diff --git a/baystation12.dme b/baystation12.dme index 8c8d1d0b3d6..440aeb1e4e4 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -289,6 +289,7 @@ #include "code\game\machinery\cloning.dm" #include "code\game\machinery\constructable_frame.dm" #include "code\game\machinery\cryo.dm" +#include "code\game\machinery\cryopod.dm" #include "code\game\machinery\deployable.dm" #include "code\game\machinery\door_control.dm" #include "code\game\machinery\doppler_array.dm" diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm new file mode 100644 index 00000000000..605b575bd98 --- /dev/null +++ b/code/game/machinery/cryopod.dm @@ -0,0 +1,388 @@ +/* + * Cryogenic refrigeration unit. Basically a despawner. + * Stealing a lot of concepts/code from sleepers due to massive laziness. + * The despawn tick will only fire if it's been more than time_till_despawned ticks + * since time_entered, which is world.time when the occupant moves in. + * ~ Zuhayr + */ + +//Used for logging people entering cryosleep and important items they are carrying. +var/global/list/frozen_crew = list() +var/global/list/frozen_items = list() + +//Main cryopod console. + +/obj/machinery/computer/cryopod + name = "cryogenic oversight console" + desc = "An interface between crew and the cryogenic storage oversight systems." + icon = 'icons/obj/Cryogenic2.dmi' + icon_state = "cellconsole" + circuit = "/obj/item/weapon/circuitboard/cryopodcontrol" + var/mode = null + +/obj/machinery/computer/cryopod/attack_paw() + src.attack_hand() + +/obj/machinery/computer/cryopod/attack_ai() + src.attack_hand() + +obj/machinery/computer/cryopod/attack_hand(mob/user = usr) + if(stat & (NOPOWER|BROKEN)) + return + + user.set_machine(src) + src.add_fingerprint(usr) + + var/dat + + if (!( ticker )) + return + + dat += "

Cryogenic Oversight Control
" + dat += "Welcome, [user.real_name].


" + dat += "View storage log.
" + dat += "Recover object.
" + dat += "Recover all objects.
" + dat += "Revive crew.

" + + user << browse(dat, "window=cryopod_console") + onclose(user, "cryopod_console") + +obj/machinery/computer/cryopod/Topic(href, href_list) + + if(..()) + return + + var/mob/user = usr + + src.add_fingerprint(user) + + if(href_list["log"]) + + var/dat = "Recently stored crewmembers


" + for(var/person in frozen_crew) + dat += "[person]
" + dat += "
" + + user << browse(dat, "window=cryolog") + + else if(href_list["item"]) + + if(frozen_items.len == 0) + user << "\blue There is nothing to recover from storage." + return + + var/obj/item/I = input(usr, "Please choose which object to retrieve.","Object recovery",null) as obj in frozen_items + + if(!I || frozen_items.len == 0) + user << "\blue There is nothing to recover from storage." + return + + visible_message("\blue The console beeps happily as it disgorges \the [I].", 3) + + I.loc = get_turf(src) + frozen_items -= I + + else if(href_list["allitems"]) + + if(frozen_items.len == 0) + user << "\blue There is nothing to recover from storage." + return + + visible_message("\blue The console beeps happily as it disgorges the desired objects.", 3) + + for(var/obj/item/I in frozen_items) + I.loc = get_turf(src) + frozen_items -= I + + else if(href_list["crew"]) + + user << "\red Functionality unavailable at this time." + + src.updateUsrDialog() + return + +/obj/item/weapon/circuitboard/cryopodcontrol + name = "Circuit board (Cryogenic Oversight Console)" + build_path = "/obj/machinery/computer/cryopod" + origin_tech = "programming=3" + +//Decorative structures to go alongside cryopods. +/obj/structure/cryofeed + + name = "\improper cryogenic feed" + desc = "A bewildering tangle of machinery and pipes." + icon = 'icons/obj/Cryogenic2.dmi' + icon_state = "cryo_rear" + anchored = 1 + + var/orient_right = null //Flips the sprite. + +/obj/structure/cryofeed/right + orient_right = 1 + icon_state = "cryo_rear-r" + +/obj/structure/cryofeed/New() + + if(orient_right) + icon_state = "cryo_rear-r" + else + icon_state = "cryo_rear" + ..() + +//Cryopods themselves. +/obj/machinery/cryopod + name = "\improper cryogenic freezer" + desc = "A man-sized pod for entering suspended animation." + icon = 'icons/obj/Cryogenic2.dmi' + icon_state = "body_scanner_0" + density = 1 + anchored = 1 + + var/mob/occupant = null // Person waiting to be despawned. + var/orient_right = null // Flips the sprite. + var/time_till_despawn = 9000 // 15 minutes-ish safe period before being despawned. + var/time_entered = 0 // Used to keep track of the safe period. + var/obj/item/device/radio/intercom/announce // + + // These items are preserved when the process() despawn proc occurs. + var/list/preserve_items = list( + /obj/item/weapon/hand_tele, + /obj/item/weapon/card/id/captains_spare, + /obj/item/device/aicard, + /obj/item/device/mmi, + /obj/item/device/paicard, + /obj/item/weapon/gun, + /obj/item/weapon/pinpointer, + /obj/item/clothing/suit, + /obj/item/clothing/shoes/magboots, + /obj/item/blueprints, + /obj/item/clothing/head/helmet/space/ + ) + +/obj/machinery/cryopod/right + orient_right = 1 + icon_state = "body_scanner_0-r" + +/obj/machinery/cryopod/New() + + announce = new /obj/item/device/radio/intercom(src) + + if(orient_right) + icon_state = "body_scanner_0-r" + else + icon_state = "body_scanner_0" + ..