mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Footstep Sound Overhaul (#15628)
* Footstep Sound Overhaul * remove these * tweaks
This commit is contained in:
@@ -47,6 +47,10 @@
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icon_state = "desert"
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mouse_opacity = MOUSE_OPACITY_ICON
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baseturf = /turf/simulated/floor/beach/away/sand
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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/turf/simulated/floor/beach/away/sand/Initialize(mapload)
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. = ..() //adds some aesthetic randomness to the beach sand
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@@ -63,6 +67,10 @@
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icon_state = "beach"
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water_overlay_image = "water_coast"
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baseturf = /turf/simulated/floor/beach/away/coastline
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footstep = FOOTSTEP_WATER
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barefootstep = FOOTSTEP_WATER
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clawfootstep = FOOTSTEP_WATER
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heavyfootstep = FOOTSTEP_WATER
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/turf/simulated/floor/beach/away/coastline/dense //for boundary "walls"
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density = TRUE
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@@ -74,6 +82,10 @@
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water_overlay_image = "water_shallow"
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var/obj/machinery/poolcontroller/linkedcontroller = null
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baseturf = /turf/simulated/floor/beach/away/water
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footstep = FOOTSTEP_WATER
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barefootstep = FOOTSTEP_WATER
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clawfootstep = FOOTSTEP_WATER
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heavyfootstep = FOOTSTEP_WATER
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/turf/simulated/floor/beach/away/water/Entered(atom/movable/AM, atom/OldLoc)
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. = ..()
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@@ -442,9 +442,6 @@ BLIND // can't see anything
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body_parts_covered = FEET
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slot_flags = SLOT_FEET
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var/silence_steps = 0
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var/shoe_sound_footstep = 1
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var/shoe_sound = null
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var/blood_state = BLOOD_STATE_NOT_BLOODY
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var/list/bloody_shoes = list(BLOOD_STATE_HUMAN = 0, BLOOD_STATE_XENO = 0, BLOOD_STATE_NOT_BLOODY = 0)
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@@ -484,26 +481,6 @@ BLIND // can't see anything
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else
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return ..()
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/obj/item/clothing/shoes/proc/step_action(var/mob/living/carbon/human/H) //squeek squeek
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SEND_SIGNAL(src, COMSIG_SHOES_STEP_ACTION)
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if(shoe_sound)
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var/turf/T = get_turf(H)
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if(!istype(H) || !istype(T))
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return 0
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if(H.m_intent == MOVE_INTENT_RUN)
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if(shoe_sound_footstep >= 2)
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if(T.shoe_running_volume)
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playsound(src, shoe_sound, T.shoe_running_volume, 1)
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shoe_sound_footstep = 0
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else
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shoe_sound_footstep++
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else if(T.shoe_walking_volume)
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playsound(src, shoe_sound, T.shoe_walking_volume, 1)
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return 1
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/obj/item/proc/negates_gravity()
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return 0
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@@ -78,11 +78,13 @@
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slowdown_passive = SHOES_SLOWDOWN+1
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magpulse_name = "honk-powered traction system"
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item_color = "clown"
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silence_steps = 1
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shoe_sound = "clownstep"
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origin_tech = "magnets=4;syndicate=2"
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var/enabled_waddle = TRUE
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/obj/item/clothing/shoes/magboots/clown/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg' = 1, 'sound/effects/clownstep2.ogg' = 1), 50, falloff_exponent = 20) //die off quick please
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/obj/item/clothing/shoes/magboots/clown/equipped(mob/user, slot)
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. = ..()
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if(slot == slot_shoes && enabled_waddle)
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@@ -57,7 +57,13 @@
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desc = "A pair of purple rubber boots, designed to prevent slipping on wet surfaces while also drying them."
