mirror of
https://github.com/ParadiseSS13/Paradise.git
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E-dagger version removed, now it's inheriting from secbots. Balance changes
This saved 200lines of code.
This commit is contained in:
@@ -83,7 +83,7 @@
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/datum/crafting_recipe/griefsky
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name = "General Griefsky"
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result = /mob/living/simple_animal/bot/griefsky
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result = /mob/living/simple_animal/bot/secbot/griefsky
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reqs = list(/obj/item/assembly/signaler = 1,
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/obj/item/clothing/head/helmet = 1,
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/obj/item/melee/energy/sword = 4,
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@@ -1,207 +1,70 @@
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/mob/living/simple_animal/bot/griefsky //This bot is powerful. If you managed to get 4 eswords somehow, you deserve this horror.
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name = "\improper General Griefsky"
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/mob/living/simple_animal/bot/secbot/griefsky //This bot is powerful. If you managed to get 4 eswords somehow, you deserve this horror. Emag him for best results.
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name = "General Beepsky"
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desc = "Is that a secbot with four eswords in its arms...?"
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icon = 'icons/obj/aibots.dmi'
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icon_state = "griefsky0"
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density = 0
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anchored = 0
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health = 150
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maxHealth = 150
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damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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pass_flags = PASSMOB
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radio_channel = "Security" //Security channel
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bot_type = SEC_BOT
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bot_filter = RADIO_SECBOT
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model = "Securitron"
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bot_purpose = "seek out criminals, end their miserable lifes"
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health = 100
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maxHealth = 100
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base_icon = "griefsky"
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bot_core_type = /obj/machinery/bot_core/secbot
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window_id = "autosec"
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window_name = "Automatic Security Unit v9.0"
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path_image_color = "#FF0000"
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data_hud_type = DATA_HUD_SECURITY_ADVANCED
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allow_pai = 0
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var/weapon //edagger or esword
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weapon = /obj/item/melee/energy/sword
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var/spin_icon = "griefsky-c" // griefsky and griefsky junior have dif icons
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var/spin_icon = "griefsky-c" // griefsky and griefsky junior have dif icons
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var/weapon = /obj/item/melee/energy/sword
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var/block_chance = 50 //block attacks
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var/reflect_chance = 80 // chance to reflect projectiles
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var/dmg = 30 //esword dmg
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var/block_chance_melee = 50
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var/block_chance_ranged = 90
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var/stun_chance = 50
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var/spam_flag = 0
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var/base_icon = "griefsky"
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var/mob/living/carbon/target
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var/oldtarget_name
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var/threatlevel = 0
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var/target_lastloc //Loc of target when arrested.
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var/last_found //There's a delay
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var/declare_arrests = 1 //When making an arrest, should it notify everyone on the security channel?
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var/idcheck = 0 //If true, arrest people with no IDs
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var/weaponscheck = 0 //If true, arrest people for weapons if they lack access
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var/check_records = 1 //Does it check security records?
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var/arrest_type = 0 //If true, don't handcuff
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/mob/living/simple_animal/bot/griefsky/proc/spam_flag_false() //used for addtimer to not spam comms
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spam_flag = 0
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/mob/living/simple_animal/bot/griefsky/New()
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..()
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icon_state = "[base_icon][on]"
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spawn(3)
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var/datum/job/detective/J = new/datum/job/detective
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access_card.access += J.get_access()
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prev_access = access_card.access
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//SECHUD
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var/datum/atom_hud/secsensor = huds[DATA_HUD_SECURITY_ADVANCED]
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secsensor.add_hud_to(src)
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permanent_huds |= secsensor
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/mob/living/simple_animal/bot/griefsky/jgriefsky // cheaper griefsky less damage
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name = "Griefsky apprentice"
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desc = "Is that a secbot with four energy daggers in its arms...?"
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dmg = 18 // e dagger
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block_chance_melee = 30
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block_chance_ranged = 50
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spin_icon = "griefskyj-c"
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window_name = "Automatic Security Unit v7.0"
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health = 100
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maxHealth = 100
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weapon = /obj/item/pen/edagger
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/mob/living/simple_animal/bot/griefsky/griefsky/toy //A toy version of general griefsky!
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name = "Genewul Bweepskee"
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/mob/living/simple_animal/bot/secbot/griefsky/toy //A toy version of general griefsky!
