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Adds names and descriptions to most bullets and ammo boxes (#24363)
* Adds names and descriptions to most bullets * Update code/modules/projectiles/ammunition/ammo_boxes.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update ammo_boxes.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * desc updates * word changes * Update ammo_casings.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update ammo_casings.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,6 @@
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/obj/item/ammo_box/a357
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name = "speed loader (.357)"
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desc = "Designed to quickly reload revolvers."
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desc = "A small device designed to quickly reload revolvers. Seven round capacity."
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materials = list()
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ammo_type = /obj/item/ammo_casing/a357
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max_ammo = 7
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@@ -9,7 +9,7 @@
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/obj/item/ammo_box/b357
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name = "ammo box (.357)"
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desc = "Contains up to seven .357 bullets, intended to either be inserted into a speed loader or into the gun manually."
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desc = "An ammunition box filled with .357 magnum rounds, commonly used in high-caliber revolvers."
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w_class = WEIGHT_CLASS_NORMAL
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ammo_type = /obj/item/ammo_casing/a357
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max_ammo = 7
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@@ -18,6 +18,7 @@
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/obj/item/ammo_box/c9mm
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name = "ammo box (9mm)"
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desc = "An ammunition box filled with 9mm pistol cartridges, commonly used in handguns and submachine guns."
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icon_state = "9mmbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c9mm
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@@ -25,6 +26,7 @@
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/obj/item/ammo_box/c10mm
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name = "ammo box (10mm)"
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desc = "An ammunition box filled with 10mm pistol cartridges, commonly used in Syndicate handguns."
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icon_state = "10mmbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c10mm
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@@ -32,6 +34,7 @@
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/obj/item/ammo_box/c45
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name = "ammo box (.45)"
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desc = "An ammunition box filled with .45 caliber pistol cartridges, commonly used in high-power pistols and submachine guns."
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icon_state = "45box"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c45
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@@ -39,12 +42,14 @@
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/obj/item/ammo_box/rubber45
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name = "ammo box (.45 rubber)"
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desc = "An ammunition box filled with .45 caliber rubber bullets for less-lethal actions."
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icon_state = "45box-r"
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ammo_type = /obj/item/ammo_casing/rubber45
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max_ammo = 16
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/obj/item/ammo_box/a40mm
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name = "ammo box (40mm grenades)"
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desc = "An ammunition box containing four 40mm grenades, for use with a launcher. Dropping them is ill-advised."
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icon_state = "40mm"
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ammo_type = /obj/item/ammo_casing/a40mm
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max_ammo = 4
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@@ -52,7 +57,7 @@
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/obj/item/ammo_box/a762
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name = "stripper clip (7.62mm)"
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desc = "A stripper clip."
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desc = "A stripper clip for 7.62mm cartridges, used in Mosin-Nagant rifles. Five round capacity."
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icon_state = "762"
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 5
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@@ -60,6 +65,7 @@
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/obj/item/ammo_box/n762
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name = "ammo box (7.62x38mmR)"
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desc = "An ammunition box full of 7.62x38mmR pistol cartridges, for use in antique revolvers."
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icon_state = "riflebox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/n762
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@@ -67,6 +73,7 @@
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/obj/item/ammo_box/wt550
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name = "ammo box (4.6x30mm)"
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desc = "An ammunition box containing 4.6x30mm PDW cartridges, for use in submachine guns and low-caliber rifles."
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icon_state = "riflebox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c46x30mm
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@@ -76,21 +83,25 @@
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/obj/item/ammo_box/wt550/wtap
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name = "ammo box (Armor Piercing 4.6x30mm)"
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desc = "An ammunition box containing 4.6x30mm PDW cartridges. These are AP rounds, sacrificing damage for armor penetration."
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icon_state = "wtbox_AP"
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ammo_type = /obj/item/ammo_casing/c46x30mm/ap
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/obj/item/ammo_box/wt550/wtic
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name = "ammo box (Incendiary 4.6x30mm)"
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desc = "An ammunition box containing 4.6x30mm PDW ammunition, tipped with an incendiary chemical payload."