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icon_state = "galoshes_dry"
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/obj/item/clothing/shoes/galoshes/dry/step_action()
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/obj/item/clothing/shoes/galoshes/dry/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_SHOES_STEP_ACTION, .proc/on_step)
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/obj/item/clothing/shoes/galoshes/dry/proc/on_step()
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SIGNAL_HANDLER
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var/turf/simulated/t_loc = get_turf(src)
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if(istype(t_loc) && t_loc.wet)
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t_loc.MakeDry(TURF_WET_WATER)
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@@ -69,10 +75,12 @@
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item_state = "clown_shoes"
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slowdown = SHOES_SLOWDOWN+1
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item_color = "clown"
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var/footstep = 1 //used for squeeks whilst walking
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shoe_sound = "clownstep"
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var/enabled_waddle = TRUE
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/obj/item/clothing/shoes/clown_shoes/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg' = 1, 'sound/effects/clownstep2.ogg' = 1), 50, falloff_exponent = 20) //die off quick please
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/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
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. = ..()
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if(slot == slot_shoes && enabled_waddle)
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@@ -113,8 +121,6 @@
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strip_delay = 50
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put_on_delay = 50
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resistance_flags = NONE
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var/footstep = 1
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shoe_sound = "jackboot"
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/obj/item/clothing/shoes/jackboots/jacksandals
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name = "jacksandals"
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@@ -208,16 +214,6 @@
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item_color = "noble_boot"
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item_state = "noble_boot"
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/obj/item/clothing/shoes/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/stack/tape_roll) && !silence_steps)
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var/obj/item/stack/tape_roll/TR = I
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if((!silence_steps || shoe_sound) && TR.use(4))
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silence_steps = TRUE
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shoe_sound = null
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to_chat(user, "You tape the soles of [src] to silence your footsteps.")
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else
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return ..()
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/obj/item/clothing/shoes/sandal/white
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name = "White Sandals"
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desc = "Medical sandals that nerds wear."
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@@ -241,7 +237,10 @@
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righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi'
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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flags = NODROP
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shoe_sound = "clownstep"
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/obj/item/clothing/shoes/cursedclown/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg' = 1, 'sound/effects/clownstep2.ogg' = 1), 50, falloff_exponent = 20) //die off quick please
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/obj/item/clothing/shoes/singery
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name = "yellow performer's boots"
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@@ -311,7 +310,6 @@
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icon_state = "clothwrap"
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item_state = "clothwrap"
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force = 0
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silence_steps = TRUE
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/clothing/shoes/bhop
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@@ -351,4 +349,7 @@
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desc = "These shoes are made for quacking, and thats just what they'll do."
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icon_state = "ducky"
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item_state = "ducky"
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shoe_sound = "sound/items/squeaktoy.ogg"
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/obj/item/clothing/shoes/ducky/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/items/squeaktoy.ogg' = 1), 50, falloff_exponent = 20) //die off quick please
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@@ -226,33 +226,6 @@ Des: Removes all infected images from the alien.
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/mob/living/carbon/alien/can_use_vents()
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return
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/mob/living/carbon/alien/handle_footstep(turf/T)
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if(..())
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if(T.footstep_sounds && T.footstep_sounds["xeno"])
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var/S = pick(T.footstep_sounds["xeno"])
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if(S)
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if(m_intent == MOVE_INTENT_RUN)
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if(!(step_count % 2)) //every other turf makes a sound
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return 0
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var/range = -(world.view - 2)
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range -= 0.666 //-(7 - 2) = (-5) = -5 | -5 - (0.666) = -5.666 | (7 + -5.666) = 1.334 | 1.334 * 3 = 4.002 | range(4.002) = range(4)
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var/volume = 5
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if(m_intent == MOVE_INTENT_WALK)
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return 0 //silent when walking
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if(buckled || lying || throwing)
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return 0 //people flying, lying down or sitting do not step
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if(!has_gravity(src))
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if(step_count % 3) //this basically says, every three moves make a noise
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return 0 //1st - none, 1%3==1, 2nd - none, 2%3==2, 3rd - noise, 3%3==0
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playsound(T, S, volume, 1, range)
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return 1
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return 0
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/mob/living/carbon/alien/getTrail()
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if(getBruteLoss() < 200)
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return pick("xltrails_1", "xltrails_2")
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@@ -23,6 +23,7 @@
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add_language("Xenomorph")
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add_language("Hivemind")
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..()
