mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
@@ -0,0 +1,189 @@
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/datum/autopsy_data_scanner
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var/weapon = null // this is the DEFINITE weapon type that was used
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var/list/organs_scanned = list() // this maps a number of scanned organs to
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// the wounds to those organs with this data's weapon type
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var/organ_names = ""
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/datum/autopsy_data
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var/weapon = null
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var/pretend_weapon = null
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var/damage = 0
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var/hits = 0
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var/time_inflicted = 0
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proc/copy()
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var/datum/autopsy_data/W = new()
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W.weapon = weapon
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W.pretend_weapon = pretend_weapon
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W.damage = damage
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W.hits = hits
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W.time_inflicted = time_inflicted
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return W
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/obj/item/weapon/autopsy_scanner/proc/add_data(var/datum/organ/external/O)
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if(!O.autopsy_data.len && !O.trace_chemicals.len) return
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for(var/V in O.autopsy_data)
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var/datum/autopsy_data/W = O.autopsy_data[V]
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if(!W.pretend_weapon)
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/*
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// the more hits, the more likely it is that we get the right weapon type
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if(prob(50 + W.hits * 10 + W.damage))
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*/
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// Buffing this stuff up for now!
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if(1)
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W.pretend_weapon = W.weapon
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else
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W.pretend_weapon = pick("mechanical toolbox", "wirecutters", "revolver", "crowbar", "fire extinguisher", "tomato soup", "oxygen tank", "emergency oxygen tank", "laser", "bullet")
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var/datum/autopsy_data_scanner/D = wdata[V]
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if(!D)
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D = new()
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D.weapon = W.weapon
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wdata[V] = D
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if(!D.organs_scanned[O.name])
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if(D.organ_names == "")
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D.organ_names = O.display_name
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else
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D.organ_names += ", [O.display_name]"
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del D.organs_scanned[O.name]
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D.organs_scanned[O.name] = W.copy()
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for(var/V in O.trace_chemicals)
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if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
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chemtraces += V
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/obj/item/weapon/autopsy_scanner/verb/print_data()
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set src in view(usr, 1)
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set name = "Print Data"
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if(usr.stat)
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usr << "No."
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return
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if(wdata.len == 0 && chemtraces.len == 0)
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usr << "<b>* There is no data about any wounds in the scanner's database. You may have to scan more bodyparts, or otherwise this wound type may not be in the scanner's database."
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return
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var/scan_data = ""
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if(timeofdeath)
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scan_data += "<b>Time of death:</b> [worldtime2text(timeofdeath)]<br><br>"
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var/n = 1
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for(var/wdata_idx in wdata)
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var/datum/autopsy_data_scanner/D = wdata[wdata_idx]
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var/total_hits = 0
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var/total_score = 0
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var/list/weapon_chances = list() // maps weapon names to a score
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var/age = 0
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for(var/wound_idx in D.organs_scanned)
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var/datum/autopsy_data/W = D.organs_scanned[wound_idx]
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total_hits += W.hits
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var/wname = W.pretend_weapon
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if(wname in weapon_chances) weapon_chances[wname] += W.damage
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else weapon_chances[wname] = max(W.damage, 1)
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total_score+=W.damage
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var/wound_age = W.time_inflicted
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age = max(age, wound_age)
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var/damage_desc
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var/damaging_weapon = (total_score != 0)
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// total score happens to be the total damage
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switch(total_score)
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if(0)
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damage_desc = "Unknown"
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if(1 to 5)
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damage_desc = "<font color='green'>negligible</font>"
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if(5 to 15)
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damage_desc = "<font color='green'>light</font>"
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if(15 to 30)
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damage_desc = "<font color='orange'>moderate</font>"
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if(30 to 1000)
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damage_desc = "<font color='red'>severe</font>"
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if(!total_score) total_score = D.organs_scanned.len
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scan_data += "<b>Weapon #[n]</b><br>"
