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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -808,4 +808,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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if(radio_controller)
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for (var/ch_name in op)
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secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
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return
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return
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/obj/item/device/radio/off
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listening = 0
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@@ -14,7 +14,7 @@
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/obj/item/borg/upgrade/proc/action(var/mob/living/silicon/robot/R)
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if(R.stat == DEAD)
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usr << "/red The [src] will not function on a deceased robot."
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usr << "\red The [src] will not function on a deceased robot."
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return 1
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return 0
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@@ -365,8 +365,8 @@ LOOK FOR SURGERY.DM*/
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attack_verb = list("drilled")
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suicide_act(mob/user)
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viewers(user) << pick("/red <b>[user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
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"/red <b>[user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
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viewers(user) << pick("\red <b>[user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
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return (BRUTELOSS)
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/*
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@@ -0,0 +1,104 @@
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/obj/random
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name = "Random Object"
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desc = "This item type is used to spawn random objects at round-start"
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icon = 'icons/misc/mark.dmi'
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icon_state = "rup"
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var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
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// creates a new object and deletes itself
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/obj/random/New()
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..()
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if (!prob(spawn_nothing_percentage))
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spawn_item()
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del src
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// this function should return a specific item to spawn
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/obj/random/proc/item_to_spawn()
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return 0
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// creates the random item
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/obj/random/proc/spawn_item()
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var/build_path = item_to_spawn()
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return (new build_path(src.loc))
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/obj/random/tool
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name = "Random Tool"
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desc = "This is a random tool"
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icon = 'icons/obj/items.dmi'
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icon_state = "welder"
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item_to_spawn()
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return pick(/obj/item/weapon/screwdriver,\
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/obj/item/weapon/wirecutters,\
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/obj/item/weapon/weldingtool,\
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/obj/item/weapon/crowbar,\
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/obj/item/weapon/wrench,\
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/obj/item/device/flashlight)
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/obj/random/technology_scanner
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name = "Random Scanner"
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desc = "This is a random technology scanner."
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icon = 'icons/obj/device.dmi'
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icon_state = "atmos"
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item_to_spawn()
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return pick(prob(5);/obj/item/device/t_scanner,\
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prob(2);/obj/item/device/radio/intercom,\
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prob(5);/obj/item/device/analyzer)
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/obj/random/powercell
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name = "Random Powercell"
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desc = "This is a random powercell."
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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item_to_spawn()
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return pick(prob(10);/obj/item/weapon/cell/crap,\
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prob(40);/obj/item/weapon/cell,\
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prob(40);/obj/item/weapon/cell/high,\
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prob(9);/obj/item/weapon/cell/super,\
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prob(1);/obj/item/weapon/cell/hyper)
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/obj/random/bomb_supply
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name = "Bomb Supply"
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desc = "This is a random bomb supply."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "signaller"
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item_to_spawn()
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return pick(/obj/item/device/assembly/igniter,\
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/obj/item/device/assembly/prox_sensor,\
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/obj/item/device/assembly/signaler)
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/obj/random/toolbox
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name = "Random Toolbox"
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desc = "This is a random toolbox."
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icon = 'icons/obj/storage.dmi'
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icon_state = "red"
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item_to_spawn()
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return pick(prob(3);/obj/item/weapon/storage/toolbox/mechanical,\
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prob(2);/obj/item/weapon/storage/toolbox/electrical,\
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prob(1);/obj/item/weapon/storage/toolbox/emergency)
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/obj/random/tech_supply
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name = "Random Tech Supply"
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desc = "This is a random piece of technology supplies."
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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spawn_nothing_percentage = 50
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item_to_spawn()
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return pick(prob(3);/obj/random/powercell,\
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prob(2);/obj/random/technology_scanner,\
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prob(1);/obj/item/weapon/packageWrap,\
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prob(2);/obj/random/bomb_supply,\
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prob(1);/obj/item/weapon/extinguisher,\
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prob(1);/obj/item/clothing/gloves/fyellow,\
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prob(3);/obj/item/weapon/cable_coil,\
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prob(2);/obj/random/toolbox,\
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prob(2);/obj/item/weapon/storage/belt/utility,\
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prob(5);/obj/random/tool)
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