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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Removes Deformed Sprites (#15588)
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@@ -19,7 +19,6 @@
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var/force_icon
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var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
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var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
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var/damage_state = "00"
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var/brute_dam = 0
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@@ -109,7 +108,6 @@
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..()
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var/mob/living/carbon/human/H = holder
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icobase = dna.species.icobase
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deform = dna.species.deform
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if(istype(H))
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replaced(H)
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sync_colour_to_human(H)
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@@ -674,14 +672,10 @@ Note that amputating the affected organ does in fact remove the infection from t
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desc = "[R.desc]"
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/obj/item/organ/external/proc/mutate()
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src.status |= ORGAN_MUTATED
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if(owner)
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owner.update_body(TRUE) //Forces all bodyparts to update in order to correctly render the deformed sprite.
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status |= ORGAN_MUTATED
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/obj/item/organ/external/proc/unmutate()
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src.status &= ~ORGAN_MUTATED
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if(owner)
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owner.update_body(TRUE) //Forces all bodyparts to update in order to correctly return them to normal.
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status &= ~ORGAN_MUTATED
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/obj/item/organ/external/proc/get_damage() //returns total damage
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return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health?
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@@ -14,15 +14,14 @@ GLOBAL_LIST_EMPTY(limb_icon_cache)
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overlays += organ.mob_icon
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child_icons += organ.mob_icon
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/obj/item/organ/external/proc/change_organ_icobase(var/new_icobase, var/new_deform, var/owner_sensitive) //Change the icobase/deform of this organ. If owner_sensitive is set, that means the proc won't mess with frankenstein limbs.
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if(owner_sensitive) //This and the below statements mean that the icobase/deform will only get updated if the limb is the same species as and is owned by the mob it's attached to.
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/obj/item/organ/external/proc/change_organ_icobase(new_icobase, owner_sensitive) //Change the icobase of this organ. If owner_sensitive is set, that means the proc won't mess with frankenstein limbs.
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if(owner_sensitive) //This and the below statements mean that the icobase will only get updated if the limb is the same species as and is owned by the mob it's attached to.
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if(dna.species && owner.dna.species && dna.species.name != owner.dna.species.name)
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return
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if(dna.unique_enzymes != owner.dna.unique_enzymes) // This isn't MY arm
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return
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icobase = new_icobase ? new_icobase : icobase
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deform = new_deform ? new_deform : deform
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/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/H)
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if(is_robotic() && !istype(dna.species, /datum/species/machine)) //machine people get skin color
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@@ -41,7 +40,7 @@ GLOBAL_LIST_EMPTY(limb_icon_cache)
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s_col = H.skin_colour
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if(H.dna.species.bodyflags & HAS_ICON_SKIN_TONE)
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var/obj/item/organ/external/chest/C = H.get_organ("chest")
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change_organ_icobase(C.icobase, C.deform)
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change_organ_icobase(C.icobase)
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/obj/item/organ/external/proc/sync_colour_to_dna()
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if(is_robotic())
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@@ -180,11 +179,8 @@ GLOBAL_LIST_EMPTY(limb_icon_cache)
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else if(is_robotic())
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icon_file = 'icons/mob/human_races/robotic.dmi'
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else
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if(status & ORGAN_MUTATED)
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icon_file = deform
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else
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// Congratulations, you are normal
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icon_file = icobase
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// Congratulations, you are normal
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icon_file = icobase
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return list(icon_file, new_icon_state)
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// new damage icon system
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