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if(damaging_weapon)
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scan_data += "Severity: [damage_desc]<br>"
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scan_data += "Hits by weapon: [total_hits]<br>"
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scan_data += "Approximate time of wound infliction: [worldtime2text(age)]<br>"
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scan_data += "Affected limbs: [D.organ_names]<br>"
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scan_data += "Possible weapons:<br>"
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for(var/weapon_name in weapon_chances)
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scan_data += "\t[100*weapon_chances[weapon_name]/total_score]% [weapon_name]<br>"
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scan_data += "<br>"
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n++
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if(chemtraces.len)
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scan_data += "<b>Trace Chemicals: </b><br>"
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for(var/chemID in chemtraces)
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scan_data += chemID
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scan_data += "<br>"
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for(var/mob/O in viewers(usr))
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O.show_message("\red \the [src] rattles and prints out a sheet of paper.", 1)
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sleep(10)
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var/obj/item/weapon/paper/P = new(usr.loc)
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P.name = "Autopsy Data ([target_name])"
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P.info = "<tt>[scan_data]</tt>"
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P.overlays += "paper_words"
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if(istype(usr,/mob/living/carbon))
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// place the item in the usr's hand if possible
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if(!usr.r_hand)
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P.loc = usr
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usr.r_hand = P
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P.layer = 20
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else if(!usr.l_hand)
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P.loc = usr
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usr.l_hand = P
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P.layer = 20
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if(istype(usr,/mob/living/carbon/human))
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usr:update_inv_l_hand()
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usr:update_inv_r_hand()
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/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return
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if(!can_operate(M))
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return
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if(target_name != M.name)
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target_name = M.name
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src.wdata = list()
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user << "\red A new patient has been registered.. Purging data for previous patient."
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src.timeofdeath = M.timeofdeath
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var/datum/organ/external/S = M.get_organ(user.zone_sel.selecting)
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if(!S)
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usr << "<b>You can't scan this body part.</b>"
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return
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if(!S.open)
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usr << "<b>You have to cut the limb open first!</b>"
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return
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for(var/mob/O in viewers(M))
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O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.display_name] with \the [src.name]", 1)
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src.add_data(S)
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return 1
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@@ -1,6 +1,11 @@
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/datum/organ
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var/name = "organ"
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var/mob/living/carbon/human/owner = null
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var/list/datum/autopsy_data/autopsy_data = list()
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var/list/trace_chemicals = list() // traces of chemicals in the organ,
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// links chemical IDs to number of ticks for which they'll stay in the blood
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///datum/organ/proc/process()
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// return 0
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@@ -12,4 +17,4 @@
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return 0
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proc/receive_chem(chemical as obj)
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return 0
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return 0
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@@ -122,6 +122,8 @@
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if(status & ORGAN_BROKEN)
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owner.emote("scream")
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if(used_weapon) add_autopsy_data(used_weapon, brute + burn)
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owner.updatehealth()
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@@ -519,6 +521,17 @@
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if(T)
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T.robotize()
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proc/add_autopsy_data(var/used_weapon, var/damage)
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var/datum/autopsy_data/W = autopsy_data[used_weapon]
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if(!W)
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W = new()
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W.weapon = used_weapon
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autopsy_data[used_weapon] = W
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W.hits += 1
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W.damage += damage
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W.time_inflicted = world.time
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/datum/organ/external/chest
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name = "chest"
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icon_name = "chest"
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@@ -1964,3 +1964,17 @@
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icon_state = "capacitor"
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desc = "A debug item for research."
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origin_tech = "materials=8;programming=8;magnets=8;powerstorage=8;bluespace=8;combat=8;biotech=8;syndicate=8"
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/obj/item/weapon/autopsy_scanner
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name = "autopsy scanner"
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desc = "Extracts information on wounds."