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icon_state = "wtbox_inc"
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ammo_type = /obj/item/ammo_casing/c46x30mm/inc
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/obj/item/ammo_box/wt550/wttx
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name = "ammo box (Toxin Tipped 4.6x30mm)"
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desc = "An ammunition box containing 4.6x30mm cartridges, tipped with lethal toxins. Possibly a war crime."
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icon_state = "wtbox_tox"
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ammo_type = /obj/item/ammo_casing/c46x30mm/tox
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/obj/item/ammo_box/laser
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name = "ammo box (laser)"
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desc = "An ammunition box containing caseless laser cartridges, for use in IK-series laser rifles."
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icon_state = "laserbox"
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origin_tech = "combat=3"
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ammo_type = /obj/item/ammo_casing/caseless/laser
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@@ -99,6 +110,7 @@
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/obj/item/ammo_box/shotgun
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name = "shotgun speedloader (Slug)"
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Slugs."
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icon_state = "slugloader"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/shotgun
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@@ -108,39 +120,46 @@
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/obj/item/ammo_box/shotgun/buck
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name = "shotgun speedloader (Buckshot)"
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Buckshot."
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icon_state = "buckloader"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/shotgun/confetti
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name = "shotgun speedloader (Confetti)"
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Confetti shot."
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icon_state = "partyloader"
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ammo_type = /obj/item/ammo_casing/shotgun/confetti
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multi_sprite_step = 1
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/obj/item/ammo_box/shotgun/dragonsbreath
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name = "shotgun speedloader (Dragonsbreath)"
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Dragonsbreath rounds."
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icon_state = "dragonsbreathloader"
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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/obj/item/ammo_box/shotgun/stun
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name = "shotgun speedloader (Stun shells)"
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Stun slugs."
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icon_state = "stunloader"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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/obj/item/ammo_box/shotgun/beanbag
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name = "shotgun speedloader (Beanbag shells)"
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Beanbag slugs."
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icon_state = "beanbagloader"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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materials = list(MAT_METAL=1750)
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/obj/item/ammo_box/shotgun/rubbershot
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name = "shotgun speedloader (Rubbershot shells)"
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Rubbershot shells."
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icon_state = "rubbershotloader"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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materials = list(MAT_METAL=1750)
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/obj/item/ammo_box/shotgun/tranquilizer
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name = "shotgun speedloader (Tranquilizer darts)"
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Tranquilizer dart shells."
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icon_state = "tranqloader"
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ammo_type = /obj/item/ammo_casing/shotgun/tranquilizer
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materials = list(MAT_METAL=1750)
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@@ -149,6 +168,7 @@
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//FOAM DARTS
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/obj/item/ammo_box/foambox
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name = "ammo box (Foam Darts)"
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desc = "An ammunition box, filled with foam darts for use in toy weapons."
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foambox"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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@@ -157,11 +177,13 @@
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/obj/item/ammo_box/foambox/riot
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icon_state = "foambox_riot"
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desc = "An ammunition box, filled with riot darts for use in toy weapons. Not safe for children."
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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materials = list(MAT_METAL = 50000)
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/obj/item/ammo_box/foambox/sniper
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name = "ammo box (Foam Sniper Darts)"
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desc = "An ammunition box full of sniper darts for toy weapons."
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foambox_sniper"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/sniper
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@@ -170,12 +192,14 @@
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/obj/item/ammo_box/foambox/sniper/riot
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icon_state = "foambox_sniper_riot"
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desc = "An ammunition box full of powerful sniper riot darts."
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/sniper/riot
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materials = list(MAT_METAL = 90000)
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/obj/item/ammo_box/caps
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name = "speed loader (caps)"
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desc = "A revolver speedloader for a cap gun. Cannot chamber live ammunition."
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icon_state = "357"
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ammo_type = /obj/item/ammo_casing/cap
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max_ammo = 7
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@@ -1,18 +1,21 @@
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/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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name = ".357 magnum round"
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desc = "A .357 magnum cartridge, often used in revolvers. Very deadly."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
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muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG
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/obj/item/ammo_casing/rubber9mm
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desc = "A 9mm rubber bullet casing."
