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Merge pull request #7818 from Crazylemon64/item_stumbling
Item stumbling refactor
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@@ -87,6 +87,15 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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var/sprite_sheets_obj = null //Used to override hardcoded clothing inventory object dmis in human clothing proc.
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var/list/species_fit = null //This object has a different appearance when worn by these species
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var/trip_verb = TV_TRIP
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var/trip_chance = 0
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var/trip_stun = 0
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var/trip_weaken = 0
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var/trip_any = FALSE
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var/trip_walksafe = TRUE
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var/trip_tiles = 0
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/obj/item/New()
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..()
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for(var/path in actions_types)
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@@ -530,3 +539,12 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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/obj/item/proc/is_equivalent(obj/item/I)
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return I == src
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/obj/item/Crossed(atom/movable/AM)
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if(prob(trip_chance) && ishuman(AM))
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var/mob/living/carbon/human/H = AM
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on_trip(H)
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/obj/item/proc/on_trip(mob/living/carbon/human/H)
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if(H.slip(src, trip_stun, trip_weaken, trip_tiles, trip_walksafe, trip_any, trip_verb))
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return TRUE
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@@ -5,49 +5,6 @@
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* Bike Horns
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*/
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/*
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* Soap
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*/
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/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
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if(istype(AM, /mob/living/carbon))
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var/mob/living/carbon/M = AM
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M.slip("soap", 4, 2)
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/obj/item/weapon/soap/afterattack(atom/target, mob/user, proximity)
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if(!proximity) return
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//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
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//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
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if(user.client && (target in user.client.screen))
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to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
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else if(target == user && user.a_intent == INTENT_GRAB && ishuman(target))
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var/mob/living/carbon/human/muncher = user
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if(muncher && muncher.get_species() == "Drask")
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to_chat(user, "You take a bite of the [src.name]. Delicious!")
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playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
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user.nutrition += 2
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else if(istype(target,/obj/effect/decal/cleanable))
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user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
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if(do_after(user, src.cleanspeed, target = target) && target)
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to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
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qdel(target)
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else
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user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
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if(do_after(user, src.cleanspeed, target = target))
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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target.clean_blood()
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if(istype(target, /turf/simulated))
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var/turf/simulated/T = target
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T.dirt = 0
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return
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/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
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if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
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user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>")
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return
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..()
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/*
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* Bike Horns
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*/
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@@ -50,24 +50,20 @@
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*/
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/obj/item/weapon/grown/bananapeel/traitorpeel
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trip_stun = 0
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trip_weaken = 7
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trip_tiles = 4
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trip_walksafe = FALSE
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trip_chance = 100
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/obj/item/weapon/grown/bananapeel/traitorpeel/Crossed(AM as mob|obj)
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var/burned = rand(2,5)
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if(istype(AM, /mob/living/carbon))
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var/mob/living/carbon/M = AM
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if(ishuman(M))
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if(isobj(M:shoes))
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if(M:shoes.flags & NOSLIP)
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return
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else
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to_chat(M, "<span class='warning'>Your feet feel like they're on fire!</span>")
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M.take_overall_damage(0, max(0, (burned - 2)))
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if(!istype(M, /mob/living/carbon/slime) && !isrobot(M))
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M.slip("banana peel!", 0, 7, 4)
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M.take_organ_damage(2) // Was 5 -- TLE
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M.take_overall_damage(0, burned)
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/obj/item/weapon/grown/bananapeel/traitorpeel/on_trip(mob/living/carbon/human/H)
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. = ..()
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if(.)
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to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
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H.take_overall_damage(0, rand(2,8))
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H.take_organ_damage(2) // Was 5 -- TLE
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/obj/item/weapon/grown/bananapeel/traitorpeel/throw_impact(atom/hit_atom)
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var/burned = rand(1,3)
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@@ -9,8 +9,51 @@
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throw_speed = 4
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throw_range = 20
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discrete = 1
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trip_stun = 4
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trip_weaken = 2
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trip_chance = 100
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trip_walksafe = FALSE
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trip_verb = TV_SLIP
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var/cleanspeed = 50 //slower than mop
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/obj/item/weapon/soap/afterattack(atom/target, mob/user, proximity)
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if(!proximity) return
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//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
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//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
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if(user.client && (target in user.client.screen))
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to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
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else if(target == user && user.a_intent == INTENT_GRAB && ishuman(target))
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var/mob/living/carbon/human/muncher = user
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if(muncher && muncher.get_species() == "Drask")
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to_chat(user, "You take a bite of the [src.name]. Delicious!")
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playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
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user.nutrition += 2
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else if(istype(target,/obj/effect/decal/cleanable))
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user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
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if(do_after(user, src.cleanspeed, target = target) && target)
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to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
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qdel(target)
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else
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user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
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if(do_after(user, src.cleanspeed, target = target))
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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target.clean_blood()
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if(istype(target, /turf/simulated))
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var/turf/simulated/T = target
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T.dirt = 0
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/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
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if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
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user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>")
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return
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..()
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/obj/item/weapon/soap/nanotrasen
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desc = "A Nanotrasen brand bar of soap. Smells of plasma."
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icon_state = "soapnt"
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