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AddComponent(/datum/component/footstep, FOOTSTEP_MOB_CLAW, 0.5, -11)
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/mob/living/carbon/alien/humanoid/Process_Spacemove(var/check_drift = 0)
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if(..())
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@@ -40,6 +40,8 @@
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physiology = new()
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AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 1, -6)
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UpdateAppearance()
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GLOB.human_list += src
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@@ -42,6 +42,9 @@
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var/obj/item/clothing/shoes/S = shoes
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if(S && !lying && loc == NewLoc)
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SEND_SIGNAL(S, COMSIG_SHOES_STEP_ACTION)
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//Bloody footprints
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var/turf/T = get_turf(src)
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var/obj/item/organ/external/l_foot = get_organ("l_foot")
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@@ -69,59 +72,3 @@
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if(bloody_feet[blood_state] > BLOOD_LOSS_IN_SPREAD)
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createFootprintsFrom(src, dir, T)
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update_inv_shoes()
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//End bloody footprints
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if(S)
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S.step_action(src)
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/mob/living/carbon/human/handle_footstep(turf/T)
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if(..())
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if(T.footstep_sounds && T.footstep_sounds["human"])
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var/S = pick(T.footstep_sounds["human"])
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if(S)
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if(m_intent == MOVE_INTENT_RUN)
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if(!(step_count % 2)) //every other turf makes a sound
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return 0
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if(istype(shoes, /obj/item/clothing/shoes))
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var/obj/item/clothing/shoes/shooess = shoes
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if(shooess.silence_steps)
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return 0 //silent
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if(shooess.shoe_sound)
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return //Handle it on the shoe
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var/range = -(world.view - 2)
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if(m_intent == MOVE_INTENT_WALK)
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range -= 0.333
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if(!shoes)
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range -= 0.333
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//shoes + running
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//-(7 - 2) = -(5) = -5 | -5 - 0 = -5 | (7 + -5) = 2 | 2 * 3 = 6 | range(6) = range(6)
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//running OR shoes
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//-(7 - 2) = (-5) = -5 | -5 - 0.333 = -5.333 | (7 + -5.333) = 1.667 | 1.667 * 3 = 5.001 | range(5.001) = range(5)
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//walking AND no shoes
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//-(7 - 2) = (-5) = -5 | -5 - (0.333 * 2) = -5.666 | (7 + -5.666) = 1.334 | 1.334 * 3 = 4.002 | range(4.002) = range(4)
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var/volume = 13
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if(m_intent == MOVE_INTENT_WALK)
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volume -= 4
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if(!shoes)
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volume -= 4
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if(!has_organ("l_foot") && !has_organ("r_foot"))
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return 0 //no feet no footsteps
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if(buckled || lying || throwing)
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return 0 //people flying, lying down or sitting do not step
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if(!has_gravity(src))
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if(step_count % 3) //this basically says, every three moves make a noise
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return 0 //1st - none, 1%3==1, 2nd - none, 2%3==2, 3rd - noise, 3%3==0
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if(dna.species.silent_steps)
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return 0 //species is silent
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playsound(T, S, volume, 1, range)
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return 1
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return 0
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@@ -17,7 +17,6 @@
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var/tail // Name of tail image in species effects icon file.
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var/datum/unarmed_attack/unarmed //For empty hand harm-intent attack
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var/unarmed_type = /datum/unarmed_attack
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var/silent_steps = 0 // Stops step noises
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var/cold_level_1 = 260 // Cold damage level 1 below this point.
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var/cold_level_2 = 200 // Cold damage level 2 below this point.
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@@ -62,6 +61,9 @@
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var/ventcrawler = VENTCRAWLER_NONE //Determines if the mob can go through the vents.
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var/has_fine_manipulation = 1 // Can use small items.
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///Sounds to override barefeet walking
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var/list/special_step_sounds
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var/list/allowed_consumed_mobs = list() //If a species can consume mobs, put the type of mobs it can consume here.
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var/list/species_traits = list()
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@@ -13,7 +13,6 @@
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burn_mod = 1.5 //1.5x burn damage, 2x is excessive
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heatmod = 1.5
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silent_steps = 1
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grant_vision_toggle = 0
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has_organ = list(
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@@ -28,8 +28,6 @@
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dietflags = DIET_OMNI
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bodyflags = HAS_ICON_SKIN_TONE | HAS_TAIL | TAIL_WAGGING | TAIL_OVERLAPPED | HAS_BODY_MARKINGS | HAS_TAIL_MARKINGS
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silent_steps = TRUE
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blood_color = "#2299FC"
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flesh_color = "#808D11"
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//Default styles for created mobs.
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@@ -554,7 +554,6 @@
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var/turf/T = loc
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. = ..()
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if(.)