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name = "9mm rubber round"
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desc = "A 9mm pistol cartridge. This one has a rubber tip for less-lethal takedowns."
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caliber = "9mm"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/weakbullet4
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/obj/item/ammo_casing/a762
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desc = "A 7.62mm bullet casing."
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name = "7.62mm round"
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desc = "A 7.62mm rifle cartridge, often used in Soviet rifles."
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icon_state = "762-casing"
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caliber = "a762"
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projectile_type = /obj/item/projectile/bullet
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@@ -20,10 +23,13 @@
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muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG
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/obj/item/ammo_casing/a762/enchanted
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name = "enchanted 7.62 round"
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desc = "A 7.62mm rifle cartridge. It sparkles with magic."
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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name = ".50 AE round"
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desc = "A .50AE pistol cartridge, used in large caliber handguns."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
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@@ -37,62 +43,86 @@
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projectile_type = /obj/item/projectile/bullet/mime/fake
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/obj/item/ammo_casing/c10mm
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desc = "A 10mm bullet casing."
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name = "10mm round"
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desc = "A 10mm pistol cartridge, commonly used in Syndicate sidearms."
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caliber = "10mm"
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projectile_type = /obj/item/projectile/bullet/midbullet3
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
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muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
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/obj/item/ammo_casing/c10mm/ap
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name = "10mm armor piercing round"
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desc = "A 10mm pistol cartridge, with a Teflon coating to increase armor penetration, at the cost of damage."
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projectile_type = /obj/item/projectile/bullet/midbullet3/ap
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/obj/item/ammo_casing/c10mm/fire
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name = "10mm incendiary round"
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desc = "A 10mm pistol cartridge, containing a payload of flammable chemicals."
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projectile_type = /obj/item/projectile/bullet/midbullet3/fire
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muzzle_flash_color = LIGHT_COLOR_FIRE
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/obj/item/ammo_casing/c10mm/hp
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name = "10mm hollow point round"
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desc = "A 10mm pistol cartridge, with an expanding tip that greatly increases stopping power, at the cost of armor penetration."
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projectile_type = /obj/item/projectile/bullet/midbullet3/hp
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/obj/item/ammo_casing/overgrown
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name = "overgrown round"
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desc = "A pistol cartridge... probably. Why does it resemble a pea?"
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projectile_type = /obj/item/projectile/bullet/midbullet3/overgrown
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icon_state = "peashooter_bullet"
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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name = "9mm round"
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desc = "A 9mm pistol cartridge, commonly used in handguns and submachine guns."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK
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muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
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/obj/item/ammo_casing/c9mm/ap
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name = "9mm armor piercing round"
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desc = "A 9mm pistol cartridge, with a Teflon coating to increase armor penetration, at the cost of stopping power."
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projectile_type = /obj/item/projectile/bullet/armourpiercing
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/obj/item/ammo_casing/c9mm/tox
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name = "9mm toxic round"
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desc = "A 9mm pistol cartridge, tipped with lethal toxins. Likely a war crime."
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projectile_type = /obj/item/projectile/bullet/toxinbullet
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/obj/item/ammo_casing/c9mm/inc
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name = "9mm incendiary round"
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desc = "A 9mm pistol cartridge, tipped with an incendiary chemical payload."
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projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
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muzzle_flash_color = LIGHT_COLOR_FIRE
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/obj/item/ammo_casing/c46x30mm
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desc = "A 4.6x30mm bullet casing."
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name = "4.6x30mm round"
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desc = "A 4.6x30mm PDW cartridge, commonly used in submachine guns and small-caliber rifles."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK
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muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
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/obj/item/ammo_casing/c46x30mm/ap
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name = "4.6x30mm armor piercing round"
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desc = "A 4.6x30mm PDW cartridge, with a tungsten core to increase armor penetration, at the cost of stopping power."
