Makeshift weapons integration

This commit is contained in:
Cheridan
2013-04-16 22:59:01 -05:00
committed by alex-gh
parent 928f54c93d
commit 7bdeb898fc
29 changed files with 429 additions and 425 deletions
+12 -1
View File
@@ -122,10 +122,21 @@
/obj/item/weapon/handcuffs/cable/white
icon_state = "cuff_white"
/obj/item/weapon/handcuffs/cyborg
dispenser = 1
/obj/item/weapon/handcuffs/pinkcuffs
name = "fluffy pink handcuffs"
desc = "Use this to keep prisoners in line. Or you know, your significant other."
icon_state = "pinkcuffs"
icon_state = "pinkcuffs"
/obj/item/weapon/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
..()
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
var/obj/item/weapon/wirerod/W = new /obj/item/weapon/wirerod
R.use(1)
user.put_in_hands(W)
user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
del(src)
+121 -57
View File
@@ -8,9 +8,11 @@
force = 10
throwforce = 7
w_class = 3
var/charges = 10
var/stunforce = 10
var/status = 0
var/mob/foundmob = "" //Used in throwing proc.
var/obj/item/weapon/cell/high/bcell = 0
var/hitcost = 1000
origin_tech = "combat=2"
@@ -18,82 +20,129 @@
viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
return (FIRELOSS)
/obj/item/weapon/melee/baton/loaded/New()
..()
bcell = new(src)
update_icon()
return
/obj/item/weapon/melee/baton/proc/deductcharge(var/chrgdeductamt)
if(bcell)
if(bcell.rigged)
bcell.explode()//exploding baton of justice
update_icon()
return
else
bcell.charge -= max(chrgdeductamt,0)
if(bcell.charge < hitcost)
status = 0
update_icon()
/obj/item/weapon/melee/baton/examine()
set src in view(1)
..()
if(bcell)
usr <<"<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>"
if(!bcell)
usr <<"<span class='warning'>The baton does not have a power source installed.</span>"
/obj/item/weapon/melee/baton/update_icon()
if(status)
icon_state = "stunbaton_active"
item_state = "baton_on"
icon_state = "[initial(name)]_active"
else if(!bcell)
icon_state = "[initial(name)]_nocell"
else
icon_state = "stunbaton"
item_state = "baton"
icon_state = "[initial(name)]"
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/cell))
if(!bcell)
user.drop_item()
W.loc = src
bcell = W
user << "<span class='notice'>You install a cell in [src].</span>"
update_icon()
else
user << "<span class='notice'>[src] already has a cell.</span>"
else if(istype(W, /obj/item/weapon/screwdriver))
if(bcell)
bcell.updateicon()
bcell.loc = get_turf(src.loc)
bcell = null
user << "<span class='notice'>You remove the cell from the [src].</span>"
status = 0
update_icon()
return
..()
return
/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
if(status && (CLUMSY in user.mutations) && prob(50))
user << "\red You grab the [src] on the wrong side."
