From 7be3d5baf69c62db2358316e32dab015ff6c8dc9 Mon Sep 17 00:00:00 2001 From: Sam Date: Tue, 18 Apr 2017 20:06:47 +0100 Subject: [PATCH] Enables more burnable wood objects --- code/game/machinery/deployable.dm | 2 ++ code/game/objects/structures/dresser.dm | 2 ++ 2 files changed, 4 insertions(+) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 3ba162678ea..8558682205d 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -136,6 +136,8 @@ for reference: icon = 'icons/obj/structures.dmi' icon_state = "woodenbarricade" stacktype = /obj/item/stack/sheet/wood + burn_state = FLAMMABLE + burntime = 25 /obj/structure/barricade/mime name = "floor" diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm index cc09bfb1f8a..a711e6c2049 100644 --- a/code/game/objects/structures/dresser.dm +++ b/code/game/objects/structures/dresser.dm @@ -5,6 +5,8 @@ icon_state = "dresser" density = 1 anchored = 1 + burn_state = FLAMMABLE + burntime = 25 /obj/structure/dresser/attack_hand(mob/user as mob) if(!Adjacent(user))//no tele-grooming