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More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
Conflicts: code/modules/mob/living/simple_animal/hostile/hostile.dm code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
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@@ -124,10 +124,13 @@
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/turf/simulated/wall/attack_animal(var/mob/living/simple_animal/M)
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if(M.wall_smash)
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if (istype(src, /turf/simulated/wall/r_wall))
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M << text("\blue This wall is far too strong for you to destroy.")
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return
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if(M.wall_smash == 2)
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dismantle_wall(1)
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M << "<span class='info'>You smash through the wall.</span>"
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else
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M << "<span class='info'>This wall is far too strong for you to destroy.</span>"
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else
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M << text("\blue You smash through the wall.")
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M << "<span class='info'>You smash through the wall.</span>"
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dismantle_wall(1)
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return
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