Merge pull request #1941 from CIB/master

Ported autopsy
This commit is contained in:
Mloc
2012-11-14 13:29:20 -08:00
16 changed files with 307 additions and 52 deletions
+1 -1
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@@ -141,7 +141,7 @@
shock_damage *= siemens_coeff
if (shock_damage<1)
return 0
src.take_overall_damage(0,shock_damage)
src.take_overall_damage(0,shock_damage,used_weapon="Electrocution")
//src.burn_skin(shock_damage)
//src.adjustFireLoss(shock_damage) //burn_skin will do this for us
//src.updatehealth()
+18 -16
View File
@@ -272,34 +272,36 @@
// focus most of the blast on one organ
var/datum/organ/external/take_blast = pick(organs)
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9)
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9, used_weapon = "Explosive blast")
// distribute the remaining 10% on all limbs equally
b_loss *= 0.1
f_loss *= 0.1
var/weapon_message = "Explosive Blast"
for(var/datum/organ/external/temp in organs)
switch(temp.name)
if("head")
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2)
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
if("chest")
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4)
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
if("l_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("l_leg")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_leg")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_foot")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("l_foot")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("l_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if(update) UpdateDamageIcon()
@@ -945,11 +947,11 @@
return gender
/mob/living/carbon/human/proc/increase_germ_level(n)
if(gloves)
gloves.germ_level += n
else
germ_level += n
if(gloves)
gloves.germ_level += n
else
germ_level += n
/mob/living/carbon/human/revive()
for (var/datum/organ/external/O in organs)
O.status &= ~ORGAN_BROKEN
@@ -116,7 +116,7 @@
if(update) UpdateDamageIcon()
// damage MANY external organs, in random order
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0)
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/used_weapon = null)
if(nodamage) return //godmode
var/list/datum/organ/external/parts = get_damageable_organs()
var/update = 0
@@ -126,7 +126,7 @@
var/brute_was = picked.brute_dam
var/burn_was = picked.burn_dam
update |= picked.take_damage(brute,burn,sharp)
update |= picked.take_damage(brute,burn,sharp,used_weapon)
brute -= (picked.brute_dam - brute_was)
burn -= (picked.burn_dam - burn_was)
@@ -154,7 +154,7 @@
zone = "head"
return organs_by_name[zone]
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0)
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
if((damagetype != BRUTE) && (damagetype != BURN))
..(damage, damagetype, def_zone, blocked)
return 1
@@ -176,10 +176,10 @@
switch(damagetype)
if(BRUTE)
if(organ.take_damage(damage, 0, sharp))
if(organ.take_damage(damage, 0, sharp, used_weapon))
UpdateDamageIcon()
if(BURN)
if(organ.take_damage(0, damage, sharp))
if(organ.take_damage(0, damage, sharp, used_weapon))
UpdateDamageIcon()
updatehealth()
return 1
@@ -133,7 +133,7 @@ emp_act
if(armor >= 2) return 0
if(!I.force) return 0
apply_damage(I.force, I.damtype, affecting, armor , I.sharp)
apply_damage(I.force, I.damtype, affecting, armor , I.sharp, I.name)
var/bloody = 0
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
+27 -7
View File
@@ -459,15 +459,18 @@
radiation = 0
else
var/damage = 0
switch(radiation)
if(1 to 49)
radiation--
if(prob(25))
adjustToxLoss(1)
damage = 1
updatehealth()
if(50 to 74)
radiation -= 2
damage = 1
adjustToxLoss(1)
if(prob(5))
radiation -= 5
@@ -479,13 +482,17 @@
if(75 to 100)
radiation -= 3
adjustToxLoss(3)
damage = 1
if(prob(1))
src << "\red You mutate!"
randmutb(src)
domutcheck(src,null)
emote("gasp")
updatehealth()
if(damage && organs.len)
var/datum/organ/external/O = pick(organs)
if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
proc/breathe()
if(reagents.has_reagent("lexorin")) return
@@ -688,22 +695,22 @@
switch(breath.temperature)
if(-INFINITY to 120)
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Cold")
fire_alert = max(fire_alert, 1)
if(120 to 200)
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Cold")
fire_alert = max(fire_alert, 1)
if(200 to 260)
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Cold")
fire_alert = max(fire_alert, 1)
if(360 to 400)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
fire_alert = max(fire_alert, 2)
if(400 to 1000)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
fire_alert = max(fire_alert, 2)
if(1000 to INFINITY)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
fire_alert = max(fire_alert, 2)
if(oxyloss >= 50 && prob(oxyloss / 5))
@@ -1063,6 +1070,19 @@
dizziness = max(0, dizziness - 3)
jitteriness = max(0, jitteriness - 3)
if(life_tick % 10 == 0)
// handle trace chemicals for autopsy
for(var/datum/organ/O in organs)
for(var/chemID in O.trace_chemicals)
O.trace_chemicals[chemID] = O.trace_chemicals[chemID] - 1
if(O.trace_chemicals[chemID] <= 0)
O.trace_chemicals.Remove(chemID)
for(var/datum/reagent/A in reagents.reagent_list)
// add chemistry traces to a random organ
var/datum/organ/O = pick(organs)
O.trace_chemicals[A.name] = 100
updatehealth()
return //TODO: DEFERRED
+2 -2
View File
@@ -57,6 +57,6 @@
P.on_hit(src,2)
return 2
if(!P.nodamage)
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone)
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = "Projectile([P.name])")
P.on_hit(src, absorb)
return absorb
return absorb
+7 -1
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@@ -112,6 +112,12 @@
killing = 0
hud1.icon_state = "disarm/kill"
return
if(ishuman(affecting))
var/mob/living/carbon/human/H = affecting
var/datum/organ/external/head = H.get_organ("head")
head.add_autopsy_data("Strangulation", 0)
affecting.Weaken(5) // Should keep you down unless you get help.
affecting.Stun(5) // It will hamper your voice, being choked and all.
affecting.losebreath = min(affecting.losebreath + 2, 3)
@@ -293,4 +299,4 @@
/obj/item/weapon/grab/Del()
del(hud1)
..()
return
return
+1 -1
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@@ -527,7 +527,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
/obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob)
if(hasorgans(M))
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
var/datum/organ/external/S = M:get_organ(user.zone_sel.selecting)
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
return ..()
if(S.burn_dam > 0)