From 7bd1c27d2b401f4193bb09debd18e33f80574d30 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Wed, 6 Jun 2012 10:35:37 -0700 Subject: [PATCH] Commented and further improved explosions. --- code/game/objects/explosion.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index ee390ae8c77..a8cfbdcf52f 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -39,10 +39,10 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa hTurfs = circlerange(epicenter,heavy_impact_range) - dTurfs lTurfs = circlerange(epicenter,light_impact_range) - dTurfs - hTurfs else - fTurfs = circlerange(epicenter,max(devastation_range, heavy_impact_range, light_impact_range, flash_range)) - dTurfs = circlerange(epicenter,devastation_range) - hTurfs = circlerange(epicenter,heavy_impact_range) - dTurfs - lTurfs = circlerange(epicenter,light_impact_range) - dTurfs - hTurfs + fTurfs = range(epicenter,max(devastation_range, heavy_impact_range, light_impact_range, flash_range)) + dTurfs = range(epicenter,devastation_range) + hTurfs = range(epicenter,heavy_impact_range) - dTurfs + lTurfs = range(epicenter,light_impact_range) - dTurfs - hTurfs spawn() //Lets pop these into different threads. for(var/turf/T in dTurfs) //Loop through the turfs in devestation range.