Merge pull request #9806 from farie82/dna.species-runtime-fix

Fixes the NPCs not being initialised correctly
This commit is contained in:
variableundefined
2018-10-11 09:16:01 +08:00
committed by GitHub
+3
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@@ -70,6 +70,9 @@
/obj/effect/mob_spawn/proc/create(ckey, flavour = TRUE, name)
var/mob/living/M = new mob_type(get_turf(src)) //living mobs only
var/mob/living/carbon/human/H = M
if(H && !H.dna)
H.Initialize(null)
if(!random)
M.real_name = mob_name ? mob_name : M.name
if(!mob_gender)