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handle_footstep(loc)
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step_count++
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if(pulling && pulling == pullee) // we were pulling a thing and didn't lose it during our move.
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@@ -578,12 +577,6 @@
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if(s_active && !(s_active in contents) && get_turf(s_active) != get_turf(src)) //check !( s_active in contents ) first so we hopefully don't have to call get_turf() so much.
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s_active.close(src)
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/mob/living/proc/handle_footstep(turf/T)
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if(istype(T))
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return 1
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return 0
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/mob/living/proc/makeTrail(turf/T)
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if(!has_gravity(src))
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return
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@@ -27,6 +27,7 @@
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var/turns_since_scan = 0
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var/mob/living/simple_animal/mouse/movement_target
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var/eats_mice = 1
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footstep_type = FOOTSTEP_MOB_CLAW
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//RUNTIME IS ALIVE! SQUEEEEEEEE~
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/mob/living/simple_animal/pet/cat/Runtime
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@@ -20,6 +20,7 @@
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var/bark_sound = list('sound/creatures/dog_bark1.ogg','sound/creatures/dog_bark2.ogg') //Used in emote.
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var/yelp_sound = 'sound/creatures/dog_yelp.ogg' //Used on death.
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var/last_eaten = 0
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footstep_type = FOOTSTEP_MOB_CLAW
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/mob/living/simple_animal/pet/dog/verb/chasetail()
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set name = "Chase your tail"
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@@ -29,6 +29,7 @@
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can_collar = 1
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blood_volume = BLOOD_VOLUME_NORMAL
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var/obj/item/udder/udder = null
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footstep_type = FOOTSTEP_MOB_SHOE
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/mob/living/simple_animal/hostile/retaliate/goat/New()
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udder = new()
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@@ -134,6 +135,7 @@
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var/obj/item/udder/udder = null
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gender = FEMALE
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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footstep_type = FOOTSTEP_MOB_SHOE
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/mob/living/simple_animal/cow/Initialize()
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udder = new()
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@@ -202,6 +204,7 @@
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can_hide = 1
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can_collar = 1
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gold_core_spawnable = FRIENDLY_SPAWN
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footstep_type = FOOTSTEP_MOB_CLAW
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/mob/living/simple_animal/chick/New()
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..()
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@@ -258,6 +261,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
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var/list/layMessage = EGG_LAYING_MESSAGES
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var/list/validColors = list("brown","black","white")
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gold_core_spawnable = FRIENDLY_SPAWN
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footstep_type = FOOTSTEP_MOB_CLAW
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||||
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/mob/living/simple_animal/chicken/New()
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..()
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@@ -340,6 +344,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
|
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gold_core_spawnable = FRIENDLY_SPAWN
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blood_volume = BLOOD_VOLUME_NORMAL
|
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footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/turkey
|
||||
name = "turkey"
|
||||
@@ -364,6 +369,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
|
||||
can_collar = 1
|
||||
mob_biotypes = MOB_ORGANIC | MOB_BEAST
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/goose
|
||||
name = "goose"
|
||||
@@ -388,6 +394,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
|
||||
can_collar = 1
|
||||
mob_biotypes = MOB_ORGANIC | MOB_BEAST
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/seal
|
||||
name = "seal"
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 10
|
||||
icon = 'icons/mob/penguins.dmi'
|
||||
footstep_type = FOOTSTEP_MOB_BAREFOOT
|
||||
|
||||
/mob/living/simple_animal/pet/penguin/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
speed = 2
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
|
||||
//Cargo Sloth
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
death_sound = 'sound/voice/hiss6.ogg'
|
||||
deathmessage = "lets out a waning guttural screech, green blood bubbling from its maw..."
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/drone
|
||||
name = "alien drone"
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
|
||||
faction = list("russian")
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
|
||||
/mob/living/simple_animal/hostile/bear/Hudson
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
faction = list("faithless")
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/hostile/faithless/Process_Spacemove(var/movement_dir = 0)
|
||||
return 1
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/monstermeat/spidermeat= 2, /obj/item/reagent_containers/food/snacks/monstermeat/spiderleg= 8)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
var/smoke_lastuse = 0
|
||||
var/smoke_freq = 300 // 30 seconds
|
||||
var/datum/action/innate/demon/whisper/whisper_action
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/hostile/hellhound/New()
|
||||
. = ..()
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
deathmessage = "blows apart!"