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projectile_type = /obj/item/projectile/bullet/armourpiercing/wt550
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/obj/item/ammo_casing/c46x30mm/tox
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name = "4.6x30mm toxic round"
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desc = "A 4.6x30mm PDW cartridge, tipped with lethal toxins. Probably a war crime."
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projectile_type = /obj/item/projectile/bullet/toxinbullet
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/obj/item/ammo_casing/c46x30mm/inc
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name = "4.6x30 incendiary round"
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desc = "a 4.6x30mm PDW cartridge, tipped with an incendiary chemical payload."
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projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
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muzzle_flash_color = LIGHT_COLOR_FIRE
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/obj/item/ammo_casing/rubber45
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desc = "A .45 rubber bullet casing."
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name = ".45 rubber round"
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desc = "A .45 caliber pistol cartridge. Features a rubber bullet for less-lethal takedowns."
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caliber = ".45"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/midbullet_r
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@@ -100,7 +130,8 @@
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muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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name = ".45 round"
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desc = "A .45 caliber pistol cartridge, commonly used in pistols and submachine guns."
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caliber = ".45"
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projectile_type = /obj/item/projectile/bullet/midbullet
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
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@@ -110,7 +141,8 @@
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projectile_type = /obj/item/projectile/bullet/midbullet3
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/obj/item/ammo_casing/n762
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desc = "A 7.62x38mmR bullet casing."
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name = "7.62x38mmR round"
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desc = "A 7.62x38mmR pistol cartridge, commonly used by antique revolvers."
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caliber = "n762"
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projectile_type = /obj/item/projectile/bullet
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
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@@ -128,7 +160,7 @@
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12 gauge lead slug."
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desc = "A 12 gauge lead slug. Fires a single solid projectile."
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icon_state = "blshell"
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caliber = "shotgun"
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casing_drop_sound = 'sound/weapons/gun_interactions/shotgun_fall.ogg'
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@@ -140,7 +172,7 @@
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/obj/item/ammo_casing/shotgun/buckshot
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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desc = "A 12 gauge buckshot shell. Fires a spread of lethal shot."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet
|
||||
pellets = 6
|
||||
@@ -148,7 +180,7 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/rubbershot
|
||||
name = "rubber shot"
|
||||
desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
|
||||
desc = "A 12 gauge shell filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
|
||||
icon_state = "cshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/rubber
|
||||
pellets = 6
|
||||
@@ -158,7 +190,7 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/beanbag
|
||||
name = "beanbag slug"
|
||||
desc = "A weak beanbag slug for riot control."
|
||||
desc = "A 12 gauge shell loaded with a beanbag slug for less-lethal takedowns."
|
||||
icon_state = "bshell"
|
||||
projectile_type = /obj/item/projectile/bullet/weakbullet
|
||||
materials = list(MAT_METAL=250)
|
||||
@@ -167,7 +199,7 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/stunslug
|
||||
name = "taser slug"
|
||||
desc = "A stunning taser slug."
|
||||
desc = "A 12 gauge shell loaded with a taser cartridge, somehow."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/item/projectile/bullet/stunshot
|
||||
materials = list(MAT_METAL=250)
|
||||
@@ -178,35 +210,33 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/meteorslug
|
||||
name = "meteorslug shell"
|
||||
desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
|
||||
desc = "A 12 gauge shell rigged with CMC technology, which launches a massive slug when fired."
|
||||
icon_state = "mshell"
|
||||
projectile_type = /obj/item/projectile/bullet/meteorshot
|
||||
|
||||
/obj/item/ammo_casing/shotgun/pulseslug
|
||||
name = "proto pulse slug"
|
||||
desc = "A delicate device which can be loaded into a shotgun. The primer acts as a button which triggers the gain medium and fires a powerful \
|
||||
energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition \
|
||||
would have difficulty with."
|
||||
desc = "A 12 gauge shell loaded with a powerful energy emitter, firing a devastating pulse blast."
|
||||
icon_state = "pshell"
|
||||
projectile_type = /obj/item/projectile/beam/pulse/shot
|
||||
muzzle_flash_color = LIGHT_COLOR_DARKBLUE
|
||||
|
||||
/obj/item/ammo_casing/shotgun/incendiary
|
||||
name = "incendiary slug"
|
||||
desc = "An incendiary-coated shotgun slug."
