APC & Machinery Refactor + Local Powernets (#19991)

* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Ryan
2023-01-30 22:28:10 +00:00
committed by GitHub
co-authored by Henri215
parent caee0ec975
commit 7c3cd86f14
190 changed files with 2613 additions and 2556 deletions
+1 -2
View File
@@ -4,8 +4,7 @@
desc = "One of the most generic arcade games ever."
icon = 'icons/obj/arcade.dmi'
icon_state = "clawmachine_on"
use_power = IDLE_POWER_USE
idle_power_usage = 40
idle_power_consumption = 40
var/tokens = 0
var/freeplay = FALSE //for debugging and admin kindness
+2 -2
View File
@@ -6,8 +6,8 @@
icon_state = "prize_counter-on"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 40
idle_power_consumption = 40
var/tickets = 0
/obj/machinery/prize_counter/Initialize(mapload)