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name = "Genewul Giftskee"
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desc = "An adorable looking secbot with four toy swords taped to its arms"
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spin_icon = "griefskyj-c"
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health = 50
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maxHealth = 50
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radio_channel = "Service" //we dont report sec anymore!
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dmg = 0
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block_chance_melee = 0
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block_chance_ranged = 0
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block_chance_melee = 1
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block_chance_ranged = 1
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stun_chance = 0
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bot_core_type = /obj/machinery/bot_core/toy
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weapon = /obj/item/toy/sword
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/mob/living/simple_animal/bot/griefsky/turn_on()
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/obj/machinery/bot_core/toy
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req_access = list(access_maint_tunnels, access_theatre, access_robotics)
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/mob/living/simple_animal/bot/secbot/griefsky/proc/spam_flag_false() //used for addtimer to not spam comms
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spam_flag = 0
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/mob/living/simple_animal/bot/secbot/griefsky/back_to_idle()
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..()
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icon_state = "[base_icon][on]"
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/mob/living/simple_animal/bot/griefsky/turn_off()
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playsound(loc, 'sound/weapons/saberoff.ogg', 50, 1, -1)
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/mob/living/simple_animal/bot/secbot/griefsky/Crossed(atom/movable/AM)
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..()
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icon_state = "[base_icon][on]"
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if(ismob(AM) && AM == target)
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visible_message("[src] flails his swords and cuts [AM]!")
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playsound(loc,'sound/effects/spinsabre.ogg',100,1,-1)
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sword_attack(AM)
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/mob/living/simple_animal/bot/griefsky/bot_reset()
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/mob/living/simple_animal/bot/secbot/griefsky/New()
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..()
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target = null
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oldtarget_name = null
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anchored = 0
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walk_to(src,0)
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last_found = world.time
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/mob/living/simple_animal/bot/griefsky/set_custom_texts()
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/mob/living/simple_animal/bot/secbot/griefsky/Destroy()
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QDEL_NULL(weapon)
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return ..()
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text_hack = "You overload [name]'s target identification system."
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text_dehack = "You reboot [name] and restore the target identification."
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text_dehack_fail = "[name] refuses to accept your authority!"
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/mob/living/simple_animal/bot/griefsky/get_controls(mob/user)
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var/dat
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dat += hack(user)
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dat += showpai(user)
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dat += text({"
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<TT><B>Securitron v9.0 controls</B></TT><BR><BR>
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Status: []<BR>
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Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
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Maintenance panel panel is [open ? "opened" : "closed"]"},
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"<A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A>" )
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if(!locked || issilicon(user) || user.can_admin_interact())
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dat += text({"<BR>
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Arrest Unidentifiable Persons: []<BR>
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Arrest for Unauthorized Weapons: []<BR>
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Arrest for Warrant: []<BR>
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Operating Mode: []<BR>
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Report Arrests[]<BR>
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Auto Patrol: []"},
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"<A href='?src=[UID()];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
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"<A href='?src=[UID()];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
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"<A href='?src=[UID()];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
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"<A href='?src=[UID()];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
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"<A href='?src=[UID()];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
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"<A href='?src=[UID()];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
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return dat
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/mob/living/simple_animal/bot/griefsky/Topic(href, href_list)
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if(..())
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return 1
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switch(href_list["operation"])
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if("idcheck")
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idcheck = !idcheck
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update_controls()
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if("weaponscheck")
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weaponscheck = !weaponscheck
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update_controls()
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if("ignorerec")
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check_records = !check_records
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update_controls()
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if("switchmode")
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arrest_type = !arrest_type
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update_controls()
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if("declarearrests")
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declare_arrests = !declare_arrests
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update_controls()
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/mob/living/simple_animal/bot/griefsky/proc/retaliate(mob/living/carbon/human/H)
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threatlevel = H.assess_threat(src)
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threatlevel += 6
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if(threatlevel >= 4)
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target = H
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mode = BOT_HUNT
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/mob/living/simple_animal/bot/griefsky/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
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return
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if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
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retaliate(user)
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/mob/living/simple_animal/bot/griefsky/emag_act(mob/user)
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..()
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if(emagged == 2)
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if(user)
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to_chat(user, "<span class='danger'>You short out [src]'s target assessment circuits.</span>")
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oldtarget_name = user.name
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audible_message("<span class='danger'>[src] buzzes oddly!</span>")
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declare_arrests = 0
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icon_state = "[base_icon][on]"
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light_color = LIGHT_COLOR_PURE_RED //if you see a red one. RUN!!