|
||||
desc = "A 12 gauge slug shell containing an incendiary chemical payload."
|
||||
icon_state = "ishell"
|
||||
projectile_type = /obj/item/projectile/bullet/incendiary/shell
|
||||
muzzle_flash_color = LIGHT_COLOR_FIRE
|
||||
|
||||
/obj/item/ammo_casing/shotgun/frag12
|
||||
name = "\improper FRAG-12 slug"
|
||||
desc = "A high explosive breaching round for a 12 gauge shotgun."
|
||||
desc = "A 12 gauge shell, loaded with a high-explosive slug."
|
||||
icon_state = "heshell"
|
||||
projectile_type = /obj/item/projectile/bullet/frag12
|
||||
|
||||
/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
|
||||
name = "dragonsbreath shell"
|
||||
desc = "A shotgun shell which fires a spread of incendiary pellets."
|
||||
desc = "A 12 gauge shell which fires a spread of incendiary pellets."
|
||||
icon_state = "ishell2"
|
||||
projectile_type = /obj/item/projectile/bullet/incendiary/shell/dragonsbreath
|
||||
pellets = 4
|
||||
@@ -215,9 +245,7 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/ion
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
|
||||
The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
|
||||
icon_state = "ionshell"
|
||||
desc = "An advanced 12 gauge shell that fires a spread of ion bolts."
|
||||
projectile_type = /obj/item/projectile/ion/weak
|
||||
pellets = 4
|
||||
variance = 35
|
||||
@@ -227,7 +255,7 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/lasershot
|
||||
name = "lasershot"
|
||||
desc = "An advanced shotgun shell that uses a multitude of lenses to split a high-powered laser into eight small pellets."
|
||||
desc = "An advanced 12 gauge shell that uses a multitude of lenses to split a high-powered laser into eight small beams."
|
||||
icon_state = "lshell"
|
||||
projectile_type = /obj/item/projectile/beam/scatter
|
||||
pellets = 8
|
||||
@@ -238,13 +266,13 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/techshell
|
||||
name = "unloaded technological shell"
|
||||
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
|
||||
desc = "An empty 12 gauge shell, ready to be loaded with all manner of projectiles."
|
||||
icon_state = "cshell"
|
||||
projectile_type = null
|
||||
|
||||
/obj/item/ammo_casing/shotgun/dart
|
||||
name = "shotgun dart"
|
||||
desc = "A dart for use in shotguns. Can be injected with up to 30 units of any chemical."
|
||||
desc = "A 12 gauge shell loaded with a hypodermic needle. Can be injected with up to 30 units of any chemical."
|
||||
icon_state = "cshell"
|
||||
container_type = OPENCONTAINER
|
||||
projectile_type = /obj/item/projectile/bullet/dart
|
||||
@@ -271,7 +299,7 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/tranquilizer
|
||||
name = "tranquilizer darts"
|
||||
desc = "A tranquilizer round used to subdue individuals utilizing stimulants."
|
||||
desc = "A 12 gauge dart shell loaded with powerful tranquilizers."
|
||||
icon_state = "nshell"
|
||||
projectile_type = /obj/item/projectile/bullet/dart/syringe/tranquilizer
|
||||
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
|
||||
@@ -280,19 +308,21 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/confetti
|
||||
name = "confettishot"
|
||||
desc = "It's party time!"
|
||||
desc = "A 12 gauge shell loaded with... confetti?"
|
||||
icon_state = "partyshell"
|
||||
projectile_type = /obj/item/projectile/bullet/confetti
|
||||
|
||||
/obj/item/ammo_casing/a556
|
||||
desc = "A 5.56mm bullet casing."
|
||||
name = "5.56mm round"
|
||||
desc = "A 5.56mm rifle round, produced in incredible quantities by the Trans-Solar Federation."