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icon = 'icons/obj/autopsy_scanner.dmi'
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icon_state = ""
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flags = FPRINT | TABLEPASS | CONDUCT
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w_class = 1.0
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origin_tech = "materials=1;biotech=1"
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/obj/item/weapon/autopsy_scanner/var/list/datum/autopsy_data_scanner/wdata = list()
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/obj/item/weapon/autopsy_scanner/var/list/datum/autopsy_data_scanner/chemtraces = list()
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/obj/item/weapon/autopsy_scanner/var/target_name = null
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/obj/item/weapon/autopsy_scanner/var/timeofdeath = null
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@@ -260,5 +260,7 @@ proc/tg_list2text(list/list, glue=",")
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return dir2text(angle2dir(degree))
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//Returns the world time in english
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proc/worldtime2text()
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return "[round(world.time / 36000)+12]:[(world.time / 600 % 60) < 10 ? add_zero(world.time / 600 % 60, 1) : world.time / 600 % 60]"
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proc/worldtime2text(var/time = 0)
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if(time == 0)
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time = world.time
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return "[round(time / 36000)+12]:[(time / 600 % 60) < 10 ? add_zero(time / 600 % 60, 1) : time / 600 % 60]"
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@@ -141,7 +141,7 @@
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shock_damage *= siemens_coeff
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if (shock_damage<1)
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return 0
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src.take_overall_damage(0,shock_damage)
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src.take_overall_damage(0,shock_damage,used_weapon="Electrocution")
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//src.burn_skin(shock_damage)
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//src.adjustFireLoss(shock_damage) //burn_skin will do this for us
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//src.updatehealth()
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@@ -272,34 +272,36 @@
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// focus most of the blast on one organ
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var/datum/organ/external/take_blast = pick(organs)
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update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9)
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update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9, used_weapon = "Explosive blast")
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// distribute the remaining 10% on all limbs equally
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b_loss *= 0.1
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f_loss *= 0.1
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var/weapon_message = "Explosive Blast"
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for(var/datum/organ/external/temp in organs)
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switch(temp.name)
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if("head")
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update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2)
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update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
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if("chest")
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update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4)
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update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
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if("l_arm")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("r_arm")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("l_leg")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("r_leg")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("r_foot")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("l_foot")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("r_arm")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("l_arm")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if(update) UpdateDamageIcon()
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@@ -945,11 +947,11 @@
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return gender
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/mob/living/carbon/human/proc/increase_germ_level(n)
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if(gloves)
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gloves.germ_level += n
|
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else
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germ_level += n
|
||||
|
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if(gloves)
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gloves.germ_level += n
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else
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germ_level += n
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/mob/living/carbon/human/revive()
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for (var/datum/organ/external/O in organs)
|
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O.status &= ~ORGAN_BROKEN
|
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@@ -116,7 +116,7 @@
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if(update) UpdateDamageIcon()
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// damage MANY external organs, in random order
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/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0)
|
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/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/used_weapon = null)
|
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if(nodamage) return //godmode
|
||||
var/list/datum/organ/external/parts = get_damageable_organs()
|
||||
var/update = 0
|
||||
@@ -126,7 +126,7 @@
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||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
|
||||
update |= picked.take_damage(brute,burn,sharp)
|
||||
update |= picked.take_damage(brute,burn,sharp,used_weapon)
|
||||
|
||||
brute -= (picked.brute_dam - brute_was)
|
||||
burn -= (picked.burn_dam - burn_was)
|
||||
@@ -154,7 +154,7 @@
|
||||
zone = "head"
|
||||
return organs_by_name[zone]
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0)
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
|
||||
if((damagetype != BRUTE) && (damagetype != BURN))
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
return 1
|
||||
@@ -176,10 +176,10 @@
|
||||
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
if(organ.take_damage(damage, 0, sharp))
|
||||
if(organ.take_damage(damage, 0, sharp, used_weapon))
|
||||
UpdateDamageIcon()
|
||||
if(BURN)
|
||||
if(organ.take_damage(0, damage, sharp))
|
||||
if(organ.take_damage(0, damage, sharp, used_weapon))
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
@@ -133,7 +133,7 @@ emp_act
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
|
||||
apply_damage(I.force, I.damtype, affecting, armor , I.sharp)
|
||||
apply_damage(I.force, I.damtype, affecting, armor , I.sharp, I.name)
|
||||
|
||||
var/bloody = 0
|
||||
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
|
||||
|
||||
@@ -459,15 +459,18 @@
|
||||
radiation = 0
|
||||
|
||||
else
|
||||
var/damage = 0
|
||||
switch(radiation)
|
||||
if(1 to 49)
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
damage = 1
|
||||
updatehealth()
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
damage = 1
|
||||
adjustToxLoss(1)
|
||||
if(prob(5))
|
||||
radiation -= 5
|
||||
@@ -479,13 +482,17 @@
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
adjustToxLoss(3)
|
||||
damage = 1
|
||||
if(prob(1))
|
||||
src << "\red You mutate!"