user.Weaken(30)
charges--
if(charges < 1)
status = 0
update_icon()
user.Weaken(stunforce*3)
deductcharge(hitcost)
return
if(charges > 0)
if(bcell && bcell.charge)
status = !status
user << "<span class='notice'>\The [src] is now [status ? "on" : "off"].</span>"
playsound(src.loc, "sparks", 75, 1, -1)
user << "<span class='notice'>[src] is now [status ? "on" : "off"].</span>"
playsound(loc, "sparks", 75, 1, -1)
update_icon()
else
status = 0
user << "<span class='warning'>\The [src] is out of charge.</span>"
if(!bcell)
user << "<span class='warning'>[src] does not have a power source!</span>"
else
user << "<span class='warning'>[src] is out of charge.</span>"
add_fingerprint(user)
/obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob)
if(status && (CLUMSY in user.mutations) && prob(50))
user << "<span class='danger'>You accidentally hit yourself with the [src]!</span>"
user.Weaken(30)
charges--
if(charges < 1)
status = 0
update_icon()
user.Weaken(stunforce*3)
deductcharge(hitcost)
return
var/mob/living/carbon/human/H = M
if(isrobot(M))
..()
return
if(user.a_intent == "hurt")
if(!..()) return
//H.apply_effect(5, WEAKEN, 0)
//H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
if(!isliving(M))
return
var/mob/living/L = M
user.attack_log += "\[[time_stamp()]\]<font color='red'> Beat [H.name] ([H.ckey]) with [src.name]</font>"
H.attack_log += "\[[time_stamp()]\]<font color='orange'> Beaten by [user.name] ([user.ckey]) with [src.name]</font>"
msg_admin_attack("[user.name] ([user.ckey]) beat [H.name] ([H.ckey]) with [src.name] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
if(user.a_intent == "harm")
..()
playsound(loc, "swing_hit", 50, 1, -1)
playsound(src.loc, "swing_hit", 50, 1, -1)
else if(!status)
H.visible_message("<span class='warning'>[M] has been prodded with the [src] by [user]. Luckily it was off.</span>")
L.visible_message("<span class='warning'>[L] has been prodded with [src] by [user]. Luckily it was off.</span>")
return
if(status)
H.apply_effect(10, STUN, 0)
H.apply_effect(10, WEAKEN, 0)
H.apply_effect(10, STUTTER, 0)
user.lastattacked = M
H.lastattacker = user
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
user.lastattacked = L
L.lastattacker = user
L.Stun(stunforce)
L.Weaken(stunforce)
L.apply_effect(STUTTER, stunforce)
L.visible_message("<span class='danger'>[L] has been stunned with [src] by [user]!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R && R.cell)
R.cell.use(50)
R.cell.use(hitcost)
else
charges--
H.visible_message("<span class='danger'>[M] has been stunned with the [src] by [user]!</span>")
deductcharge(hitcost)
user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [H.name] ([H.ckey]) with [src.name]</font>"
H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
log_attack("[user.name] ([user.ckey]) stunned [H.name] ([H.ckey]) with [src.name]")
playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
if(charges < 1)
user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [L.name] ([L.ckey]) with [name]</font>"
L.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [name]</font>"
log_attack("<font color='red'>[user.name] ([user.ckey]) stunned [L.name] ([L.ckey]) with [name]</font>" )
if(bcell.charge < hitcost)
status = 0
update_icon()
@@ -105,10 +154,16 @@
if(istype(hit_atom, /mob/living))
var/mob/living/carbon/human/H = hit_atom
if(status)
H.apply_effect(10, STUN, 0)
H.apply_effect(10, WEAKEN, 0)
H.apply_effect(10, STUTTER, 0)
charges--
H.Stun(stunforce)
H.Weaken(stunforce)
H.apply_effect(STUTTER, stunforce)
deductcharge(hitcost)
if(bcell.charge < hitcost)
status = 0
update_icon()
for(var/mob/M in player_list) if(M.key == src.fingerprintslast)
foundmob = M
@@ -120,14 +175,11 @@
log_attack("Flying [src.name], last touched by ([src.fingerprintslast]) stunned [H.name] ([H.ckey])" )
/obj/item/weapon/melee/baton/emp_act(severity)
switch(severity)
if(1)
charges = 0
if(2)
charges = max(0, charges - 5)
if(charges < 1)
status = 0
update_icon()
if(bcell)
deductcharge(1000 / severity)
if(bcell.reliability != 100 && prob(50/severity))
bcell.reliability -= 10 / severity
..()
/obj/item/weapon/melee/baton/ntcane
@@ -143,4 +195,16 @@
item_state = "cane_nt_active"
else
icon_state = "cane_nt"
item_state = "cane_nt"
item_state = "cane_nt"
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/weapon/melee/baton/cattleprod
name = "stunprod"
desc = "An improvised stun baton."