() + +//Lifted from Unity stasis.dm and refactored. ~Zuhayr +/obj/machinery/cryopod/process() + if(occupant) + + //Allow a ten minute gap between entering the pod and actually despawning. + if(world.time - time_entered < time_till_despawn) + return + + if(!occupant.client && occupant.stat<2) //Occupant is living and has no client. + + //Delete all items not on the preservation list and drop all others into the pod. + for(var/obj/item/W in occupant) + occupant.drop_from_inventory(W) + W.loc = src + + var/preserve = null + for(var/T in preserve_items) + if(istype(W,T)) + preserve = 1 + break + + if(!preserve) + del(W) + else + frozen_items += W + + var/job = occupant.mind.assigned_role + var/role = occupant.mind.special_role + + job_master.FreeRole(job) + + if(role == "traitor" || role == "MODE") + del(occupant.mind.objectives) + occupant.mind.special_role = null + else + if(ticker.mode.name == "AutoTraitor") + var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode + current_mode.possible_traitors.Remove(occupant) + + // Delete them from datacore. + for(var/datum/data/record/R in data_core.medical) + if ((R.fields["name"] == occupant.real_name)) + del(R) + for(var/datum/data/record/T in data_core.security) + if ((T.fields["name"] == occupant.real_name)) + del(T) + for(var/datum/data/record/G in data_core.general) + if ((G.fields["name"] == occupant.real_name)) + del(G) + + if(orient_right) + icon_state = "body_scanner_0-r" + else + icon_state = "body_scanner_0" + + //TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags? + + //This should guarantee that ghosts don't spawn. + occupant.ckey = null + + //Make an announcement and log the person entering storage. + frozen_crew += "[occupant.real_name]" + + announce.autosay("[occupant.real_name] has entered long-term storage.", "Cryogenic Oversight") + visible_message("\blue The crypod hums and hisses as it moves [occupant.real_name] into storage.", 3) + + // Delete the mob. + del(occupant) + occupant = null + + + return + + +/obj/machinery/cryopod/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob) + + if(istype(G, /obj/item/weapon/grab)) + + if(occupant) + user << "\blue The cryo pod is in use." + return + + if(!ismob(G:affecting)) + return + + var/willing = null //We don't want to allow people to be forced into despawning. + var/mob/M = G:affecting + + if(M.client) + if(alert(M,"Would you like to enter cryosleep?",,"Yes","No") == "Yes") + if(!M || !G || !G:affecting) return + willing = 1 + else + willing = 1 + + if(willing) + + visible_message("[user] starts putting [G:affecting:name] into the cryo pod.", 3) + + if(do_after(user, 20)) + if(!M || !G || !G:affecting) return + + M.loc = src + + if(M.client) + M.client.perspective = EYE_PERSPECTIVE + M.client.eye = src + + if(orient_right) + icon_state = "body_scanner_1-r" + else + icon_state = "body_scanner_1" + + M << "\blue You feel cool air surround you. You go numb as your senses turn inward." + M << "\blue If you ghost, log out or close your client now, your character will shortly be permanently removed from the round." + occupant = M + time_entered = world.time + + // Book keeping! + log_admin("[key_name_admin(M)] has entered a stasis pod.") + message_admins("\blue [key_name_admin(M)] has entered a stasis pod.") + + //Despawning occurs when process() is called with an occupant without a client. + src.add_fingerprint(M) + +/obj/machinery/cryopod/verb/eject() + set name = "Eject Pod" + set category = "Object" + set src in oview(1) + if(usr.stat != 0) + return + + if(orient_right) + icon_state = "body_scanner0-r" + else + icon_state = "body_scanner0" + + src.go_out() + add_fingerprint(usr) + return + +/obj/machinery/cryopod/verb/move_inside() + set name = "Enter Pod" + set category = "Object" + set src in oview(1) + + if(usr.stat != 0 || !(ishuman(usr) || ismonkey(usr))) + return + + if(src.occupant) + usr << "\blue The cryo pod is in use." + return + + for(var/mob/living/carbon/slime/M in range(1,usr)) + if(M.Victim == usr) + usr << "You're too busy getting your life sucked out of you." + return + + visible_message("[usr] starts climbing into the cryo pod.", 3) + + if(do_after(usr, 20)) + + if(!usr || !usr.client) + return + + if(src.occupant) + usr << "\blue The cryo pod is in use." + return + + usr.stop_pulling() + usr.client.perspective = EYE_PERSPECTIVE + usr.client.eye = src + usr.loc = src + src.occupant = usr + + if(orient_right) + icon_state = "body_scanner_1-r" + else + icon_state = "body_scanner_1" + + usr << "\blue You feel cool air surround you. You go numb as your senses turn inward." + usr << "\blue If you ghost, log out or close your client now, your character will shortly be permanently removed from the round." + occupant = usr + time_entered = world.time + + src.add_fingerprint(usr) + + return + +/obj/machinery/cryopod/proc/go_out() + + if(!occupant) + return + + if(occupant.client) + occupant.client.eye = src.occupant.client.mob + occupant.client.perspective = MOB_PERSPECTIVE + + occupant.loc = get_turf(src) + occupant = null + + if(orient_right) + icon_state = "body_scanner_0-r" + else + icon_state = "body_scanner_0" + + return + + +//Attacks/effects. +/obj/machinery/cryopod/blob_act() + return //Sorta gamey, but we don't really want these to be destroyed. \ No newline at end of file diff --git a/icons/obj/Cryogenic2.dmi b/icons/obj/Cryogenic2.dmi index 8b1a9f6111b..eee5c41d27f 100644 Binary files a/icons/obj/Cryogenic2.dmi and b/icons/obj/Cryogenic2.dmi differ diff --git a/maps/tgstation-redux-WIP.dmm b/maps/tgstation-redux-WIP.dmm index 6d39cc2f5cf..5673aa683a2 100644 --- a/maps/tgstation-redux-WIP.dmm +++ b/maps/tgstation-redux-WIP.dmm @@ -383,1005 +383,1005 @@ "ahs" = (/obj/machinery/door_control{id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "aht" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "ahu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable,/turf/simulated/floor/plating,/area/security/hos) -"ahv" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"ahw" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"ahx" = (/obj/item/device/radio/intercom{pixel_x = -27},/obj/machinery/camera{c_tag = "Brig Toxin Control"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"ahy" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/security/prison) -"ahz" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/prison) -"ahA" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/prison) -"ahB" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"ahC" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"ahD" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/camera{c_tag = "Brig Evidence Storage"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"ahE" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/brig) -"ahF" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/light/small,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/brig) -"ahG" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0; tag = "icon-alarm0 (EAST)"},/obj/machinery/camera{c_tag = "Armory"; dir = 4; network = list("SS13")},/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"ahH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/rack,/obj/item/weapon/storage/box/trackimp,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"ahI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/warden) -"ahJ" = (/obj/structure/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"ahK" = (/obj/structure/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"ahL" = (/obj/structure/reagent_dispensers/peppertank{pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ahM" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/security/main) -"ahN" = (/obj/structure/closet/secure_closet/security,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) -"ahO" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/assembly/timer,/obj/item/device/megaphone,/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) -"ahP" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ahQ" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) -"ahR" = (/turf/simulated/floor,/area/security/main) -"ahS" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) -"ahT" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main) -"ahU" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) -"ahV" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/security/main) -"ahW" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/airlock/glass_command{name = "Head of Security"; req_access_txt = "58"},/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j2s"; sortType = 7},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ahX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"ahY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"ahZ" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"aia" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"aib" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/effect/landmark/start{name = "Head of Security"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aic" = (/obj/machinery/computer/security,/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/light{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aid" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) -"aie" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"aif" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"aig" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"aih" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"aii" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/prison) -"aij" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/power/apc{cell_type = 2500; name = "Prison Wing APC"; pixel_y = -28},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"aik" = (/obj/structure/closet/secure_closet/brig,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/camera{c_tag = "Prison Wing Processing"; dir = 1},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"ail" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"aim" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; 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icon_state = "redfull"; dir = 9},/area/security/main) +"ahO" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) +"ahP" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) +"ahQ" = (/turf/simulated/floor,/area/security/main) +"ahR" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) +"ahS" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main) +"ahT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) +"ahU" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/security/main) +"ahV" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/airlock/glass_command{name = "Head of Security"; req_access_txt = "58"},/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j2s"; sortType = 7},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"ahW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"ahX" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"ahY" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"ahZ" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"aia" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/effect/landmark/start{name = "Head of Security"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"aib" = (/obj/machinery/computer/security,/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/light{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"aic" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) +"aid" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) +"aie" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"aif" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) +"aig" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) +"aih" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/prison) +"aii" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/power/apc{cell_type = 2500; name = "Prison Wing APC"; pixel_y = -28},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"aij" = (/obj/structure/closet/secure_closet/brig,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/camera{c_tag = "Prison Wing Processing"; dir = 1},/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"aik" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"ail" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; 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4 Portable Flashers + Wrench
3 Sets of Riot Armor
1 Bulletproof Vest
1 Ablative Vest
1 Bomb Suit
1 Biohazard Suit
1 Chemical Implant Kit
1 Tracking Implant Kit
1 Loyalty Implant Kit
1 Box of Spare Handcuffs
1 Box of flashbangs
1 Box of spare R.O.B.U.S.T. cartridges
3 Riot shields
3 Stun Batons
3 Energy Guns
3 Laser Rifles
