeeh
var/icon/I = new /icon(src.icon, src.icon_state)
I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD)
I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY)
blood_overlay = I
overlays += blood_overlay
return
/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
if(on)
if ((CLUMSY in user.mutations) && prob(50))
user << "\red You club yourself over the head."
user.Weaken(3 * force)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, "head")
else
user.take_organ_damage(2*force)
return
if(!..()) return
playsound(src.loc, "swing_hit", 50, 1, -1)
//target.Stun(4) //naaah
target.Weaken(4)
return
else
return ..()
/*
*Energy Blade
@@ -12,6 +12,11 @@
new /obj/item/clothing/under/shorts/red(src)
new /obj/item/clothing/under/shorts/blue(src)
new /obj/item/clothing/under/shorts/green(src)
new /obj/item/clothing/under/swimsuit/red(src)
new /obj/item/clothing/under/swimsuit/black(src)
new /obj/item/clothing/under/swimsuit/blue(src)
new /obj/item/clothing/under/swimsuit/green(src)
new /obj/item/clothing/under/swimsuit/purple(src)
/obj/structure/closet/boxinggloves
@@ -19,10 +19,12 @@
sleep(2)
new /obj/item/clothing/head/that(src)
new /obj/item/clothing/head/that(src)
new /obj/item/clothing/head/hairflower
new /obj/item/clothing/under/sl_suit(src)
new /obj/item/clothing/under/sl_suit(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/dress/dress_saloon
new /obj/item/clothing/suit/wcoat(src)
new /obj/item/clothing/suit/wcoat(src)
new /obj/item/clothing/shoes/black(src)
@@ -91,7 +91,10 @@
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/head/surgery/purple(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/nurse(src)
new /obj/item/clothing/under/rank/orderly(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/suit/fr_jacket(src)
new /obj/item/clothing/shoes/white(src)
// new /obj/item/weapon/cartridge/medical(src)
new /obj/item/device/radio/headset/headset_med(src)
@@ -16,6 +16,7 @@
else
new /obj/item/weapon/storage/backpack/satchel_cap(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/suit/captunic/capjacket(src)
new /obj/item/clothing/head/helmet/cap(src)
new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/suit/armor/vest(src)
@@ -26,6 +27,8 @@
new /obj/item/clothing/gloves/captain(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/suit/armor/captain(src)
new /obj/item/weapon/melee/telebaton(src)
new /obj/item/clothing/under/dress/dress_cap(src)
return
@@ -43,17 +46,41 @@
New()
..()
sleep(2)
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/weapon/cartridge/hop(src)
new /obj/item/device/radio/headset/heads/hop(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/storage/box/ids(src)
new /obj/item/weapon/storage/box/ids( src )
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/glasses/sunglasses(src)
return
/obj/structure/closet/secure_closet/hop2
name = "Head of Personnel's Attire"
req_access = list(access_hop)
icon_state = "hopsecure1"
icon_closed = "hopsecure"
icon_locked = "hopsecure1"
icon_opened = "hopsecureopen"
icon_broken = "hopsecurebroken"
icon_off = "hopsecureoff"
New()
..()
sleep(2)
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/under/dress/dress_hop(src)
new /obj/item/clothing/under/dress/dress_hr(src)
new /obj/item/clothing/under/lawyer/female(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/red(src)
new /obj/item/clothing/under/lawyer/oldman(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/leather(src)
new /obj/item/clothing/shoes/white(src)
return
@@ -75,6 +102,7 @@
new /obj/item/weapon/storage/backpack/security(src)
else
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/head/helmet/HoS(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/under/rank/head_of_security/jensen(src)
new /obj/item/clothing/suit/armor/hos/jensen(src)
@@ -90,6 +118,7 @@
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/tie/holster/waist(src)
new /obj/item/weapon/melee/telebaton(src)
return
@@ -26,6 +26,8 @@
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/under/rank/dispatch(src)
new /obj/item/clothing/under/rank/dispatch(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
@@ -84,6 +86,7 @@
new /obj/item/clothing/suit/chaplain_hoodie(src)
new /obj/item/clothing/head/chaplain_hood(src)
new /obj/item/clothing/suit/holidaypriest(src)
new /obj/item/clothing/under/wedding/bride_white(src)
new /obj/item/weapon/storage/backpack/cultpack (src)
new /obj/item/weapon/storage/fancy/candle_box(src)
new /obj/item/weapon/storage/fancy/candle_box(src)
@@ -104,6 +107,19 @@
new /obj/item/clothing/shoes/black(src)
return
/obj/structure/closet/wardrobe/xenos
name = "xenos wardrobe"
icon_state = "green"
icon_closed = "green"
/obj/structure/closet/wardrobe/xenos/New()
new /obj/item/clothing/suit/unathi/mantle(src)
new /obj/item/clothing/suit/unathi/robe(src)
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/shoes/sandal(src)
return
/obj/structure/closet/wardrobe/orange
name = "prison wardrobe"
@@ -328,13 +344,18 @@
icon_closed = "mixed"
/obj/structure/closet/wardrobe/mixed/New()
new /obj/item/clothing/under/color/white(src)
new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/under/color/yellow(src)
new /obj/item/clothing/under/color/green(src)
new /obj/item/clothing/under/color/orange(src)
new /obj/item/clothing/under/color/pink(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/under/dress/plaid_blue(src)
new /obj/item/clothing/under/dress/plaid_red(src)
new /obj/item/clothing/under/dress/plaid_purple(src)
new /obj/item/clothing/shoes/blue(src)
new /obj/item/clothing/shoes/yellow(src)
new /obj/item/clothing/shoes/green(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/shoes/purple(src)
new /obj/item/clothing/shoes/leather(src)
return
@@ -14,6 +14,20 @@
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
var/rigged = 0
/obj/structure/closet/pcrate
name = "plastic crate"
desc = "A rectangular plastic crate."
icon = 'icons/obj/storage.dmi'
icon_state = "plasticcrate"
density = 1
icon_opened = "plasticcrateopen"
icon_closed = "plasticcrate"
req_access = null
opened = 0
flags = FPRINT
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
var/rigged = 0
/obj/structure/closet/crate/internals
desc = "A internals crate."
name = "Internals crate"
+2 -2
View File
@@ -105,12 +105,12 @@
if(reinf) new /obj/item/stack/rods(loc)
del(src)
else if (usr.a_intent == "hurt")
playsound(src.loc, 'Glassknock.ogg', 80, 1)
playsound(src.loc, 'glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \
"You hear a banging sound.")
else
playsound(src.loc, 'Glassknock.ogg', 80, 1)
playsound(src.loc, 'glassknock.ogg', 80, 1)
usr.visible_message("[usr.name] knocks on the [src.name].", \
"You knock on the [src.name].", \
"You hear a knocking sound.")