|
||||
caliber = "a556"
|
||||
projectile_type = /obj/item/projectile/bullet/heavybullet
|
||||
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
|
||||
muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
|
||||
|
||||
/obj/item/ammo_casing/a545
|
||||
desc = "A 5.45x39mm bullet casing."
|
||||
name = "5.45x39mm round"
|
||||
desc = "A 5.45x39mm rifle round, used by the elite marines of the USSP."
|
||||
caliber = "a545"
|
||||
projectile_type = /obj/item/projectile/bullet/midbullet3
|
||||
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
|
||||
@@ -300,15 +330,15 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/fakebeanbag
|
||||
name = "beanbag shell"
|
||||
desc = "A weak beanbag shell."
|
||||
desc = "A 12 gauge beanbag slug. Smells strongly of alcohol."
|
||||
icon_state = "bshell"
|
||||
projectile_type = /obj/item/projectile/bullet/weakbullet/booze
|
||||
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_NORMAL
|
||||
muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
|
||||
|
||||
/obj/item/ammo_casing/rocket
|
||||
name = "rocket shell"
|
||||
desc = "A high explosive designed to be fired from a launcher."
|
||||
name = "rocket propelled grenade"
|
||||
desc = "A high explosive rocket meant to be fired from a launcher."
|
||||
icon_state = "rocketshell"
|
||||
projectile_type = /obj/item/projectile/missile
|
||||
caliber = "rocket"
|
||||
@@ -325,15 +355,16 @@
|
||||
return FALSE
|
||||
|
||||
/obj/item/ammo_casing/caseless/a75
|
||||
desc = "A .75 bullet casing."
|
||||
name = ".75 gyrojet round"
|
||||
desc = "A .75 caliber gyrojet cartridge, for use in experimental weaponry. There's a Sunburst Heavy Industries logo on the side."
|
||||
caliber = "75"
|
||||
projectile_type = /obj/item/projectile/bullet/gyro
|
||||
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG
|
||||
muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG
|
||||
|
||||
/obj/item/ammo_casing/a40mm
|
||||
name = "40mm HE shell"
|
||||
desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
|
||||
name = "40mm HE grenade"
|
||||
desc = "A 40mm high-explosive grenade round, meant to be fired from a grenade launcher."
|
||||
caliber = "40mm"
|
||||
icon_state = "40mmHE"
|
||||
projectile_type = /obj/item/projectile/bullet/a40mm
|
||||
@@ -442,7 +473,7 @@
|
||||
|
||||
/obj/item/ammo_casing/shotgun/assassination
|
||||
name = "assassination shell"
|
||||
desc = "A specialist shrapnel shell that has been laced with a silencing toxin."
|
||||
desc = "A 12 gauge buckshot shell containing a powerful silencing toxin."
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/assassination
|
||||
muzzle_flash_effect = null
|
||||
icon_state = "gshell"
|
||||
@@ -450,6 +481,7 @@
|
||||
variance = 25
|
||||
|
||||
/obj/item/ammo_casing/cap
|
||||
name = "cap"
|
||||
desc = "A cap for children toys."
|
||||
caliber = "cap"
|
||||
projectile_type = /obj/item/projectile/bullet/cap
|
||||
@@ -458,6 +490,7 @@
|
||||
harmful = FALSE
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser
|
||||
name = "caseless laser round"
|
||||
desc = "An experimental laser casing, designed to vaporize when fired."
|
||||
caliber = "laser"
|
||||
projectile_type = /obj/item/projectile/beam/laser/ik //Subtype that breaks on firing if emp'd
|
||||
|
||||
@@ -129,7 +129,8 @@
|
||||
//casings//
|
||||
|
||||
/obj/item/ammo_casing/mm556x45
|
||||
desc = "A 556x45mm bullet casing."
|
||||
name = "5.56x45mm round"
|
||||
desc = "A 5.56x45mm rifle cartridge, commonly used in light machine guns."
