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Makeshift weapons integration
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@@ -175,4 +175,35 @@
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if(wielded)
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return 1
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else
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return 0
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return 0
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/obj/item/weapon/twohanded/dualsaber/green
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New()
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color = "green"
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/obj/item/weapon/twohanded/dualsaber/red
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New()
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color = "red"
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//spears
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/obj/item/weapon/twohanded/spear
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icon_state = "spearglass0"
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name = "spear"
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desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
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force = 10
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w_class = 4.0
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slot_flags = SLOT_BACK
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force_unwielded = 10
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force_wielded = 13
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throwforce = 15
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flags = FPRINT | TABLEPASS | NOSHIELD
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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/obj/item/weapon/twohanded/spear/update_icon()
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icon_state = "spearglass[wielded]"
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return
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/obj/item/weapon/twohanded/spear/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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