APC & Machinery Refactor + Local Powernets (#19991)

* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Ryan
2023-01-30 22:28:10 +00:00
committed by GitHub
co-authored by Henri215
parent caee0ec975
commit 7c3cd86f14
190 changed files with 2613 additions and 2556 deletions
+2 -2
View File
@@ -81,8 +81,8 @@ SUBSYSTEM_DEF(machines)
var/obj/machinery/thing = currentrun[currentrun.len]
currentrun.len--
if(!QDELETED(thing) && thing.process(seconds) != PROCESS_KILL)
if(thing.use_power)
thing.auto_use_power() //add back the power state
if(prob(MACHINE_FLICKER_CHANCE))
thing.flicker()
else
processing -= thing
if(!QDELETED(thing))