|
||||
icon_state = "762-casing"
|
||||
caliber = "mm55645"
|
||||
projectile_type = /obj/item/projectile/bullet/saw
|
||||
@@ -137,19 +138,23 @@
|
||||
muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG
|
||||
|
||||
/obj/item/ammo_casing/mm556x45/bleeding
|
||||
desc = "A 556x45mm bullet casing with specialized inner-casing, that when it makes contact with a target, release tiny shrapnel to induce internal bleeding."
|
||||
name = "5.56x45mm 'Shredder' round"
|
||||
desc = "A 5.56x45mm 'Shredder' cartridge, with a heavily serrated tip intended to cause massive bleeding."
|
||||
icon_state = "762-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/saw/bleeding
|
||||
|
||||
/obj/item/ammo_casing/mm556x45/hollow
|
||||
desc = "A 556x45mm bullet casing designed to cause more damage to unarmored targets."
|
||||
name = "5.56x45mm hollow point round"
|
||||
desc = "A 5.56x45mm rifle cartridge designed to cause more damage to unarmored targets."
|
||||
projectile_type = /obj/item/projectile/bullet/saw/hollow
|
||||
|
||||
/obj/item/ammo_casing/mm556x45/ap
|
||||
desc = "A 556x45mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
|
||||
name = "5.56x45mm armor piercing round"
|
||||
desc = "A 5.56x45mm rifle cartridge with a hardened tungsten core to increase armor penetration."
|
||||
projectile_type = /obj/item/projectile/bullet/saw/ap
|
||||
|
||||
/obj/item/ammo_casing/mm556x45/incen
|
||||
desc = "A 556x45mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
|
||||
name = "5.56x45mm incendiary round"
|
||||
desc = "A 5.56x45mm rifle cartridge with an incendiary chemical payload."
|
||||
projectile_type = /obj/item/projectile/bullet/saw/incen
|
||||
muzzle_flash_color = LIGHT_COLOR_FIRE
|
||||
|
||||
@@ -56,7 +56,8 @@
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/ammo_casing/point50
|
||||
desc = "A .50 bullet casing."
|
||||
name = ".50 BMG round"
|
||||
desc = "A .50 BMG rifle cartridge, commonly used in anti-materiel rifles and heavy machine guns."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/sniper
|
||||
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG
|
||||
@@ -79,7 +80,8 @@
|
||||
ammo_type = /obj/item/ammo_casing/antimatter
|
||||
|
||||
/obj/item/ammo_casing/antimatter
|
||||
desc = "A .50 antimatter bullet casing, designed to cause massive damage to whatever is hit."
|
||||
name = ".50 BMG anti-matter round"
|
||||
desc = "A .50 BMG high-explosive cartridge. Does not actually contain antimatter."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/sniper/antimatter
|
||||
icon_state = ".50"
|
||||
@@ -105,7 +107,8 @@
|
||||
max_ammo = 3
|
||||
|
||||
/obj/item/ammo_casing/soporific
|
||||
desc = "A .50 bullet casing, specialised in sending the target to sleep, instead of hell."
|
||||
name = ".50 BMG soporific round"
|
||||
desc = "A .50 BMG hypodermic cartridge, loaded with sedatives for instant incapacitation."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/sniper/soporific
|
||||
icon_state = ".50"
|
||||
@@ -132,7 +135,8 @@
|
||||
max_ammo = 5
|
||||
|
||||
/obj/item/ammo_casing/haemorrhage
|
||||
desc = "A .50 bullet casing, specialised in causing massive bloodloss"
|
||||
name = ".50 BMG shredder round"
|
||||
desc = "A .50 BMG 'Shredder' cartridge, with a heavily serrated bullet intended to cause massive blood loss."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/sniper/haemorrhage
|
||||
icon_state = ".50"
|
||||
@@ -159,7 +163,8 @@
|
||||
max_ammo = 5
|
||||
|
||||
/obj/item/ammo_casing/penetrator
|
||||
desc = "A .50 caliber penetrator round casing."
|
||||
name = ".50 BMG sabot round"
|
||||
desc = "A .50 BMG Sabot Penetrator cartridge, capable of punching through just about anything."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/sniper/penetrator
|
||||
icon_state = ".50"
|
||||
|
||||
Reference in New Issue
Block a user