Merge branch 'master' into solgov_ERT

This commit is contained in:
S34N
2021-06-22 10:37:32 +01:00
committed by GitHub
237 changed files with 916 additions and 901 deletions
+1
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@@ -429,6 +429,7 @@
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
icon_icon = 'icons/mob/actions/actions.dmi'
button_icon_state = "jetboot"
use_itemicon = FALSE
///prset for organ actions
/datum/action/item_action/organ_action
-123
View File
@@ -5,129 +5,6 @@
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
var/list/locked = list()
/datum/datacore/proc/get_manifest(monochrome, OOC)
var/list/heads = new()
var/list/sec = new()
var/list/eng = new()
var/list/med = new()
var/list/sci = new()
var/list/ser = new()
var/list/sup = new()
var/list/bot = new()
var/list/misc = new()
var/list/isactive = new()
var/dat = {"
<head><style>
.manifest {border-collapse:collapse;}
.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
.manifest td:first-child {text-align:right}
.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
</style></head>
<table class="manifest" width='350px'>
<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
"}
var/even = 0
// sort mobs
for(var/datum/data/record/t in GLOB.data_core.general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = t.fields["real_rank"]
if(OOC)
var/activetext = "Inactive"
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(H.real_name != name)
continue
if(H.client && H.client.inactivity <= 6000)
activetext = "Active"
break
if(isLivingSSD(H))
activetext = "SSD"
break
isactive[name] = activetext
else
isactive[name] = t.fields["p_stat"]
var/department = 0
if(real_rank in GLOB.command_positions)
heads[name] = rank
department = 1
if(real_rank in GLOB.security_positions)
sec[name] = rank
department = 1
if(real_rank in GLOB.engineering_positions)
eng[name] = rank
department = 1
if(real_rank in GLOB.medical_positions)
med[name] = rank
department = 1
if(real_rank in GLOB.science_positions)
sci[name] = rank
department = 1
if(real_rank in GLOB.service_positions)
ser[name] = rank
department = 1
if(real_rank in GLOB.supply_positions)
sup[name] = rank
department = 1
if(real_rank in GLOB.nonhuman_positions)
bot[name] = rank
department = 1
if(!department && !(name in heads))
misc[name] = rank
if(heads.len > 0)
dat += "<tr><th colspan=3>Heads</th></tr>"
for(var/name in heads)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(sec.len > 0)
dat += "<tr><th colspan=3>Security</th></tr>"
for(var/name in sec)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(eng.len > 0)
dat += "<tr><th colspan=3>Engineering</th></tr>"
for(var/name in eng)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(med.len > 0)
dat += "<tr><th colspan=3>Medical</th></tr>"
for(var/name in med)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(sci.len > 0)
dat += "<tr><th colspan=3>Science</th></tr>"
for(var/name in sci)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(ser.len > 0)
dat += "<tr><th colspan=3>Service</th></tr>"
for(var/name in ser)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[ser[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(sup.len > 0)
dat += "<tr><th colspan=3>Supply</th></tr>"
for(var/name in sup)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sup[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(bot.len > 0)
dat += "<tr><th colspan=3>Silicon</th></tr>"
for(var/name in bot)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(misc.len > 0)
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
for(var/name in misc)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
dat += "</table>"
dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly
dat = replacetext(dat, "\t", "")
return dat
/*
We can't just insert in HTML into the TGUI so we need the raw data to play with.
Instead of creating this list over and over when someone leaves their PDA open to the page
+2 -2
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@@ -95,7 +95,7 @@
if((ABSTRACT in item.flags) || (NODROP in item.flags))
continue
marked_item = item
to_chat(M, "<span class='warning'>You begin to focus your very being into the [item.name]...</span>")
to_chat(M, "<span class='warning'>You begin to focus your very being into [item]...</span>")
break
if(!marked_item)
@@ -104,7 +104,7 @@
spawn(50)
if(marked_item.loc != M) //I changed my mind I don't want to put my soul in a cheeseburger!
to_chat(M, "<span class='warning'>Your soul snaps back to your body as you drop the [marked_item.name]!</span>")
to_chat(M, "<span class='warning'>Your soul snaps back to your body as you drop [marked_item]!</span>")
marked_item = null
return
name = "RISE!"
+4 -4
View File
@@ -80,7 +80,7 @@
var/obj/item/organ/external/part = X
if(item_to_retrieve in part.embedded_objects)
part.embedded_objects -= item_to_retrieve
to_chat(C, "<span class='warning'>The [item_to_retrieve] that was embedded in your [part] has mysteriously vanished. How fortunate!</span>")
to_chat(C, "<span class='warning'>\The [item_to_retrieve] that was embedded in your [part] has mysteriously vanished. How fortunate!</span>")
if(!C.has_embedded_objects())
C.clear_alert("embeddedobject")
break
@@ -99,7 +99,7 @@
if(!item_to_retrieve)
return
item_to_retrieve.loc.visible_message("<span class='warning'>The [item_to_retrieve.name] suddenly disappears!</span>")
item_to_retrieve.loc.visible_message("<span class='warning'>\The [item_to_retrieve] suddenly disappears!</span>")
if(target.hand) //left active hand
@@ -112,10 +112,10 @@
butterfingers = 1
if(butterfingers)
item_to_retrieve.loc = target.loc
item_to_retrieve.loc.visible_message("<span class='caution'>The [item_to_retrieve.name] suddenly appears!</span>")
item_to_retrieve.loc.visible_message("<span class='caution'>\The [item_to_retrieve] suddenly appears!</span>")
playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1)
else
item_to_retrieve.loc.visible_message("<span class='caution'>The [item_to_retrieve.name] suddenly appears in [target]'s hand!</span>")
item_to_retrieve.loc.visible_message("<span class='caution'>\The [item_to_retrieve] suddenly appears in [target]'s hand!</span>")
playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1)
if(message)
+1
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@@ -864,6 +864,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
reference = "CQC"
item = /obj/item/CQC_manual
cost = 13
cant_discount = TRUE
/datum/uplink_item/stealthy_weapons/cameraflash
name = "Camera Flash"