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Preleminary work on robolimbs. Expect more soon.
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@@ -91,7 +91,7 @@ mob/living/carbon/human/proc/handle_pain()
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for(var/datum/organ/external/E in organs)
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// amputated limbs don't cause pain
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if(E.amputated) continue
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if(E.status & ORGAN_DEAD) continue
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if(E.status & ORGAN_DEAD|ORGAN_ROBOT) continue
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var/dam = E.get_damage()
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// make the choice of the organ depend on damage,
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// but also sometimes use one of the less damaged ones
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