|
||||
randmutb(src)
|
||||
domutcheck(src,null)
|
||||
emote("gasp")
|
||||
updatehealth()
|
||||
|
||||
|
||||
if(damage && organs.len)
|
||||
var/datum/organ/external/O = pick(organs)
|
||||
if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
|
||||
|
||||
proc/breathe()
|
||||
if(reagents.has_reagent("lexorin")) return
|
||||
@@ -688,22 +695,22 @@
|
||||
|
||||
switch(breath.temperature)
|
||||
if(-INFINITY to 120)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(120 to 200)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(200 to 260)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(360 to 400)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(400 to 1000)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(1000 to INFINITY)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
|
||||
if(oxyloss >= 50 && prob(oxyloss / 5))
|
||||
@@ -1063,6 +1070,19 @@
|
||||
dizziness = max(0, dizziness - 3)
|
||||
jitteriness = max(0, jitteriness - 3)
|
||||
|
||||
|
||||
if(life_tick % 10 == 0)
|
||||
// handle trace chemicals for autopsy
|
||||
for(var/datum/organ/O in organs)
|
||||
for(var/chemID in O.trace_chemicals)
|
||||
O.trace_chemicals[chemID] = O.trace_chemicals[chemID] - 1
|
||||
if(O.trace_chemicals[chemID] <= 0)
|
||||
O.trace_chemicals.Remove(chemID)
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
// add chemistry traces to a random organ
|
||||
var/datum/organ/O = pick(organs)
|
||||
O.trace_chemicals[A.name] = 100
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
@@ -57,6 +57,6 @@
|
||||
P.on_hit(src,2)
|
||||
return 2
|
||||
if(!P.nodamage)
|
||||
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone)
|
||||
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = "Projectile([P.name])")
|
||||
P.on_hit(src, absorb)
|
||||
return absorb
|
||||
return absorb
|
||||
|
||||
@@ -112,6 +112,12 @@
|
||||
killing = 0
|
||||
hud1.icon_state = "disarm/kill"
|
||||
return
|
||||
|
||||
if(ishuman(affecting))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
var/datum/organ/external/head = H.get_organ("head")
|
||||
head.add_autopsy_data("Strangulation", 0)
|
||||
|
||||
affecting.Weaken(5) // Should keep you down unless you get help.
|
||||
affecting.Stun(5) // It will hamper your voice, being choked and all.
|
||||
affecting.losebreath = min(affecting.losebreath + 2, 3)
|
||||
@@ -293,4 +299,4 @@
|
||||
/obj/item/weapon/grab/Del()
|
||||
del(hud1)
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -527,7 +527,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
|
||||
/obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob)
|
||||
if(hasorgans(M))
|
||||
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
|
||||
var/datum/organ/external/S = M:get_organ(user.zone_sel.selecting)
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
if(S.burn_dam > 0)
|
||||
|
||||
Reference in New Issue
Block a user