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Footstep Sound Overhaul (#15628)
* Footstep Sound Overhaul * remove these * tweaks
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@@ -47,6 +47,10 @@
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icon_state = "desert"
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mouse_opacity = MOUSE_OPACITY_ICON
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baseturf = /turf/simulated/floor/beach/away/sand
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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/turf/simulated/floor/beach/away/sand/Initialize(mapload)
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. = ..() //adds some aesthetic randomness to the beach sand
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@@ -63,6 +67,10 @@
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icon_state = "beach"
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water_overlay_image = "water_coast"
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baseturf = /turf/simulated/floor/beach/away/coastline
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footstep = FOOTSTEP_WATER
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barefootstep = FOOTSTEP_WATER
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clawfootstep = FOOTSTEP_WATER
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heavyfootstep = FOOTSTEP_WATER
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/turf/simulated/floor/beach/away/coastline/dense //for boundary "walls"
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density = TRUE
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@@ -74,6 +82,10 @@
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water_overlay_image = "water_shallow"
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var/obj/machinery/poolcontroller/linkedcontroller = null
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baseturf = /turf/simulated/floor/beach/away/water
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footstep = FOOTSTEP_WATER
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barefootstep = FOOTSTEP_WATER
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clawfootstep = FOOTSTEP_WATER
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heavyfootstep = FOOTSTEP_WATER
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/turf/simulated/floor/beach/away/water/Entered(atom/movable/AM, atom/OldLoc)
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. = ..()
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