Merge pull request #7467 from Kyep/more_smiting

More Smiting
This commit is contained in:
Fox McCloud
2017-06-09 19:38:09 -04:00
committed by GitHub
4 changed files with 139 additions and 1 deletions
+3 -1
View File
@@ -101,7 +101,9 @@ var/global/nologevent = 0
<br><br>
[check_rights(R_ADMIN,0) ? "<A href='?_src_=holder;traitor=\ref[M]'>Traitor panel</A> | " : "" ]
<A href='?_src_=holder;narrateto=\ref[M]'>Narrate to</A> |
<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A>
<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A> |
<A href='?_src_=holder;Bless=[M.UID()]'>Bless</A> |
<A href='?_src_=holder;Smite=[M.UID()]'>Smite</A>
"}
if(M.client)
+99
View File
@@ -1790,9 +1790,15 @@
H = M
ptypes += "Brain Damage"
ptypes += "Honk Tumor"
ptypes += "Hallucinate"
ptypes += "Cold"
ptypes += "Hunger"
ptypes += "Cluwne"
ptypes += "Mutagen Cookie"
ptypes += "Hellwater Cookie"
ptypes += "Assassin"
ptypes += "Priest"
ptypes += "Lynch"
var/punishment = input(owner, "How would you like to smite [M]?", "Its good to be baaaad...", "") as null|anything in ptypes
if(!(punishment in ptypes))
return
@@ -1820,6 +1826,15 @@
to_chat(H, "<span class='userdanger'>Life seems funnier, somehow.</span>")
organ.insert(H)
logmsg = "a honk tumor."
if("Hallucinate")
H.Hallucinate(1000)
logmsg = "hallucinations."
if("Hunger")
H.nutrition = NUTRITION_LEVEL_CURSED
logmsg = "starvation."
if("Cold")
H.reagents.add_reagent("frostoil", 40)
H.reagents.add_reagent("ice", 40)
if("Cluwne")
H.makeCluwne()
logmsg = "cluwned."
@@ -1828,6 +1843,7 @@
evilcookie.reagents.add_reagent("mutagen", 10)
evilcookie.desc = "It has a faint green glow."
evilcookie.bitesize = 100
evilcookie.flags = NODROP
H.drop_l_hand()
H.equip_to_slot_or_del(evilcookie, slot_l_hand)
logmsg = "a mutagen cookie."
@@ -1836,9 +1852,92 @@
evilcookie.reagents.add_reagent("hell_water", 25)
evilcookie.desc = "Sulphur-flavored."
evilcookie.bitesize = 100
evilcookie.flags = NODROP
H.drop_l_hand()
H.equip_to_slot_or_del(evilcookie, slot_l_hand)
logmsg = "a hellwater cookie."
if("Priest")
logmsg = "priest."
H.mutations |= NOCLONE
message_admins("[key_name_admin(owner)] is sending a dark priest to assassinate [key_name_admin(M)]...")
var/list/candidates = pollCandidates("Do you want to play as a murderous dark priest?")
if(!candidates.len)
to_chat(usr, "ERROR: Could not create priest. No valid candidates.")
return
var/mob/C = pick(candidates)
var/key_of_priest = C.key
if(!key_of_priest)
to_chat(usr, "ERROR: Could not create priest. Could not pick key.")
return
var/datum/mind/priest_mind = new /datum/mind(key_of_priest)
priest_mind.active = 1
var/mob/living/carbon/human/priest_mob = new /mob/living/carbon/human(pick(latejoin))
priest_mind.transfer_to(priest_mob)
var/datum/outfit/admin/dark_priest/O = new /datum/outfit/admin/dark_priest
priest_mob.equipOutfit(O, FALSE)
var/obj/item/weapon/pinpointer/advpinpointer/N = new /obj/item/weapon/pinpointer/advpinpointer(priest_mob)
priest_mob.equip_to_slot_or_del(N, slot_r_store)
N.active = 1
N.mode = 2
N.target = H
N.point_at(N.target)
N.flags |= NODROP
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = priest_mind
kill_objective.target = H.mind
kill_objective.explanation_text = "Murder [H.real_name], the [H.mind.assigned_role], in the name of the dark gods."
priest_mind.objectives += kill_objective
ticker.mode.traitors |= priest_mob.mind
to_chat(priest_mob, "<span class='danger'>ATTENTION:</span> You are now a dark priest!")
to_chat(priest_mob, "<B>Goal: <span class='danger'>MURDER [H.real_name]</span>, currently in [get_area(H.loc)], in the name of the dark gods. </B>");
to_chat(priest_mob, "<B>The gods will prevent their revival.</B>");
priest_mob.mind.special_role = SPECIAL_ROLE_TRAITOR
var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]
tatorhud.join_hud(priest_mob)
ticker.mode.set_antag_hud(priest_mob, "hudsyndicate")
if("Assassin")
logmsg = "assassin."
var/list/possible_traitors = list()
for(var/mob/living/player in living_mob_list)
if(player.client && player.mind && !player.mind.special_role && player.stat != DEAD && player != H)
if(ishuman(player))
if(player.client && (ROLE_TRAITOR in player.client.prefs.be_special) && !jobban_isbanned(player, ROLE_TRAITOR) && !jobban_isbanned(player, "Syndicate"))
possible_traitors += player.mind
for(var/datum/mind/player in possible_traitors)
if(player.current)
if(ismindshielded(player.current))
possible_traitors -= player
if(possible_traitors.len)
var/datum/mind/newtraitormind = pick(possible_traitors)
var/mob/living/newtraitor = newtraitormind.current
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = newtraitormind
kill_objective.target = H.mind
kill_objective.explanation_text = "Assassinate [H.real_name], the [H.mind.assigned_role]."
newtraitormind.objectives += kill_objective
ticker.mode.equip_traitor(newtraitor)
ticker.mode.traitors |= newtraitor.mind
to_chat(newtraitor, "<span class='danger'>ATTENTION:</span> It is time to pay your debt to the Syndicate...")
to_chat(newtraitor, "<B>You are now a traitor.</B>")
to_chat(newtraitor, "<B>Goal: <span class='danger'>KILL [H.real_name]</span>, currently in [get_area(H.loc)]</B>");
newtraitor.mind.special_role = SPECIAL_ROLE_TRAITOR
var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]
tatorhud.join_hud(newtraitor)
ticker.mode.set_antag_hud(newtraitor, "hudsyndicate")
else
to_chat(usr, "ERROR: Failed to create a traitor.")
return
if("Lynch")
logmsg = "lynch."
for(var/datum/mind/crew in ticker.minds)
if(!crew.current)
continue
if(!isliving(crew.current))
continue
if(crew == H.mind)
continue
to_chat(crew.current, "<BR><span class='userdanger'>The gods have given you a task: find [H.real_name], located in [get_area(H.loc)], and slay them!</span>");
to_chat(crew.current, "<span class='userdanger'>Do not harm anyone other than [H.real_name] while carrying out this task.</span><BR>");
if("Gib")
logmsg = "gibbed."
M.gib(FALSE)