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Adjusts BSH extra loot drop locations (#29699)
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@@ -9,6 +9,8 @@
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/obj/effect/spawner/random/maintenance/Initialize(mapload)
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loot = GLOB.maintenance_loot_tables
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spawn_loot_count = rand(2, 4)
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if(is_station_level(z))
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GLOB.maints_loot_spawns += loc
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if(HAS_TRAIT(SSstation, STATION_TRAIT_EMPTY_MAINT))
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spawn_loot_chance -= TRAIT_CHANCE_DELTA
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