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APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor * some fixes * more tweaks + powerchange() refactor * fixes var edited apcs on meatpackers.dmm * fixes issue with power channels * Reviews * delta fix * Update code/game/machinery/portable_turret.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * removed area power change proc * damn morgues * requested changes * request changes * deconfliction * mapping fixes * some fixes from TM --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -4,8 +4,7 @@
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desc = "One of the most generic arcade games ever."
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icon = 'icons/obj/arcade.dmi'
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icon_state = "clawmachine_on"
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use_power = IDLE_POWER_USE
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idle_power_usage = 40
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idle_power_consumption = 40
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var/tokens = 0
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var/freeplay = FALSE //for debugging and admin kindness
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@@ -6,8 +6,8 @@
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icon_state = "prize_counter-on"
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density = TRUE
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anchored = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 40
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idle_power_consumption = 40
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var/tickets = 0
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/obj/machinery/prize_counter/Initialize(mapload)
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