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/mob/living/simple_animal/bot/griefsky/UnarmedAttack(atom/A) //when controlled by a player
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if(!on)
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return
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if(iscarbon(A))
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sword_attack(A)
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/mob/living/simple_animal/bot/secbot/griefsky/bullet_act(obj/item/projectile/P) //so uncivilized
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retaliate(P.firer)
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if((icon_state == spin_icon) && (prob(block_chance_ranged))) //only when the eswords are on
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visible_message("[src] deflects [P] with its energy swords!")
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playsound(loc, 'sound/weapons/blade1.ogg', 50, 1, 0)
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else
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..()
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..()
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/mob/living/simple_animal/bot/griefsky/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0) //if you throw him something
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
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var/mob/living/carbon/human/H = I.thrownby
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retaliate(H)
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..()
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/mob/living/simple_animal/bot/griefsky/proc/sword_attack(mob/living/carbon/C) // esword attack
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/mob/living/simple_animal/bot/secbot/griefsky/proc/sword_attack(mob/living/carbon/C) // esword attack
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src.do_attack_animation(C)
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playsound(loc, 'sound/weapons/blade1.ogg', 50, 1, -1)
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spawn(2)
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@@ -220,8 +83,9 @@ Auto Patrol: []"},
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addtimer(CALLBACK(src, .proc/spam_flag_false), 100) //to avoid spamming comms of sec for each hit
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visible_message("[src] flails his swords and cuts [C]!")
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/mob/living/simple_animal/bot/griefsky/handle_automated_action()
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if(!..())
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/mob/living/simple_animal/bot/secbot/griefsky/handle_automated_action()
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if(!on)
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return
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switch(mode)
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@@ -231,22 +95,19 @@ Auto Patrol: []"},
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look_for_perp() // see if any criminals are in range
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if(!mode && auto_patrol) // still idle, and set to patrol
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mode = BOT_START_PATROL // switch to patrol mode
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if(BOT_HUNT) // hunting for perp
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// if can't reach perp for long enough, go idle
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icon_state = spin_icon
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playsound(loc,'sound/effects/spinsabre.ogg',100,1,-1)
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if(frustration >= 20) // general griefsky doesn't give up so easily, jedi scum
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if(frustration >= 15) // general beepsky doesn't give up so easily, jedi scum
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walk_to(src,0)
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back_to_idle()
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return
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if(target) // make sure target exists
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if(target.stat == !DEAD)
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if(Adjacent(target) && isturf(target.loc)) // if right next to perp
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sword_attack(target)
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anchored = 1
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target_lastloc = target.loc
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sword_attack(target)
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anchored = TRUE
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return
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else // not next to perp
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var/turf/olddist = get_dist(src, target)
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@@ -257,7 +118,7 @@ Auto Patrol: []"},
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frustration = 0
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else
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back_to_idle()
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speak("You fool")
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speak("You fool")
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else
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back_to_idle()
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@@ -271,53 +132,35 @@ Auto Patrol: []"},
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bot_patrol()
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return
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/mob/living/simple_animal/bot/griefsky/proc/back_to_idle()
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playsound(loc, 'sound/weapons/saberoff.ogg', 50, 1, -1)
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/mob/living/simple_animal/bot/secbot/griefsky/look_for_perp()
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anchored = 0
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mode = BOT_IDLE
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target = null
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last_found = world.time
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frustration = 0
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spawn(0)
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handle_automated_action() //ensure bot quickly responds
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/mob/living/simple_animal/bot/griefsky/proc/back_to_hunt()
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anchored = 0
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frustration = 0
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mode = BOT_HUNT
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spawn(0)
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handle_automated_action() //ensure bot quickly responds
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// look for a criminal in view of the bot
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/mob/living/simple_animal/bot/griefsky/proc/look_for_perp()
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anchored = 0
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for(var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
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for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
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if((C.stat) || (C.handcuffed))
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continue
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if((C.name == oldtarget_name) && (world.time < last_found + 100))
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continue
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threatlevel = C.assess_threat(src)
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if(!threatlevel)
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continue
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else if(threatlevel >= 4)
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target = C
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oldtarget_name = C.name
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speak("You are a bold one")
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playsound(src,'sound/weapons/saberon.ogg',50,TRUE,-1)
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visible_message("[src] ignites his energy swords!")