|
||||
bubble_icon = "machine"
|
||||
del_on_death = 1
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/range
|
||||
name = "Hivebot"
|
||||
|
||||
@@ -54,6 +54,7 @@ Difficulty: Medium
|
||||
var/transform_stop_attack = FALSE // stops the blood drunk miner from attacking after transforming his weapon until the next attack chain
|
||||
deathmessage = "falls to the ground, decaying into glowing particles."
|
||||
death_sound = "bodyfall"
|
||||
footstep_type = FOOTSTEP_MOB_HEAVY
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/dash,
|
||||
/datum/action/innate/megafauna_attack/kinetic_accelerator,
|
||||
/datum/action/innate/megafauna_attack/transform_weapon)
|
||||
|
||||
@@ -60,6 +60,7 @@ Difficulty: Medium
|
||||
score_type = DRAKE_SCORE
|
||||
deathmessage = "collapses into a pile of bones, its flesh sloughing away."
|
||||
death_sound = 'sound/misc/demon_dies.ogg'
|
||||
footstep_type = FOOTSTEP_MOB_HEAVY
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/fire_cone,
|
||||
/datum/action/innate/megafauna_attack/fire_cone_meteors,
|
||||
/datum/action/innate/megafauna_attack/mass_fire,
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
var/pre_attack = FALSE
|
||||
var/pre_attack_icon = "Goliath_preattack"
|
||||
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
|
||||
footstep_type = FOOTSTEP_MOB_HEAVY
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
|
||||
. = ..()
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
del_on_death = 1
|
||||
faction = list("pirate")
|
||||
sentience_type = SENTIENCE_OTHER
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/hostile/pirate/ranged
|
||||
name = "Pirate Gunner"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
heat_damage_per_tick = 15 //amount of damage applied if animal's body temperature is higher than maxbodytemp
|
||||
cold_damage_per_tick = 10 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
|
||||
unsuitable_atmos_damage = 10
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/goblin
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
speed = -1 // '-1' converts to 1.5 total move delay, or 6.6 tiles/sec movespeed
|
||||
var/attack_cycles = 0
|
||||
var/attack_cycles_max = 3
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/kangaroo/New()
|
||||
. = ..()
|
||||
|
||||
@@ -92,6 +92,7 @@
|
||||
faction = list("undead")
|
||||
loot = list(/obj/effect/decal/remains/human)
|
||||
del_on_death = 1
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/zombie
|
||||
name = "zombie"
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
/obj/item/kitchen/knife)
|
||||
del_on_death = 1
|
||||
sentience_type = SENTIENCE_OTHER
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/hostile/russian/ranged
|
||||
icon_state = "russianranged"
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier)
|
||||
del_on_death = 1
|
||||
sentience_type = SENTIENCE_OTHER
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
///////////////Sword and shield////////////
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
// DEBUG OPTIONS & COMMANDS
|
||||
var/spider_growinstantly = FALSE // DEBUG OPTION, DO NOT ENABLE THIS ON LIVE. IT IS USED TO TEST NEST GROWTH/SETUP AI.
|
||||
var/spider_debug = FALSE
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// --------------------- TERROR SPIDERS: SHARED ATTACK CODE -----------------------
|
||||
|
||||
@@ -104,6 +104,8 @@
|
||||
var/tame = 0
|
||||
|
||||
var/my_z // I don't want to confuse this with client registered_z
|
||||
///What kind of footstep this mob should have. Null if it shouldn't have any.
|
||||
var/footstep_type
|
||||
|
||||
/mob/living/simple_animal/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -120,6 +122,8 @@
|
||||
if(pcollar)
|
||||
pcollar = new(src)
|
||||
regenerate_icons()
|
||||
if(footstep_type)
|
||||
AddComponent(/datum/component/footstep, footstep_type)
|
||||
|
||||
/mob/living/simple_animal/Destroy()
|
||||
QDEL_NULL(pcollar)
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
// for the sake of cleanliness, though, here they are.
|
||||
status_flags = CANPARALYSE | CANPUSH
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_SLIME
|
||||
|
||||
var/cores = 1 // the number of /obj/item/slime_extract's the slime has left inside
|
||||
var/mutation_chance = 30 // Chance of mutating, should be between 25 and 35
|
||||
|
||||
|
||||
Reference in New Issue
Block a user