6 Gas Masks"; name = "Armory Inventory"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aiY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) +"aiZ" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main) +"aja" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/handcuffs,/obj/item/device/flash,/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) +"ajb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) +"ajc" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; 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pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/north) +"aAd" = (/turf/simulated/floor{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/north) +"aAe" = (/turf/simulated/floor{tag = "icon-warningcorner"; icon_state = "warningcorner"; dir = 2},/area/hallway/secondary/entry/north) +"aAf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/hallway/secondary/entry/north) +"aAg" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/north) +"aAh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area) +"aAi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"aAj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area) +"aAk" = (/turf/simulated/wall,/area/maintenance/fpmaint) +"aAl" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/civilian/barber) +"aAm" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/civilian/clothing) +"aAn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAo" = (/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAp" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aAq" = (/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aAr" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Medical Hardsuits"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aAs" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAt" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/vending/eva,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAv" = (/obj/machinery/power/apc{dir = 1; name = "EVA APC"; pixel_x = 3; pixel_y = 23},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAw" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAx" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAy" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAz" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_security{name = "Security Hardsuits"; req_access_txt = "1"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aAA" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aAB" = (/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) +"aAC" = (/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) +"aAD" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAE" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep) +"aAF" = (/obj/machinery/door/airlock{id_tag = "Cryogenics"; name = "Dorm 1"},/turf/simulated/floor{icon_state = "white"},/area) "aAG" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/crew_quarters/sleep) "aAH" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor,/area/crew_quarters/sleep) "aAI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor,/area/crew_quarters/sleep) @@ -1436,901 +1436,901 @@ "aBF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area) "aBG" = (/obj/structure/rack,/obj/item/clothing/suit/space/rig/security,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/security,/obj/item/clothing/shoes/magboots,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) "aBH" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) -"aBI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "neutralcorner"; dir = 2},/area/crew_quarters/sleep) -"aBJ" = (/obj/machinery/power/apc{dir = 2; name = "Dormitory APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) -"aBK" = (/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) -"aBL" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) -"aBM" = (/obj/structure/closet/wardrobe/pjs,/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) -"aBN" = (/obj/structure/closet/wardrobe/pjs,/turf/simulated/floor{icon_state = "neutral"; dir = 6},/area/crew_quarters/sleep) -"aBO" = (/obj/machinery/door/airlock{name = "Unisex Showers"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aBP" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/light,/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/item/stack/medical/ointment{pixel_y = 4},/turf/simulated/floor{dir = 10; icon_state = "neutral"},/area/crew_quarters/fitness) -"aBQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/sillycup{pixel_x = -1; pixel_y = -1},/obj/item/weapon/reagent_containers/food/drinks/sillycup{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) -"aBR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light_switch{pixel_y = -25},/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/sillycup{pixel_x = -2; pixel_y = 0},/obj/item/weapon/reagent_containers/food/drinks/sillycup{pixel_x = 3; pixel_y = 3},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) -"aBS" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) -"aBT" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) -"aBU" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor{icon_state = "neutral"; dir = 6},/area/crew_quarters/fitness) -"aBV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area) -"aBW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_chapel_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"aBX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area) -"aBY" = (/obj/structure/stool/bed/chair/sofa/right,/turf/simulated/floor/wood,/area/secret/gaybar) -"aBZ" = (/obj/structure/stool/bed/chair/sofa/left,/turf/simulated/floor/wood,/area/secret/gaybar) -"aCa" = (/obj/structure/table/reinforced,/turf/simulated/floor/wood,/area/secret/gaybar) -"aCb" = (/obj/machinery/party/lasermachine{mirrored = 1},/turf/simulated/floor/wood,/area/secret/gaybar) -"aCc" = (/turf/simulated/floor/wood,/area/secret/gaybar) -"aCd" = (/turf/simulated/floor/light,/area/secret/gaybar) -"aCe" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/light,/area/secret/gaybar) -"aCf" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall/r_wall,/area) -"aCg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area) -"aCh" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/hallway/secondary/entry/north) -"aCi" = (/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/north) -"aCj" = (/obj/machinery/camera{c_tag = "Arrivals North"; dir = 