From 7c57d652e16f72e8d3a9e263467daec29128f75d Mon Sep 17 00:00:00 2001 From: alex-gh Date: Sat, 2 Feb 2019 13:40:05 +0100 Subject: [PATCH] Fixed non-breating mobs adding to germ_level in surgery. --- code/modules/surgery/surgery.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index f8272b4f9ae..8d2015f2916 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -189,7 +189,7 @@ for(var/mob/living/carbon/human/H in view(2, E.loc))//germs from people if(AStar(E.loc, H.loc, /turf/proc/Distance, 2, simulated_only = 0)) - if((!(BREATHLESS in H.mutations) || !(NO_BREATHE in H.dna.species.species_traits)) && !H.wear_mask) //wearing a mask helps preventing people from breathing cooties into open incisions + if(!((BREATHLESS in H.mutations) || (NO_BREATHE in H.dna.species.species_traits)) && !H.wear_mask) //wearing a mask helps preventing people from breathing cooties into open incisions germs += H.germ_level * 0.25 for(var/obj/effect/decal/cleanable/M in view(2, E.loc))//germs from messes