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icon_state = "griefsky-c"
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visible_message("<b>[src]</b> points at [C.name]!")
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playsound(loc, 'sound/weapons/saberon.ogg', 50, 1, -1)
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mode = BOT_HUNT
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spawn(0)
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handle_automated_action() // ensure bot quickly responds to a perp
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INVOKE_ASYNC(src, .proc/handle_automated_action)
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break
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else
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continue
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/mob/living/simple_animal/bot/griefsky/proc/check_for_weapons(var/obj/item/slot_item)
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if(slot_item && slot_item.needs_permit)
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return 1
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return 0
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/mob/living/simple_animal/bot/griefsky/explode()
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/mob/living/simple_animal/bot/secbot/griefsky/explode()
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walk_to(src,0)
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visible_message("<span class='boldannounce'>[src] lets out a huge cough as it blows apart!</span>")
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var/turf/Tsec = get_turf(src)
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@@ -336,29 +179,9 @@ Auto Patrol: []"},
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new /obj/effect/decal/cleanable/blood/oil(loc)
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..()
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/mob/living/simple_animal/bot/griefsky/attack_alien(var/mob/living/carbon/alien/user as mob)
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..()
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if(!isalien(target))
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target = user
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mode = BOT_HUNT
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//this section is attacks blocking
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/mob/living/simple_animal/bot/griefsky/Crossed(atom/movable/AM)
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if(ismob(AM) && target)
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var/mob/living/carbon/C = AM
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if(!istype(C) || !C || in_range(src, target))
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return
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C.visible_message("<span class='warning'>[pick( \
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"[C] dives out of [src]'s way!", \
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"[C] stumbles over [src]!", \
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"[C] jumps out of [src]'s path!", \
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"[C] trips over [src] and falls!", \
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"[C] topples over [src]!", \
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"[C] leaps out of [src]'s way!")]</span>")
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C.Weaken(2)
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return
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..()
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/mob/living/simple_animal/bot/griefsky/bullet_act(obj/item/projectile/P) //so uncivilized
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/mob/living/simple_animal/bot/secbot/griefsky/bullet_act(obj/item/projectile/P) //so uncivilized
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retaliate(P.firer)
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if((icon_state == spin_icon) && (prob(block_chance_ranged))) //only when the eswords are on
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visible_message("[src] deflects [P] with its energy swords!")
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@@ -366,10 +189,10 @@ Auto Patrol: []"},
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else
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..()
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/mob/living/simple_animal/bot/griefsky/proc/special_retaliate_after_attack(mob/user) //allows special actions to take place after being attacked.
|
||||
/mob/living/simple_animal/bot/secbot/griefsky/proc/special_retaliate_after_attack(mob/user) //allows special actions to take place after being attacked.
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/griefsky/special_retaliate_after_attack(mob/user)
|
||||
/mob/living/simple_animal/bot/secbot/griefsky/special_retaliate_after_attack(mob/user)
|
||||
if(icon_state != spin_icon)
|
||||
return
|
||||
if(prob(block_chance_melee))
|
||||
@@ -377,14 +200,14 @@ Auto Patrol: []"},
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, TRUE, -1)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/bot/griefsky/attack_hand(mob/living/carbon/human/H)
|
||||
/mob/living/simple_animal/bot/secbot/griefsky/attack_hand(mob/living/carbon/human/H)
|
||||
if((H.a_intent == INTENT_HARM) || (H.a_intent == INTENT_DISARM))
|
||||
retaliate(H)
|
||||
if(special_retaliate_after_attack(H))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/griefsky/attackby(obj/item/W, mob/user, params) //cant touch or attack him while spinning
|
||||
/mob/living/simple_animal/bot/secbot/griefsky/attackby(obj/item/W, mob/user, params) //cant touch or attack him while spinning
|
||||
if(src.icon_state == spin_icon)
|
||||
if(prob(block_chance_melee))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
@@ -394,10 +217,4 @@ Auto Patrol: []"},
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/bot_core/secbot
|
||||
req_access = list(access_security)
|
||||
|
||||
/obj/machinery/bot_core/toy
|
||||
req_access = list(access_maint_tunnels, access_theatre, access_robotics)
|
||||
..()
|
||||
Reference in New Issue
Block a user