1},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/north) -"aCk" = (/obj/machinery/vending/coffee,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/entry/north) -"aCl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area) -"aCm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area) -"aCn" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/north) -"aCo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/north) -"aCp" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aCq" = (/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aCr" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aCs" = (/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aCt" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aCu" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/civilian/barber) -"aCv" = (/obj/structure/table/reinforced,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/civilian/barber) -"aCw" = (/obj/structure/stool/bed/chair/barber{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/civilian/barber) -"aCx" = (/obj/structure/table/reinforced,/obj/structure/mirror{pixel_x = 28},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/weapon/razor,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/civilian/barber) -"aCy" = (/turf/simulated/floor{icon_state = "bar"},/area/civilian/clothing) -"aCz" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "bar"},/area/civilian/clothing) -"aCA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "bar"},/area/civilian/clothing) -"aCB" = (/obj/structure/stool/bed/chair/wood/wings,/turf/simulated/floor/wood,/area/crew_quarters/theatre) -"aCC" = (/obj/machinery/camera{c_tag = "EVA Maintenance"; dir = 8; network = list("SS13")},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aCD" = (/obj/machinery/requests_console{department = "EVA"; pixel_x = -32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/device/multitool,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva) -"aCE" = (/turf/simulated/floor,/area/ai_monitored/storage/eva) -"aCF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) -"aCG" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table/reinforced,/obj/item/stack/sheet/rglass{amount = 50},/obj/item/stack/rods{amount = 50},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) -"aCH" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) -"aCI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) -"aCJ" = (/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aCK" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aCL" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aCM" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aCN" = (/obj/machinery/power/solar_control{id = "auxsolareast"; name = "Fore Starboard Solar Control"; 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Hopefully TG4407 model can live up to your fame and fortune.\" Scratched in beneath that is a crude image of a meteor and a spaceman. The spaceman is laughing. 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icon_state = "pipe-c"},/turf/simulated/floor{dir = 5; icon_state = "green"},/area/hydroponics) +"aRJ" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/hydroponics,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) +"aRK" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aRL" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/library) +"aRM" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/library) +"aRN" = (/obj/machinery/light/small,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/library) +"aRO" = (/obj/effect/landmark{name = "blobstart"},/obj/structure/stool/bed/chair/comfy/brown{dir = 1},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/library) +"aRP" = (/obj/structure/cult/tome,/obj/item/device/videocam,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/library) +"aRQ" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aRR" = (/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) +"aRS" = (/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) +"aRT" = (/obj/structure/table/woodentable,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aRU" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) +"aRV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) +"aRW" = (/obj/machinery/door/morgue{name = "Confession Booth"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aRX" = (/obj/machinery/light/small,/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1480; name = "Confessional Intercom"; pixel_x = 25},/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aRY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/hallway/secondary/exit) +"aRZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/hallway/secondary/exit) +"aSa" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/hallway/secondary/exit) +"aSb" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/exit) +"aSc" = (/obj/structure/lattice,/turf/space,/area/shuttle/escape/station) +"aSd" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/north) +"aSe" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/north) +"aSf" = (/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/hallway/secondary/entry/north) +"aSg" = (/obj/machinery/vending/snack,/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry) +"aSh" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/stool/bed/chair/comfy/beige{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry) +"aSi" = (/turf/simulated/floor/plating,/area/maintenance/port) +"aSj" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/port) +"aSk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/port) +"aSl" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/closet/wardrobe/xenos,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/crew_quarters/locker) +"aSm" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/crew_quarters/locker) +"aSn" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/crew_quarters/locker) +"aSo" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor,/area/crew_quarters/locker) +"aSp" = (/obj/machinery/vending/cola,/turf/simulated/floor,/area/crew_quarters/locker) +"aSq" = (/turf/simulated/floor,/area/crew_quarters/locker) +"aSr" = (/obj/machinery/vending/coffee,/turf/simulated/floor,/area/crew_quarters/locker) +"aSs" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/vending/snack,/turf/simulated/floor,/area/crew_quarters/locker) +"aSt" = (/obj/machinery/vending/cigarette,/turf/simulated/floor,/area/crew_quarters/locker) +"aSu" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/crew_quarters/locker) +"aSv" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor,/area/crew_quarters/locker) +"aSw" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area) +"aSx" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/table,/obj/item/weapon/cable_coil/random,/obj/item/weapon/cable_coil/random,/turf/simulated/floor,/area/storage/art) +"aSy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/storage/art) +"aSz" = (/turf/simulated/floor,/area/storage/art) +"aSA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/port) +"aSB" = (/obj/machinery/door/airlock{name = "Port Emergency Storage"; req_access_txt = "0"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/storage/emergency2) +"aSC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/storage/tools) +"aSD" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Auxiliary Tool Storage"; req_access_txt = "12"},/turf/simulated/floor,/area/storage/tools) +"aSE" = (/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/hallway/primary/central/nw) +"aSF" = (/turf/simulated/wall/r_wall,/area/bridge) +"aSG" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "red"},/area/bridge) +"aSH" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/storage/box/PDAs{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/ids,/turf/simulated/floor{icon_state = "red"},/area/bridge) +"aSI" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/bridge) +"aSJ" = (/obj/structure/window/reinforced/tinted{dir = 5},/turf/simulated/floor/plating,/area/bridge) +"aSK" = (/obj/machinery/computer/communications,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/bridge) +"aSL" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/bridge) +"aSM" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/device/flash,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/bridge) +"aSN" = (/obj/machinery/computer/crew,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/bridge) +"aSO" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/bridge) +"aSP" = (/obj/structure/table/reinforced,/obj/item/device/aicard,/turf/simulated/floor,/area/bridge) +"aSQ" = (/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/hallway/primary/central/ne) +"aSR" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/hallway/primary/central/ne) +"aSS" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 0},/turf/simulated/wall,/area) "aST" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aSU" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aSV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) @@ -2341,8484 +2341,8461 @@ "aTa" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) "aTb" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) "aTc" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aTd" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aTe" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) -"aTf" = (/turf/simulated/floor,/area/hydroponics) -"aTg" = (/obj/machinery/hydroponics,/turf/simulated/floor,/area/hydroponics) -"aTh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) -"aTi" = (/obj/machinery/newscaster{pixel_x = 27; pixel_y = 1},/obj/machinery/hydroponics,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aTj" = (/obj/structure/bookcase{name = "bookcase (Fiction)"},/turf/simulated/floor/wood,/area/library) -"aTk" = (/obj/structure/bookcase{name = "bookcase (Non-Fiction)"},/turf/simulated/floor/wood,/area/library) -"aTl" = (/obj/machinery/camera{c_tag = "Library South"; dir = 8; network = list("SS13")},/turf/simulated/floor/wood,/area/library) -"aTm" = (/obj/machinery/door/morgue{name = "Private Study"; req_access_txt = "37"},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/library) -"aTn" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aTo" = (/turf/simulated/floor/carpet,/area/chapel/main) -"aTp" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/hallway/secondary/exit) -"aTq" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/hallway/secondary/exit) -"aTr" = (/turf/simulated/floor{dir = 2; icon_state = "arrival"},/area/hallway/secondary/entry/north) -"aTs" = (/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "arrival"},/area/hallway/secondary/entry/north) -"aTt" = (/turf/simulated/floor{dir = 8; icon_state = "whitecorner"},/area/hallway/secondary/entry/north) -"aTu" = (/obj/machinery/computer/arcade,/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry) -"aTv" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry) -"aTw" = (/obj/machinery/atm{pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry) -"aTx" = (/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry) -"aTy" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 1; icon_state = "comfychair_beige"; tag = ""},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry) -"aTz" = (/obj/machinery/camera{c_tag = "Arrivals Hallway"; dir = 8; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry) -"aTA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/port) -"aTB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/port) -"aTC" = (/obj/structure/closet/wardrobe/mixed,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor,/area/crew_quarters/locker) -"aTD" = (/obj/effect/landmark{name = "lightsout"},/turf/simulated/floor,/area/crew_quarters/locker) -"aTE" = (/obj/structure/table,/obj/item/weapon/cable_coil/random,/obj/item/weapon/cable_coil/random,/turf/simulated/floor,/area/storage/art) -"aTF" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/storage/art) -"aTG" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Art Storage"; pixel_x = 27; pixel_y = 2},/turf/simulated/floor,/area/storage/art) -"aTH" = (/obj/machinery/light_switch{pixel_y = 28},/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/storage/emergency2) -"aTI" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/storage/emergency2) -"aTJ" = (/obj/machinery/power/apc{dir = 1; name = "Port Emergency Storage APC"; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency2) -"aTK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/storage/emergency2) -"aTL" = (/obj/machinery/power/apc{dir = 1; name = "Auxiliary Tool Storage APC"; pixel_y = 24},/obj/machinery/firealarm{dir = 8; 