icon_state = "stunprod_nocell"
item_state = "prod"
force = 3
throwforce = 5
stunforce = 5
hitcost = 2500
slot_flags = null
@@ -52,6 +52,18 @@
add_fingerprint(user)
return
/obj/item/weapon/melee/energy/sword/attackby(obj/item/weapon/W, mob/living/user)
..()
if(istype(W, /obj/item/weapon/melee/energy/sword))
if(W == src)
user << "<span class='notice'>You try to attach the end of the energy sword to... itself. You're not very smart, are you?</span>"
if(ishuman(user))
user.adjustBrainLoss(10)
else
user << "<span class='notice'>You attach the ends of the two energy swords, making a single double-bladed weapon! You're cool.</span>"
new /obj/item/weapon/twohanded/dualsaber(user.loc)
del(W)
del(src)
/*
* Classic Baton
*/
@@ -249,4 +261,4 @@
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
user << "\blue [src] can now be concealed."
add_fingerprint(user)
return
return
+32 -1
View File
@@ -175,4 +175,35 @@
if(wielded)
return 1
else
return 0
return 0
/obj/item/weapon/twohanded/dualsaber/green
New()
color = "green"
/obj/item/weapon/twohanded/dualsaber/red
New()
color = "red"
//spears
/obj/item/weapon/twohanded/spear
icon_state = "spearglass0"
name = "spear"
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
force = 10
w_class = 4.0
slot_flags = SLOT_BACK
force_unwielded = 10
force_wielded = 13
throwforce = 15
flags = FPRINT | TABLEPASS | NOSHIELD
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
/obj/item/weapon/twohanded/spear/update_icon()
icon_state = "spearglass[wielded]"
return
/obj/item/weapon/twohanded/spear/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
+30 -1
View File
@@ -136,6 +136,7 @@
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/obj/item/weapon/harpoon
name = "harpoon"
sharp = 1
@@ -145,4 +146,32 @@
force = 20
throwforce = 15
w_class = 3
attack_verb = list("jabbed","stabbed","ripped")
attack_verb = list("jabbed","stabbed","ripped")
obj/item/weapon/wirerod
name = "Wired rod"
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
item_state = "rods"
flags = FPRINT | TABLEPASS | CONDUCT
force = 9
throwforce = 10
w_class = 3
m_amt = 1875
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
..()
if(istype(I, /obj/item/weapon/shard))
var/obj/item/weapon/twohanded/spear/S = new /obj/item/weapon/twohanded/spear
user.put_in_hands(S)
user << "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>"
del(I)
del(src)
else if(istype(I, /obj/item/weapon/wirecutters))
var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
user.put_in_hands(P)
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
del(I)
del(src)
@@ -102,9 +102,9 @@
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/box/flashbangs(src)
@@ -130,9 +130,9 @@
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/box/flashbangs(src)
@@ -119,7 +119,7 @@
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/tie/holster/waist(src)
new /obj/item/weapon/melee/telebaton(src)
@@ -150,14 +150,13 @@
new /obj/item/clothing/under/rank/warden/corp(src)
new /obj/item/clothing/suit/armor/vest/warden(src)
new /obj/item/clothing/head/helmet/warden(src)
// new /obj/item/weapon/cartridge/security(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/taperoll/police(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/weapon/storage/box/holobadge(src)
return
@@ -183,13 +182,12 @@
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/armor/vest/security(src)
new /obj/item/clothing/head/helmet(src)
// new /obj/item/weapon/cartridge/security(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/taperoll/police(src)
+2 -3
View File
@@ -366,7 +366,7 @@
else if (istype(O, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = O
if (B.charges > 0 && B.status == 1)
if (B.bcell.charge > 0 && B.status == 1)
flick("baton_active", src)
user.Stun(10)
user.stuttering = 10
@@ -375,7 +375,7 @@
var/mob/living/silicon/robot/R = user
R.cell.charge -= 20
else
B.charges--
B.deductcharge(B.hitcost)
user.visible_message( \
"[user] was stunned by his wet [O].", \
"\red You have wet \the [O], it shocks you!")
@@ -420,4 +420,3 @@
/obj/structure/sink/puddle/attackby(obj/item/O as obj, mob/user as mob)
icon_state = "puddle-splash"
..()
icon_state = "puddle"