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TG: Steel renamed to plasteel.
Having more than 100 burn damage and being dead now makes you a husk. r2925 Author: uporotiy
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@@ -33,12 +33,14 @@ obj/structure
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall (src.loc)
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add_hiddenprint(usr)
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del(src)
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else if(istype(W, /obj/item/stack/sheet/r_metal) && istype(src,/obj/structure/girder/displaced))
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else if(istype(W, /obj/item/stack/sheet/plasteel) && istype(src,/obj/structure/girder/displaced))
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W:use(2)
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user << "\blue You create a false r wall! Push on it to open or close the passage."
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new /obj/structure/falserwall (src.loc)
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add_hiddenprint(usr)
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del(src)
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
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@@ -86,7 +88,7 @@ obj/structure
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del(src)
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return
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else if (istype(W, /obj/item/stack/sheet/r_metal))
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else if (istype(W, /obj/item/stack/sheet/plasteel))
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if (src.icon_state == "reinforced") //Time to finalize!
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user << "\blue Now finalising reinforced wall."
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if(do_after(user, 50))
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@@ -176,7 +178,7 @@ obj/structure
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/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
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if (istype(C, /obj/item/stack/tile))
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if (istype(C, /obj/item/stack/tile/plasteel))
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C:build(get_turf(src))
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C:use(1)
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