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name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/window/southleft{name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/misc_lab) -"bME" = (/obj/machinery/door/window/southright{dir = 1; name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/window/southright{name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/misc_lab) -"bMF" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/obj/structure/window/plasmareinforced{dir = 8},/turf/simulated/floor/engine,/area) -"bMG" = (/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; 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icon_state = "whitepurple"},/area/toxins/mixing) -"bMR" = (/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/mixing) -"bMS" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bMT" = (/obj/machinery/atmospherics/trinary/filter{req_access = null},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bMU" = (/obj/machinery/atmospherics/trinary/mixer{dir = 1; req_access = null},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bMV" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bMW" = (/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access_txt = "8"},/turf/simulated/floor,/area/toxins/mixing) -"bMX" = (/turf/simulated/floor,/area/toxins/mixing) -"bMY" = (/obj/machinery/doppler_array,/turf/simulated/floor,/area/toxins/mixing) -"bMZ" = (/turf/simulated/floor/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area) -"bNa" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/aft) -"bNb" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/aft) -"bNc" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/aft) -"bNd" = (/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor/wood,/area/security/vacantoffice) -"bNe" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "bcarpet05"},/area/security/vacantoffice) -"bNf" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/pen/blue,/obj/item/weapon/paper{info = "Blueshield Mission Briefing
You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and the centcomm representative. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
"; name = "Blueshield Mission Briefing"},/turf/simulated/floor{icon_state = "bcarpet05"},/area/security/vacantoffice) -"bNg" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/security/vacantoffice) -"bNh" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/security/vacantoffice) -"bNi" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/item/device/flashlight/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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req_access_txt = "5"},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "delivery"},/area/medical/sleeper) -"bNt" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/sleeper) -"bNu" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor,/area/medical/sleeper) -"bNv" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor,/area/medical/sleeper) -"bNw" = (/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/sleeper) -"bNx" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bNy" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bNz" = (/obj/structure/closet/walllocker/emerglocker/north,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bNA" = (/obj/machinery/light{dir = 1},/obj/structure/table,/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bNB" = (/obj/machinery/camera{c_tag = "Medbay Lounge"; network = list("SS13")},/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bNC" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/roller,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bND" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bNE" = (/obj/machinery/vending/coffee,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bNF" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/medical,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bNG" = (/obj/structure/closet/walllocker/emerglocker/north,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bNH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bNI" = (/obj/machinery/door/firedoor/multi_tile{dir = 3},/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bNJ" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bNK" = (/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bNL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bNM" = (/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/alarm{dir = 8; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"ceT" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"ceU" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area) -"ceV" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"ceW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"ceX" = (/obj/structure/cable{d1 = 4; 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icon_state = "swall_s10"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dbZ" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dca" = (/obj/machinery/door/airlock/hatch,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dcb" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"dcc" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"dcd" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"dce" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dch" = (/obj/machinery/computer/vox_station,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dci" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcj" = (/obj/machinery/computer/vox_stealth,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dck" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dcl" = (/obj/machinery/door/airlock/hatch,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcm" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcn" = (/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dco" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcp" = (/obj/machinery/constructable_frame/machine_frame,/obj/item/device/radio/intercom{desc = "Talk through this. Sneakily."; freerange = 1; frequency = 1213; name = "Vox Intercom"; pixel_x = 0; pixel_y = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcq" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dcr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcs" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dct" = (/obj/item/weapon/stool,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcu" = (/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcw" = (/turf/unsimulated/wall,/area/wizard_station) -"dcx" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcy" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcz" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcA" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcB" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcC" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcD" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"dcE" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"dcF" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"dcG" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"dcH" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"dcI" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"dcJ" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcK" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcL" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"dcM" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"dcN" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"dcO" = (/obj/structure/rack,/obj/item/weapon/gun/dartgun/vox/medical,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/device/radio,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/backpack/satchel,/obj/item/device/flash,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcP" = (/obj/structure/rack,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/gun/dartgun/vox/raider,/obj/item/device/radio,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/smokebomb,/obj/item/device/chameleon,/obj/item/device/flash,/obj/item/weapon/storage/belt/utility/full,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcQ" = (/obj/structure/rack,/obj/item/weapon/storage/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/item/device/radio,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/empgrenade,/obj/item/device/multitool,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcR" = (/obj/structure/rack,/obj/item/weapon/crossbow,/obj/item/weapon/arrow,/obj/item/weapon/arrow,/obj/item/device/radio,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/backpack/satchel,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/grenade/flashbang,/obj/item/weapon/plastique,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcS" = (/obj/item/device/radio/intercom{desc = "Talk through this. Sneakily."; freerange = 1; frequency = 1213; name = "Vox Intercom"; pixel_x = 0; pixel_y = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcT" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcU" = (/obj/structure/stool/bed,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcV" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcW" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dcX" = (/obj/machinery/door/window,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcY" = (/obj/effect/landmark{name = "voxstart"},/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcZ" = (/obj/machinery/door/window/westleft,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dda" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddb" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddc" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddd" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dde" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddf" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddg" = (/obj/structure/rack,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/gloves/yellow/vox,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual,/obj/item/clothing/head/helmet/space/vox/medic,/obj/item/clothing/suit/space/vox/medic,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"ddh" = (/obj/structure/rack,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/gloves/yellow/vox,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"ddi" = (/obj/structure/rack,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/gloves/yellow/vox,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual,/obj/item/clothing/suit/space/vox/pressure,/obj/item/clothing/head/helmet/space/vox/pressure,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"ddj" = (/obj/structure/rack,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/head/helmet/space/vox/carapace,/obj/item/clothing/gloves/yellow/vox,/obj/item/weapon/tank/nitrogen,/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual,/obj/item/clothing/suit/space/vox/carapace,/obj/item/clothing/head/helmet/space/vox/carapace,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"ddk" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/item/clothing/suit/xenos,/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack,/obj/item/clothing/under/fluff/tian_dress,/obj/item/clothing/head/welding/fluff/norah_briggs_1,/obj/item/clothing/glasses/regular/hipster,/obj/item/clothing/glasses/meson/fluff/book_berner_1,/obj/item/clothing/head/bearpelt,/obj/item/clothing/head/kitty,/obj/item/clothing/head/rabbitears,/obj/item/clothing/suit/imperium_monk,/obj/item/clothing/suit/wizrobe/fake,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"ddl" = (/obj/item/weapon/handcuffs,/obj/item/clothing/suit/straight_jacket,/obj/item/weapon/legcuffs,/obj/structure/table,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"ddm" = (/obj/structure/closet/emcloset,/obj/item/clothing/head/helmet/space,/obj/item/clothing/suit/space,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"ddn" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/ointment,/obj/item/weapon/storage/firstaid/o2,/obj/item/stack/medical/bruise_pack,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"ddo" = (/obj/structure/table/woodentable,/obj/item/trash/cheesie,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddp" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddq" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddr" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dds" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"ddt" = (/obj/structure/closet/crate{icon_state = "crateopen"; 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.