Ports Anti-magic from TG. (#27560)

* the rest of the fucking owl

* OK hands need work but otherwise good

* fuck time out fix vampire after

* temporary codersprite do not merge this lmao

* codersprite up

* pause, time out

* deploy the antimagic

* Update code/__HELPERS/trait_helpers.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update code/datums/status_effects/buffs.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/wizard/magic_tarot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
Qwertytoforty
2025-01-02 03:36:07 -05:00
committed by GitHub
parent 6057ff5c31
commit 7bbebbb23f
62 changed files with 580 additions and 28 deletions
@@ -143,6 +143,7 @@
desc = "Allows you to recruit a conscious, non-braindead, non-catatonic human to be part of the Greyshirts, your personal henchmen. This works on Assistants only and you can recruit a maximum of 3!."
base_cooldown = 450
clothes_req = FALSE
antimagic_flags = NONE
action_icon_state = "spell_greytide"
var/recruiting = 0
@@ -242,6 +242,7 @@
name = "Unfold/Fold Chassis"
desc = "Allows you to fold in/out of your mobile form."
clothes_req = FALSE
antimagic_flags = NONE
base_cooldown = 20 SECONDS
action_icon_state = "repairbot"
action_background_icon_state = "bg_tech_blue"
@@ -63,6 +63,7 @@
gain_desc = "You can now charge at a target on screen, dealing massive damage and destroying structures."
base_cooldown = 30 SECONDS
clothes_req = FALSE
antimagic_flags = NONE
action_icon_state = "terror_prince"
/datum/spell/princely_charge/create_new_targeting()
+87
View File
@@ -1428,3 +1428,90 @@ GLOBAL_LIST_INIT(holy_areas, typecacheof(list(
if(user.incapacitated())
return
return relaydrive(user, direction)
/**
* Checks to see if the mob can cast normal magic spells.
*
* args:
* * magic_flags (optional) A bitfield with the type of magic being cast (see flags at: /datum/component/anti_magic)
**/
/mob/proc/can_cast_magic(magic_flags = MAGIC_RESISTANCE)
if(magic_flags == NONE) // magic with the NONE flag can always be cast
return TRUE
var/restrict_magic_flags = SEND_SIGNAL(src, COMSIG_MOB_RESTRICT_MAGIC, magic_flags)
return restrict_magic_flags == NONE
/**
* Checks to see if the mob can block magic
*
* args:
* * casted_magic_flags (optional) A bitfield with the types of magic resistance being checked (see flags at: /datum/component/anti_magic)
* * charge_cost (optional) The cost of charge to block a spell that will be subtracted from the protection used
**/
/mob/proc/can_block_magic(casted_magic_flags = MAGIC_RESISTANCE, charge_cost = 1)
if(casted_magic_flags == NONE) // magic with the NONE flag is immune to blocking
return FALSE
// A list of all things which are providing anti-magic to us
var/list/antimagic_sources = list()
var/is_magic_blocked = FALSE
if(SEND_SIGNAL(src, COMSIG_MOB_RECEIVE_MAGIC, casted_magic_flags, charge_cost, antimagic_sources) & COMPONENT_MAGIC_BLOCKED)
is_magic_blocked = TRUE
if(HAS_TRAIT(src, TRAIT_ANTIMAGIC))
is_magic_blocked = TRUE
if((casted_magic_flags & MAGIC_RESISTANCE_HOLY) && HAS_TRAIT(src, TRAIT_HOLY))
is_magic_blocked = TRUE
if(is_magic_blocked && charge_cost > 0 && !HAS_TRAIT(src, TRAIT_RECENTLY_BLOCKED_MAGIC))
on_block_magic_effects(casted_magic_flags, antimagic_sources)
return is_magic_blocked
/// Called whenever a magic effect with a charge cost is blocked and we haven't recently blocked magic.
/mob/proc/on_block_magic_effects(magic_flags, list/antimagic_sources)
return
/mob/living/on_block_magic_effects(magic_flags, list/antimagic_sources)
ADD_TRAIT(src, TRAIT_RECENTLY_BLOCKED_MAGIC, MAGIC_TRAIT)
addtimer(CALLBACK(src, PROC_REF(remove_recent_magic_block)), 6 SECONDS)
var/mutable_appearance/antimagic_effect
var/antimagic_color
var/atom/antimagic_source = length(antimagic_sources) ? pick(antimagic_sources) : src
if(magic_flags & MAGIC_RESISTANCE)
visible_message(
"<span class='warning'>[src] pulses red as [ismob(antimagic_source) ? p_they() : antimagic_source] absorbs magic energy!</span>",
"<span class='userdanger'>An intense magical aura pulses around [ismob(antimagic_source) ? "you" : antimagic_source] as it dissipates into the air!</span>",
)
antimagic_effect = mutable_appearance('icons/effects/effects.dmi', "shield-red", ABOVE_MOB_LAYER)
antimagic_color = LIGHT_COLOR_BLOOD_MAGIC
playsound(src, 'sound/magic/magic_block.ogg', 50, TRUE)
else if(magic_flags & MAGIC_RESISTANCE_HOLY)
visible_message(
"<span class='warning'>[src] starts to glow as [ismob(antimagic_source) ? p_they() : antimagic_source] emits a halo of light!</span>",
"<span class='userdanger'>A feeling of warmth washes over [ismob(antimagic_source) ? "you" : antimagic_source] as rays of light surround your body and protect you!</span>",
)
antimagic_effect = mutable_appearance('icons/mob/genetics.dmi', "servitude", ABOVE_MOB_LAYER)
antimagic_color = LIGHT_COLOR_HOLY_MAGIC
playsound(src, 'sound/magic/magic_block_holy.ogg', 50, TRUE)
else if(magic_flags & MAGIC_RESISTANCE_MIND)
visible_message(
"<span class='warning'>[src] forehead shines as [ismob(antimagic_source) ? p_they() : antimagic_source] repulses magic from their mind!</span>",
"<span class='userdanger'>A feeling of cold splashes on [ismob(antimagic_source) ? "you" : antimagic_source] as your forehead reflects magic usering your mind!</span>",
)
antimagic_effect = mutable_appearance('icons/mob/genetics.dmi', "telekinesishead", ABOVE_MOB_LAYER)
antimagic_color = LIGHT_COLOR_DARK_BLUE
playsound(src, 'sound/magic/magic_block_mind.ogg', 50, TRUE)
mob_light(_color = antimagic_color, _range = 2, _power = 2, _duration = 5 SECONDS)
add_overlay(antimagic_effect)
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, cut_overlay), antimagic_effect), 5 SECONDS)
/mob/living/proc/remove_recent_magic_block()
REMOVE_TRAIT(src, TRAIT_RECENTLY_BLOCKED_MAGIC, MAGIC_TRAIT)